161,827 Commits over 4,597 Days - 1.47cph!

33 Days Ago
- Rewrite PT Boat to be in the form of BallistaGun rather than the custom overcomplicated stuff I originally did (shrinks 2000~ line file down to around 300~) - Split BallistaGun off into BaseMountedUseable and BaseMountedWeapon - Cannon is now a BaseMountedWeapon rather than BallistaGun - Mortar is still a cannon - Rename MountedWeapon to PTBoatTurret - Remove shitty weapon set system
33 Days Ago
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33 Days Ago
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33 Days Ago
merge from vm_alloc_fix
33 Days Ago
fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
33 Days Ago
Container tests, opens every container in the game Deleted furnace_static, its unused and cant be opened
33 Days Ago
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33 Days Ago
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33 Days Ago
Description pass and cleanup
33 Days Ago
Merge from render_pipeline_testing
33 Days Ago
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
33 Days Ago
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33 Days Ago
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33 Days Ago
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33 Days Ago
merge from moo_tweaks
33 Days Ago
Cows moo less: idle animations can now be weighted
33 Days Ago
wip viewmodel anims, animator updates
33 Days Ago
electronic chessboard; - textures updated - material updated
33 Days Ago
More merge fixes
33 Days Ago
Post merge fixes
33 Days Ago
Some cleanup, converted some old tests
33 Days Ago
merge from PlayerTurning_Animations
33 Days Ago
fix gun jitter when turning anims are playing
33 Days Ago
Merge from main
33 Days Ago
Add clear anim events to flare
33 Days Ago
merge from PlayerTurning_Animations
33 Days Ago
enable tip by default again
33 Days Ago
merge from main
33 Days Ago
Fixed copypaste erroring when pasting invulnerable entities
33 Days Ago
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
33 Days Ago
biofuel_generator_pool_fix -> main
33 Days Ago
Fix biofuel generator pooling bug
33 Days Ago
merge from horse_optims
33 Days Ago
merge from main
33 Days Ago
Compile fix
33 Days Ago
merge from buildingplan_deploy_fix
33 Days Ago
firecracker drop vm anim edited
33 Days Ago
Fix incorrect shot settings
33 Days Ago
merge from wounded_sound_fix
33 Days Ago
update softcore_tc_limit/map_icons
33 Days Ago
Minor shadow changes/fixes
33 Days Ago
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33 Days Ago
Some formatting
33 Days Ago
Merge from livestock_animals
33 Days Ago
Fix viewmodel drop animations not playing for spectators
33 Days Ago
Merge from livestock_animals
33 Days Ago
Merge from render_pipeline_testing
33 Days Ago
Reapplied MenuUI2_Settings prefab changes as they were removed by the merge from main
33 Days Ago
Update deploy tool
33 Days Ago
Fix a 10 year old bug causing the wounded first person sound to never play in builds, only in editor outside the Bootstrap scene Caused by it getting requested before the SoundManager was initialized, since 2016 Lowered its volume by 50% because it was really loud https://files.facepunch.com/cipeax/2026/October/07_17-10-DesertedLimpet.mp4