155,684 Commits over 4,536 Days - 1.43cph!

41 Days Ago
Added back inventory tab checks
41 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
41 Days Ago
Manifest
41 Days Ago
▋ ▇▇▉▉▅ ▌▋▉▋ ▄▍▍▉
41 Days Ago
41 Days Ago
Thruster item setup
41 Days Ago
adding tripple transition train tunnel part
41 Days Ago
merge from main
41 Days Ago
41 Days Ago
Fix grass
41 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
41 Days Ago
adding small modular train tunnels
41 Days Ago
removing unused station blockouts
41 Days Ago
initial/wip
41 Days Ago
Merge from playermaintainedmonuments
Rin
41 Days Ago
merge from water_wheel_gibs
41 Days Ago
Unsaved changes to animator
41 Days Ago
Add master key to icon generator manifest Update master key icon
41 Days Ago
Update manifest
41 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
41 Days Ago
Merge from main
41 Days Ago
Add dev only terrain depth prepass convar for testing
41 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
41 Days Ago
Fixes after converting ItemManager.Items static -> instance
41 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
41 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
41 Days Ago
Fixed laggy left/right movement in the pool mountable
41 Days Ago
Fix having to re-rack a pool table to make the balls reappear
41 Days Ago
merge from main -> masterkey
42 Days Ago
Fixed loot satellite clan event
42 Days Ago
Setup pool components on modular vehicles too
42 Days Ago
master key sounds
42 Days Ago
Setup pooling on all seats
42 Days Ago
▆ ▅▌▍ ▆▌▊▅▍▅▍ ▌▄▅▅▅ ▌▆▊▉▆▋ ▌█▉ ▇ ▄█▇▇▅▌▋ ▆▋▆▅▉▅ ▅▉▆▆▌▆ ▋▆▋▄▉▅▆▉█▅█▆█ █▍▌▆▌▊▄▄▄ ▌▇▍▍▇▄ █▍▍█▄ ▆▌▅▆▇▋▆ ▍▇▇▅ ▆▍▋▄▆▇▇█ ▊▌▅▋█ ▇▅▊ ▋▅▄▉▅▍▅▅▊
42 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
42 Days Ago
merge from water_treatment_plant_maintainables
42 Days Ago
Pool smaller vehicles
42 Days Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
42 Days Ago
▍ ▄▅▍▍▊▇ ▅▆▄▉▌ █▌▇▇▍ ▉▆▄▇▇▉▉ ▅▇▍▋█▄▄ ▅▅▍▌ ▊▉▍▋▆▋▇▆ ▆▌██▉▋▋ █▍▇ ▊▇▊▉▉▌
42 Days Ago
█ ▋█▋█▋▍ ▊▄▊▌▅ ▋▇▊▋▉ ▍▆▊▆▄▇▆ ▄▋▅▅▆ ▆▊▍▋ ▌█▉▋▆▉▊▄ ▄▊▅▆▉▅▉▊ ▉▇█▊ █▅▇▇ ▅▊▋▊▌█▌ ▄▍▇▌▌▄▍▆▇▊▊ ▅█▆▍▉▉▊ ▉▊▌▅▆▇▋▅
42 Days Ago
Poolable: siege weapons
42 Days Ago
Merge from PlayerMaintainedMonuments
42 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
42 Days Ago
Add poolable component to kayak/bike/rowboat/horse
42 Days Ago
Merge from main
42 Days Ago
Merge from PlayerMaintainedMonuments
42 Days Ago
Merge from powergrid_demo_fix
42 Days Ago
Codegen, compile fix
42 Days Ago
Code audio changes for fuse audio state
42 Days Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component