161,545 Commits over 4,597 Days - 1.46cph!

31 Days Ago
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31 Days Ago
Sprint toggle works when stationary
31 Days Ago
Add experimental tracks for emotions in demoui2
31 Days Ago
Merge from split_axis
31 Days Ago
Run toggle persists between movement sprints
31 Days Ago
Restore changes from 166730
31 Days Ago
Prevent cows from picking destinations where they will clip with each other
31 Days Ago
merge from quickcraft_optims
31 Days Ago
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
31 Days Ago
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
31 Days Ago
Merge from rrp_ore_marker_fix
31 Days Ago
Fix NaN in vertex lighting causing crash
31 Days Ago
Merge from main
31 Days Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
31 Days Ago
Merge from main
31 Days Ago
merge from teamui_optims
31 Days Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
31 Days Ago
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
31 Days Ago
merge from main
31 Days Ago
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
31 Days Ago
flail blockout
31 Days Ago
31 Days Ago
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31 Days Ago
Merge: from main
31 Days Ago
Merge from main
31 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
31 Days Ago
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31 Days Ago
Merge from painting_fixes
31 Days Ago
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Merge from animal_anim_compression
31 Days Ago
Merge from legacy_anim_deletes_oct_2026
31 Days Ago
Merge from fluidswitchlodfix
31 Days Ago
Disable duplicate main camera in test scene
31 Days Ago
Merge from distanceflareorientationfix
31 Days Ago
Merge from menuvideo_nre_fix
31 Days Ago
Merge from meshlod_updaets_oct_26
31 Days Ago
S2P apartment complex again
31 Days Ago
Merge from binbagpile_optimisation
31 Days Ago
Also fixed up 31 clutter and collectable prefabs
31 Days Ago
Update the rest of the code to work with the new NativeArrays for mapdata
31 Days Ago
Add support to TerrainMap to return a NativeArray
31 Days Ago
Fixed a few more S2P apartments, bandit and fishing villages
31 Days Ago
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
31 Days Ago
Codegen
31 Days Ago
Switch the MapData protobuf from managed -> NativeArray<byte>
31 Days Ago
Add support for NativeArray<byte> in protobuf codegen - instead of byte[]
31 Days Ago
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
32 Days Ago
- More RRP support - Really lightened the scene
32 Days Ago
Merge from livestock_shader_review
32 Days Ago
Merge from depth_egg_fix