142,230 Commits over 4,536 Days - 1.31cph!

39 Days Ago
Fix "sharkmovement.prefab not found in any asset scenes" log, found after I bumped this to a warning It flagged an actual small issue, the shark has these subtle movement sounds that are supposed to be playing while it's charging the player - but they didn't work due to not being in the correct folder. Now no longer completely silent: https://files.facepunch.com/cipeaX/2026/July/27_20-29-UnequaledLittlenightmonkeys.mp4
39 Days Ago
merge from hackweek_parented_ddraw
39 Days Ago
Also fix allocs and stack overflow in navmesh load, fix potential leak, remove debug.break
39 Days Ago
Fix stack overflow and alloc in navmesh load / save
39 Days Ago
Merge from rustplus_camera_fixes
39 Days Ago
more
39 Days Ago
Added sounds for the gas pump
39 Days Ago
Fix stack overflow in navmesh save, stackallow is not scoped to for loop but actually methods, also use writer.BaseStream.Write instear of writer.Write because the latter copies and allocates in Unity... Also fix potential bug in the way we check for null tiles
39 Days Ago
Move scanlines to base
39 Days Ago
Hash ddraw object IDs from string to int client-side (behaviour remains the same) https://files.facepunch.com/raul/1b2711b1/27_19-54-DopeyZooplankton.mp4
39 Days Ago
Scaling
39 Days Ago
Common/bg wip setup
39 Days Ago
Soundwaves Nixed fresnel from the emissive for aliasing purposes.
39 Days Ago
Delete unused details panel
39 Days Ago
WIP
39 Days Ago
merge from main
39 Days Ago
More minor work
39 Days Ago
Merge from satellite_crash
39 Days Ago
Default require_powerplant to true. Stays false in editor for easier satellite testing.
39 Days Ago
Merge from satellite_crash
39 Days Ago
Finally fixed the mounting-backwards bug. That took longer than it should have.
39 Days Ago
Adjusted powerline pole ladder collider to be able to climb it from any sides Updated side wire colliders to use GameTrace so players can climb through but shoot it Disable ladder collider if powerline pole does not have an IO box, no more require looking at the collider when climbing
39 Days Ago
merge from darts_game
39 Days Ago
darts polish & fixes - fix scoring not calculating properly - integrate effects from petur: dart puff, bullseye hit, win game - change default accuracy velocity threshold 0.03 -> 0.05 - fix winning game adding another score line at the end
39 Days Ago
merge from sculptures
39 Days Ago
merge from main
39 Days Ago
merge from sculptures/lods
39 Days Ago
refactored out persistent vertices/indices in the generator for TempJob allocated lists, virtually free and allows parallel LOD marches
39 Days Ago
- Make appearance and animation windows movable (mostly refactoring to make all utk rust windows movable) - Create keyframes for current zoom/focal length when placing dolly cameras. - Fix NRE from cloning players - Fix not being able to use convars directly in demoui2, no longer prioritizing the options menu. - Maybe fix the dlaa/dlss crash, needs more testing
39 Days Ago
initial LOD setup - using box sampling at mip levels to generate meshes from the same data using smaller grids, only generating 2 lods because it turns to nothing after that many. Can get tri count in the region of 9k->2k->0.2k
39 Days Ago
Fix triangle planters not snapping to triangle floors testlist
39 Days Ago
Bar Wallpaper - updated textures and icon
39 Days Ago
merge from HAB_armour_health_fix
39 Days Ago
Fixed placement of wooden barricade and barbed wooden barricade. Raised notInSphere checks that were preventing placement. Tightened bounds setup so the tests still pass. Tested placement on terrain and construction in editor
39 Days Ago
Made corridor stop transition pieces wider to account for train stations of different widths
39 Days Ago
More prefab cleanup
39 Days Ago
merge from fix_cliff_gaps
39 Days Ago
Applied a similar fix as 158818 to cliff_tall_slope_r_[a-b] prefabs to prevent holes in terrain at the corners of the cliff
39 Days Ago
Tightened anchor setup on cliff_hills_large_c
39 Days Ago
merge from game_room_dlc
39 Days Ago
updated dartboard texture so that no. 16 is more clearly visible
39 Days Ago
fixed rotation of the pooltable balls so numbers are facing up by default
39 Days Ago
Possible fix for sfx error when entering network range of dome
39 Days Ago
update to pooltable and textures. flattened cloth so its not visually confusing. rebaked pooltable and updated textures
39 Days Ago
merge from main
39 Days Ago
Merge from satellite_crash
39 Days Ago
Remove the fuel text placeholder
39 Days Ago
Remove some dead UI
39 Days Ago
Fixed HAB with armour not calculating correct max health on the server after server restart due to spawn ordering - now explicitly rebuilding max health from children on PostServerLoad()
39 Days Ago
Initial setup