137,521 Commits over 4,474 Days - 1.28cph!

39 Days Ago
merge from main
39 Days Ago
change industrial auto turret inventory handling sound
39 Days Ago
deploy/open/close sounds for industrial storage and furnaces
39 Days Ago
industrial auto turret sounds
39 Days Ago
morph cache add dye sets to hair sets
39 Days Ago
conditional hair setup (pointing to midlength meshes for now)
39 Days Ago
add to hair sets
39 Days Ago
Fixed missing skeletonskins
39 Days Ago
merge from crew_cut_setup (to avoid hair set conflicts)
39 Days Ago
shadow lods
39 Days Ago
rough dye set pass
39 Days Ago
Female conditional meshes
39 Days Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
39 Days Ago
Conditional meshes
39 Days Ago
Updated render meshes on prefab
39 Days Ago
Ponytail cleanup
39 Days Ago
Fixed LZMA decompression size calc on 64bit for real this time Probably fixed CGameClient::Reconnect Combine APC vehicle tweaks * Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes * APC can now explode without a driver * Prevent potential crashes at entity limit Fixed m_UseFastClipping being set to a pseudo-random value on game start DxSupport tweaks * Reduce cl_detaildist to 3k from 4k * Delete dxsupport_sp, dxsupport_episodic (unused files) * Load the dxsupport.cfg from bin/ always, not from bin/win64/ for 64bit and bin/ for 32bit * Disable support for dxsupport_override.cfg (unnecessary) Move vtex.ico into src/utils/vtex/ from game/bin/ Fixed DxSupport loader parsing numbers from hex to decimal twice * KeyValues system already magically parses 0xFFFF type strings into a float, so ReadHexValue doesn't need to exist anymore. Remove obsolete convars from dxsupport * mat_parallaxmap, r_decal_cullsize Fixes for 64bit Hammer displacement tools Fix annoying compile warnings about hiding global/member with same name
39 Days Ago
Initial setup
39 Days Ago
Ponytail fixes
39 Days Ago
Ponytail hair update
39 Days Ago
commit missed texture metas
39 Days Ago
merge from wiretool_cave_fix
39 Days Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
39 Days Ago
rebased darts_game branch
39 Days Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
39 Days Ago
merge from consoleinputfield_fix
39 Days Ago
Fixed console input field not being selected automatically when using consoletoggle 0
39 Days Ago
Fixed pooltable NRE'ing on spawn
39 Days Ago
Codegen Manifest
39 Days Ago
Second set of cherrypicks
39 Days Ago
merge from resourcedispenser_allocs
39 Days Ago
Delete a bunch of old useless assertions that allocate
39 Days Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
39 Days Ago
Bowless crossbow skin viewer update
39 Days Ago
merge from main
39 Days Ago
Allowed mounting with ballistic helmet
39 Days Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
39 Days Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
39 Days Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
40 Days Ago
merge from skin_brightness_variation
40 Days Ago
merge from skinviewer_viewmodel
40 Days Ago
Skinviewer salvaged sword tweaks
40 Days Ago
Restored generic popup background blur
40 Days Ago
Glass AR - texture and shader updates round 2
40 Days Ago
Glass AR - texture and shader updates
40 Days Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
40 Days Ago
merge from playerrigupdate2
40 Days Ago
Fixed skinviewer fullscreen position issue when navigating using the arrows
40 Days Ago
merge from main
40 Days Ago
Ponytail Hair update