146,804 Commits over 4,444 Days - 1.38cph!

37 Days Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
37 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
37 Days Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
37 Days Ago
- Grab geo location from hello - Initial setup
37 Days Ago
Mortar view model updates to fix up ammo syncing
37 Days Ago
Merge from workbench_upgrades
37 Days Ago
Merge from main
37 Days Ago
Merge from final_code_cleanup
37 Days Ago
37 Days Ago
Remove visualPointLookup and related build-lookup code. It's not needed any more.
37 Days Ago
updated textures part 2
37 Days Ago
merge from automated_testing
37 Days Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
37 Days Ago
Fixed CI testlist loading
37 Days Ago
set 3p card game anim to loop
37 Days Ago
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
37 Days Ago
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
37 Days Ago
industrial garage door - texture polish
37 Days Ago
Updating bowless crossbow worldmodel rig with arrow mesh
37 Days Ago
edited 3p minicopter and generic sit idle anims
37 Days Ago
set 3p zipline anims to loop and anim edited
37 Days Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
37 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point
37 Days Ago
Update: move Utils Measure routines to Facepunch.System.Tests - also make it auto-referenced Tests: compiles
37 Days Ago
FX debug setup. Alt ammo prefabs.
37 Days Ago
Refactor to GetInstalledUpgradeMods.
37 Days Ago
merge from main
37 Days Ago
merge from mortar_prototype
37 Days Ago
merge from playerboat_testfix
37 Days Ago
Add placeholder sound effects to mortar shots
37 Days Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
37 Days Ago
Unify naming conventions, everything is now called RustNav
37 Days Ago
marketplace set dressing - some more iterating, more work needed on front street end
37 Days Ago
Merge: from sanitize_specatating_players - Bugfix for NRE spam when spectate mods don't correctly setup spectating Tests: none, trivial change
37 Days Ago
Bugfix: ServerOcclusion - add defensive checks for suspected spectate mods The mods should be fixed, but at least it won't put servers in a weird state. Tests: none, trivial change
37 Days Ago
Update error messages to mention the command line argument rather than the convar
37 Days Ago
- Fixed binocular overlay from sticking around on reconnect - Fixed binocular overlay firing material changes into plastic
37 Days Ago
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs
37 Days Ago
Merge from main
37 Days Ago
merge from automated_testing
37 Days Ago
Didnt save
37 Days Ago
Fix mortar indicator not cleaning up on disconnect
37 Days Ago
Merge from Main
37 Days Ago
New Sounds added for the Salvaged Cleaver refresh
37 Days Ago
Disable new navmesh by default, use command line argument "-useNewNavmesh" instead of convar to make it impossible to change at runtime (as it's not supported)
37 Days Ago
Bowless Crossbow - added worldmodel with arrow mesh for 3p rig
37 Days Ago
main -> server_browser_update_2
37 Days Ago
fix dodgy merge
37 Days Ago
binoculars_fix -> main
37 Days Ago
Merge from workbench_upgrades