155,731 Commits over 4,536 Days - 1.43cph!

41 Days Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
41 Days Ago
added lit variant of text for dartboards (still quite bright in darkness)
41 Days Ago
41 Days Ago
fix NRE that was breaking demos
41 Days Ago
missed materials
41 Days Ago
Halloween garland LODs and mani update
41 Days Ago
Animation polish pass on pool table
41 Days Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
41 Days Ago
more reset state cleanup
41 Days Ago
Adding glass bullet feed script and updating animations
41 Days Ago
Merge from /powerplant_activation_sounds
41 Days Ago
Merge from /PlayerMaintainedMonuments
41 Days Ago
Audio file tweaks and voice count changes
41 Days Ago
merge from game_room_dlc
41 Days Ago
merge from main
41 Days Ago
Merge from PlayerMaintainedMonuments
41 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
41 Days Ago
Added generator VFX to the powerplant.
41 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
41 Days Ago
missing mats
41 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
41 Days Ago
merge from PlayerMaintainedMonuments
41 Days Ago
Fix pool cue placement again
41 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
41 Days Ago
more pooling state resetting
41 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
41 Days Ago
jukebox - minor micro polish on game model
41 Days Ago
Model, entity, and textures for halloween garland (WIP)
41 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
41 Days Ago
Fix sound positions
41 Days Ago
Ensure cue follows hand prop position + rotation given in animations
41 Days Ago
Fix timesince and car audio not being reset properly
41 Days Ago
Adding initial events for power grid state, fuses, and garages.
41 Days Ago
Improve sound loop stop
41 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
41 Days Ago
Merge from terrain_renderer
41 Days Ago
merge from terrain_parallax_fix
41 Days Ago
Merge from main
41 Days Ago
Merge from PlayerMaintainedMonuments
41 Days Ago
Merge from satellite_crash
41 Days Ago
Merge from satellite_internal_meshfix
41 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
41 Days Ago
revert quality mapping
41 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
41 Days Ago
Gate debug dot to editor only
41 Days Ago
merge from hackweek_sv_pie_menu
41 Days Ago
Added back inventory tab checks
41 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
41 Days Ago
Manifest