201,998 Commits over 4,171 Days - 2.02cph!

8 Months Ago
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8 Months Ago
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8 Months Ago
Removed logs in legs animator Comments
8 Months Ago
Added LODs for jungle floor pieces
8 Months Ago
exported updated vm minicrossbow anims
8 Months Ago
merge from primitive -> aux2
8 Months Ago
merge from primitive_gm -> primitive
8 Months Ago
Fix compile error from using statement creeping in
8 Months Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
8 Months Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
8 Months Ago
Switched population to use the new horse prefab Ranches as well
8 Months Ago
Same treatment for deploy mask
8 Months Ago
Ensured idle animation mask includes all hand movements
8 Months Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
8 Months Ago
Reverted MenuUI.Options prefab to 109385 Codegen, manifest
8 Months Ago
adobe wall texture fixes
8 Months Ago
merge from primitive
8 Months Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
8 Months Ago
Reduce horse skidding sound volume
8 Months Ago
Armor slots UI/interaction
8 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
8 Months Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
8 Months Ago
adjusted horse physics mat
8 Months Ago
horse skidding behaviour fixes and improvements
8 Months Ago
Merge from siegefx
8 Months Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
8 Months Ago
Final prefab & related files.
8 Months Ago
Added jungle ClimateParameters
8 Months Ago
exported vm minicrossbow idle strings drawn back anim
8 Months Ago
Added jungle biome to terrain backend and shaders
8 Months Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
8 Months Ago
Fix dodgy masks on idle state
8 Months Ago
- Setup mask on string layer states - Adjust some rotation angles
8 Months Ago
Manifest
8 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
8 Months Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
8 Months Ago
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8 Months Ago
Merge from train_tunnel_altitude_2
8 Months Ago
Fixed terrain around train tunnel above / below ground connection
8 Months Ago
Skin Pass for knight armour set
8 Months Ago
Merge from main
8 Months Ago
Merge from presets_editor/quality
8 Months Ago
Fixed preset order of values for water.reflections and graphics.shaderlod
8 Months Ago
Fixed mipmap tooltip.
8 Months Ago
Fix skin weights
8 Months Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
8 Months Ago
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8 Months Ago
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8 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
8 Months Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening