146,439 Commits over 4,444 Days - 1.37cph!

36 Days Ago
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36 Days Ago
merge from FireRate_Tooltip
36 Days Ago
merge from main
36 Days Ago
low fences LODs and updated prefabs
36 Days Ago
First pass on vehicles affecting navmesh
36 Days Ago
Merge from main
36 Days Ago
merge from radtown_1_lightstuff
36 Days Ago
Fix VM camera animations on mortar
36 Days Ago
Merge from workbench_upgrades
36 Days Ago
main -> binoculars_ui_refresh
36 Days Ago
vendingmachine_ui_refresh -> main
36 Days Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
36 Days Ago
removed the interior concrete lip from the apartment core facade
36 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
36 Days Ago
Reapply changes to oilrigs, codegen
36 Days Ago
WB1 corpse fix
36 Days Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
36 Days Ago
Move PB to shared, common. WB1-3
36 Days Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
36 Days Ago
Merge from main
36 Days Ago
io table
36 Days Ago
wb3 pb setup
36 Days Ago
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36 Days Ago
Merge from shadow_convars_fix
36 Days Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
36 Days Ago
T2 bench prevent building setup
36 Days Ago
renamed mortar materials to match new naming conventions
36 Days Ago
T1 bench prevent building setup
36 Days Ago
Ignore the full filler, just use the individuals.
36 Days Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
36 Days Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
36 Days Ago
merge from main
36 Days Ago
Fixing dracual cape vertex being skinned to eye lids
36 Days Ago
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36 Days Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
37 Days Ago
Merge from workbench_upgrades
37 Days Ago
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37 Days Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
37 Days Ago
merge from main auto-resolve VendingMachine.cs and proto
37 Days Ago
Merge from parent
37 Days Ago
Mortar animation polish and clip updates
37 Days Ago
updated crypt building skin icon
37 Days Ago
Merge from main
37 Days Ago
merge main -> rust_relay_server
37 Days Ago
Adding low fences LOD0's Updated playground fences
37 Days Ago
Merge from heightmap_bake_fix
37 Days Ago
Merge from main
37 Days Ago
adjusted surplus upgrde position
37 Days Ago
Revert TerrainHeightMap from bad merge
37 Days Ago
merge from main