126,061 Commits over 4,171 Days - 1.26cph!

45 Days Ago
main -> naval_update
45 Days Ago
Onbly show the tutorial button if the connected server has a tutorial available
45 Days Ago
Try and use higher LODs in 2 cases
45 Days Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
45 Days Ago
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
45 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
45 Days Ago
Ensure logo image resets on joining a new server (doesn't stay the old one) Ensure tips reset on joining a new server if the old one had custom tips
45 Days Ago
Fix build regarding AssetDatabase
45 Days Ago
Fix build error about missing TerrainTools
45 Days Ago
Update: early out from running occlusion checks if no players to process Tests: none, trivial change
45 Days Ago
Bugfix: use cached network time of one player to avoid worker thread calls to script api Tests: none, one more to fix
45 Days Ago
Update changelog
45 Days Ago
Merge from hardcore_refresh
45 Days Ago
Clean: wrap Task.Wait into a named lambda This will make it appear in server snapshots Tests: none, trivial change
45 Days Ago
Update: main thread now participates in occlusion task processing Tests: none, as I need to adapt more code to make it friendly to running on workers
45 Days Ago
Merge from main
45 Days Ago
merge from pilot_hazmat_dlc
45 Days Ago
merge from new_menu2/uishadows_optim
45 Days Ago
merge from fix_terrain_hole_clipping
45 Days Ago
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45 Days Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
45 Days Ago
put foregroundfog shader in bundle
45 Days Ago
merge from brightnessfix
45 Days Ago
merge from main
45 Days Ago
Very minor tweak to underground after the shading formula fix.
45 Days Ago
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45 Days Ago
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46 Days Ago
Tweaked more things to compensate for the fixed fog calculation. Fixed the odd purple at dead twilight.
46 Days Ago
Various. Fog tweaks. Polish pass & consistency between weather types. Mitigated snow flake redness at twilight.
46 Days Ago
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list
46 Days Ago
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
46 Days Ago
Fixed social context menu appearing under the friend list
46 Days Ago
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
46 Days Ago
Tagged 2 TrueShadows missing their update group
47 Days Ago
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47 Days Ago
merge from fix_hardcore_spawning_mlrs -> main
47 Days Ago
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
47 Days Ago
Chandelier - Missing metallic texture (thanks unity)
47 Days Ago
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
47 Days Ago
merge from new_menu2 - 127778 Fixed CUI not hidden when opening the main menu
47 Days Ago
Fixed CUI not hidden when opening the main menu
48 Days Ago
new_menu2 -> main
48 Days Ago
Add new toast types when you are kicked or banned
48 Days Ago
Fix issues with notification icon popping up whne it shouldn't be Remove rendundant code Added dedicated name support to store heros
48 Days Ago
Security speakers and spotlights
48 Days Ago
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
48 Days Ago
Make 64bit srcds build as srcds_win64 Add SteamID64 to "Dropped %s player from server" console message Remove "PREP OK" from console map loading log Also change "PREP FAILED" to "AddMapPackFile failed", and make it a warning. Adjust recent changes to IMaterial functions for multicore Block editdemo concommand just in case Added NPC:IsCrouching Combine/Citizens can do this.
48 Days Ago
Setup Animations button in the bottom left to open a collapsable scroll view. Works harmoniously with the Items and Wearables select collapsable scroll view - animations button forces collapse of select scroll view, items/wearables button forces collapse of animations scroll view.