239,405 Commits over 3,837 Days - 2.60cph!

37 Days Ago
player update. setting up bows
37 Days Ago
Radioactive Water (missing manifest) -> World Update 2
37 Days Ago
Radioactive water reduces thirst rather than increasing it
37 Days Ago
Updated textures and model for digital clock
37 Days Ago
Radioactive Water -> World Update 2
37 Days Ago
Ensured radtown has correct lake setup
37 Days Ago
bothy phys shapes Merge branch 'main' of sbox-hc2
37 Days Ago
merge from fix_analytics_uploader_nre
37 Days Ago
Add: unit tests for StringView and it's ignore case comparator I'll need to merge this Tests assembly with the one in unify_pool_free branch once it's merged (which-ever one goes in first) Tests: ran them - they pass
37 Days Ago
Fix bulk uploader NRE when no events are submitted
37 Days Ago
Update: Further rounding up StringView - Added ToString() (makes debugging much nicer too) - Fixed up wrong exception types - Added Length property Tests: ran new unit tests(next cl) for StringView, they pass
37 Days Ago
Backport scenesystem GPU profiling
37 Days Ago
Add 0% state for all trees
37 Days Ago
Merge world_update_2
37 Days Ago
Second pass wainscotting A and initial exports, setup for wainscotting B
37 Days Ago
added tree trunks Merge branch 'main' of sbox-hc2
37 Days Ago
mining laser texture update
37 Days Ago
more WIP
37 Days Ago
Add sound to Mining Laser. Laser and it's sounds should be networked now
37 Days Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
37 Days Ago
divesite fixes
37 Days Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
37 Days Ago
wallpaper icon file wasnt checked
37 Days Ago
wallpaper icon
37 Days Ago
Sword recipe makes a bit more sense
37 Days Ago
mining laser textures
37 Days Ago
Don't show .0000001 on damage numbers
37 Days Ago
split DPV into client/server/shared files
37 Days Ago
Tweaked effectiveness of Fallback Carriable, Sword, and made the Mining Laser work again.
37 Days Ago
Fleshed out world damage Now uses passed in Damage value Has falloff up to Radius Got rid of multiple CarveModification hack A bit slow with large radius ATM https://files.facepunch.com/ziks/2024-08-16/sbox-dev_7gsWLQoZrz.png
37 Days Ago
Check for and take the correct amount of blocks when BrushSize is greater than 1
37 Days Ago
Patrol heli fixes -> Main
37 Days Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter
37 Days Ago
Fix typo Added ProgressBars to Perks panel CraftingMenu slides in the same way Perks Menu does when pressing TAB
37 Days Ago
Death state no longer automatically ignores terrain pushback Heli now allows terrain pushback on seek monument crashing
37 Days Ago
Compile shaders with SSR fixes
37 Days Ago
Melee Weapon now properly aims towards the crosshair instead of awkwardly aiming to the side. Show crosshair when holding fallback carriable
37 Days Ago
Change Brush Size is now ALT+MWHEEL instead of SHIFT since you want to sprint and change items most times
37 Days Ago
Added rolling sound to the roller mob
37 Days Ago
Second Attempt: Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling Prior to this the helicopter would just fly at 30m no matter the terrain
37 Days Ago
Fix IsValid logic
37 Days Ago
Remove random using statement
37 Days Ago
Added VoxelChangeListener. Listen for modifications within any volume. Added TestListenerComponent
37 Days Ago
bothy now spawns slightly lower in to the ground
37 Days Ago
Fixed "Target socket is occupied" not being translated client side
37 Days Ago
merge from digitalclock
37 Days Ago
Pitch the drone's idle sound with it's speed
37 Days Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
37 Days Ago
Wait for World Renderer to be ready in HighlightSelectedBlock Added Idle sounds to Mobs Add Looping Idle sounds to Drone Mobs
37 Days Ago
Make sure it also works for brush sizes larger than 1