159,819 Commits over 4,566 Days - 1.46cph!

32 Days Ago
update to mesh again
32 Days Ago
Merge from boatvendor_dialogue_fix
32 Days Ago
Fix boat vendor dialogue on floating cities saying wrong direction for where to find purchased boat
32 Days Ago
first pass on crab swarms
32 Days Ago
update to mesh and emission texture
32 Days Ago
Merge from sandbag_barricade_variants
32 Days Ago
Sandbags are now correctly upgradeable on player boats
32 Days Ago
steam ids, for halloween items. tweaked descriptions, placeholder icons
32 Days Ago
Added the missing bone array length guard to the skeleton gizmo so stale skeletons no longer spam the console
32 Days Ago
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32 Days Ago
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32 Days Ago
Set up unique subsystems for - compass - detonator - master key - deleted their respective holdtyep controllers (no longer needed)
32 Days Ago
Optim: convert DLC tab leftovers to httpimage - ran Assign Bundle and Update Urls Tests: navigated to it with httpimagedelay and httpimagefailloads and normal - saw expected textures/blurs
32 Days Ago
update to biofuel genertor - added LOD0 and texture progress (near complete) baked emission and fly particles around the food.
32 Days Ago
Buildfix: missing files Tests:none
32 Days Ago
Added gamepad binds to cover horn, secondary attack and voice binds in action sets. Stricter layout validation. Boat and Train sets replace FireMode with Horn on RB so tugboat and train horns can be used. Added voice action to all action sets on R3. Rejig some less important actions to make room for voice r3. Hide keyboard-only bind glyphs while a pad is active instead of showing a key hint.
32 Days Ago
Update: added assetbundles.listdynamic for debugging Tests: checked output as I navigated through menus and connected/disconnected to server
32 Days Ago
Merge from main
32 Days Ago
Cleanup
32 Days Ago
nan_waterheight_fix -> main
32 Days Ago
Merge from main
32 Days Ago
Clean: get rid of forceOpen hack, use OnBecomeVisible instead Tests: clicked through store tabs, joined a server and toggled menu and various screens. disconnected
32 Days Ago
Ladder hatch gibs
32 Days Ago
merge from automated_testing
32 Days Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
32 Days Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
32 Days Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
32 Days Ago
merge from main
32 Days Ago
- 3p subsystem for pipe wrench
32 Days Ago
Updated Beef Meat Icon
32 Days Ago
frog anims updated
32 Days Ago
merge from main
32 Days Ago
Merge from render_pipeline_testing
32 Days Ago
- Set up unique 3p subsystem for hammer
32 Days Ago
Merge from main
32 Days Ago
Merge from depth_based_light_binning
32 Days Ago
mrege from main
32 Days Ago
Merge from main
33 Days Ago
Merge from render_pipeline_testing
33 Days Ago
Merge from main
33 Days Ago
Merge from coveragequery_nre_frame_fix
33 Days Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
33 Days Ago
Merge from legacy_anim_deletes_oct_2026
33 Days Ago
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
33 Days Ago
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
33 Days Ago
Merge from new_recipes
33 Days Ago
Added temp icons
33 Days Ago
merge from main -> base_occlusion
33 Days Ago
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33 Days Ago
Optimizations - add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy) - fix every room being checked on the server instead of only the room that the entity was deleted from