139,233 Commits over 4,474 Days - 1.30cph!

36 Days Ago
Fully reordered / renamed all rooms across the apartment complex Numbers make more sense, organized everything in the prefab Did the same for all the mailboxes, and disabled 2 unused mailbox entities
36 Days Ago
First pass on water treatment plant maintainables - spawning pipes around the map, with spigots that dispense water like a water barrel - WIP maintenance actions, currently set up as powered by powergrid + switch on intact tank in monument
36 Days Ago
Setup ToD toggles in code. TODO: ToD buttons on the canvas
36 Days Ago
New "Toggle triangle counts" button that toggles a text window underneath with tri counts broken down by Player, Viewmodel, Worldmodel, Entity, Total. Works with the currently toggled LOD
36 Days Ago
gamesroom minifridge - updated game model - updated prefab - added emission / internal fridge lighting - updated textures - updated materials
36 Days Ago
Allow freecam to go up/down using E/Q too (this is on top of existing leftshift/ctrl)
36 Days Ago
Ensure the viewmodel always spawns at a fixed location and not at wherever the orbit camera is currently
36 Days Ago
button to loop the selected animation
36 Days Ago
Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
36 Days Ago
Re-add teleporting players into their rooms instead of killing them after being offline for 20m in the safezone because it got stomped?
36 Days Ago
merge from main
36 Days Ago
Character Animation and Skin Viewer scene now supports LOD toggles with new buttons
36 Days Ago
merge from charity_plushies_fixes
36 Days Ago
Change breakinseconds from 10s -> 30s - fix convar being a ServerVar instead of a ReplicatedVar - fix MenuOption not reading the replicated convar
36 Days Ago
merge from water_ssr_scaling_fix
36 Days Ago
merge from attachment_charms/ui
36 Days Ago
Same thing for the second entry way
36 Days Ago
Terminal UI code baseline Computer station in the basement now opens the apartment terminal
36 Days Ago
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
36 Days Ago
Fix last played gamemode being retained on the client
36 Days Ago
raiding_countdown_fix -> main
36 Days Ago
update apartment_complex_monument/prototype
37 Days Ago
Fixed hole in basement Scene2prefab
37 Days Ago
Communal interior shadowproxies
37 Days Ago
fix disco ball in RRP, do forward+ lighting in fragForwardBase
37 Days Ago
Fixed ironsights
37 Days Ago
Glowing wallpapers - graffiti pack update
37 Days Ago
37 Days Ago
line endings
37 Days Ago
Keep the viewmodel active in the world so it can be seen in freecam
37 Days Ago
Merge: from unity_frame_dump - New(editor): frame debugger dump utility(https://github.com/sputnicyoji/unity-frame-dump) to help analyze what is rendered Tests: used it to dump out a couple passes
37 Days Ago
merge from useplayerupdatejobs4
37 Days Ago
Update(editor): move the exporter to Window/Analysis We've got too much in Tools Tests: editor compiles
37 Days Ago
merge from fillmounts_networking_fix
37 Days Ago
Fix fillmounts and catapult.reload not updating the network group of spawned bots
37 Days Ago
Arrow missing meta
37 Days Ago
New(editor): import and change https://github.com/sputnicyoji/unity-frame-dump - Changed full export to run on the provided user range - added stop full export that still emits the resulting json instead of aborting - Added license Tests: exported a frame from standalone client
37 Days Ago
Merge from main
37 Days Ago
Hold leftshift for faster orbit camera zooming
37 Days Ago
Arrow Icon Pass
37 Days Ago
carve mode hotkeys
37 Days Ago
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
37 Days Ago
fixed serialization buffers not being initialized correctly in all cases
37 Days Ago
Make roundabout functional, rebuild manifest
37 Days Ago
merge from apartment_complex_monument
37 Days Ago
Subtract 155581, changed SFX on wrong prefab
37 Days Ago
Swapped open and close sounds on industrial doors in apartment complex to wood, parity with existing SFX at Launch Site etc that use wood on this door . S2P apartment complex
37 Days Ago
Widescreen monitor
37 Days Ago
Screen zoom, focus targeting location, viewpoer + mask
37 Days Ago