147,455 Commits over 4,444 Days - 1.38cph!

37 Days Ago
More WIP changes
37 Days Ago
Another attempt at a fix
37 Days Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
37 Days Ago
Updated door animaiton and animator scale to be -0.5 on close again
37 Days Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
37 Days Ago
Lighting progress
37 Days Ago
Fixing floating screws for industrial door mesh
37 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
37 Days Ago
Wire tool tests
37 Days Ago
Add apartment bed entity to medium apartment
37 Days Ago
Create apartment bed entity
37 Days Ago
remove passthrough from twitch rivals computer desk
37 Days Ago
Add single locker entity to small apartment
37 Days Ago
Make variant of locker loot panel for the single locker
37 Days Ago
Adjust door chainlink colliders to overlap like they do on original garage door
37 Days Ago
Add single width locker entity for the small apartment
37 Days Ago
update apartment_complex_monument/prototype
37 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
37 Days Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
37 Days Ago
Adding industrial torch work model fbx
37 Days Ago
set attachment anchor on C4 HeldEntity prefab
37 Days Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
37 Days Ago
apartment fridge
37 Days Ago
Adding industrial torch rig
37 Days Ago
Populated wearable replacements on movember moustache
37 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
37 Days Ago
Merge from main
37 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
37 Days Ago
subtract pickup changes
37 Days Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
37 Days Ago
Try to fix Linux ProjGen error
37 Days Ago
Fix playable NREs when a player dies on mortars
37 Days Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
37 Days Ago
anim updates to new 00 sweep and attack animations
37 Days Ago
Merge from subtract_new_navmesh
37 Days Ago
Merge from main
37 Days Ago
Fixed wire isolation not working on player boats
37 Days Ago
Add chest offset IK, enable it for mortar to fix clipping issues
37 Days Ago
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37 Days Ago
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37 Days Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
37 Days Ago
Restored chippy arcade assets filtering mode
37 Days Ago
merge from workbench_upgrades
37 Days Ago
wb2 fix for the fix
37 Days Ago
Save the last open category in F1 items and vehicles tabs
37 Days Ago
Fix prototype visual clipping in wb2
37 Days Ago
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37 Days Ago
merge from main
37 Days Ago
Fix efficiency visual clipping
37 Days Ago
Phrases update