255,744 Commits over 3,990 Days - 2.67cph!

23 Days Ago
Fix UI after merge
23 Days Ago
Subtract 109030
23 Days Ago
Add optional widget parameter to EditorShortcuts.Register Allows non-Widget targets that only want shortcuts if a particular widget is in focus
23 Days Ago
final prefabs
23 Days Ago
cleanup folder
23 Days Ago
removed unused mat impostor assets billboards setup
23 Days Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
23 Days Ago
Fix test item after merge
23 Days Ago
TTT: Magneto-stick code cleanup (#2200)
23 Days Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
23 Days Ago
texture tweaks
23 Days Ago
merge from main wip
23 Days Ago
collisions for strangler figs and sound triggers in foliage
23 Days Ago
Merge from primitive
23 Days Ago
Backups
23 Days Ago
Merge from menu_friends_list
23 Days Ago
Merge from menu_friends_list
23 Days Ago
Compile fixes
23 Days Ago
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23 Days Ago
Random instance rotation, pack instance data into halfs, fix hash inconsistency
23 Days Ago
Package stats sidebar
23 Days Ago
Leaderboard backup, run #17333
23 Days Ago
23 Days Ago
Dir changes
23 Days Ago
Backups
23 Days Ago
Merge from primitive
23 Days Ago
Fixed an industrial NRE due to orphaned Industrial attachments
24 Days Ago
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24 Days Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
24 Days Ago
Siegetower col effect.
24 Days Ago
Ballista collision iteration. Catapult collision.
24 Days Ago
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Ballista collision impact fx.
24 Days Ago
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24 Days Ago
Fix some first person spectate issues with shields when going in/out of debug camera
24 Days Ago
Sped up cata ammo fire a bit.
24 Days Ago
Fixed child entities not being copied over when reskinning a large wooden box
24 Days Ago
Merge from primitive
24 Days Ago
Fixed back holster offset on knight chest piece (again)
24 Days Ago
Fixed some impact gibs getting stuck in walls.
24 Days Ago
Catapult scattershot tweaks Restored battering ram head collider pos
24 Days Ago
First person spectate now shows shields correctly, supports vm hit animations
24 Days Ago
Fixed missing LOD scripts.
24 Days Ago
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24 Days Ago
Don't return a new list each light gather, reuse the already allocated memory Collect and pass around SceneLightObjects instead of the LightDesc ptr Stubbed managed shadowmapper appsystem (this is such bullshit for a simple interface for scenesystem) Managed shadow mapper stub, entry point from lightbinner Add CommandList.Set( StringToken, Texture ) Dispose of AssetPreviews after we've rendered their thumbnail. PreviewScene.Dispose destroys it's Scene ISceneView::GetWorldToRender & related return ISceneWorld not CSceneWorld Clean up old dead code Create and render shadow frustums from managed Scene system listeners I'll need later Remove native shadow rendering Set gpu light data from c#, pass shadowmap bindless texture id, use it from lighting shaders Depth bias shadows Visualize depth uses screen space coords
24 Days Ago
Tweaked screen shake on explosive catapult shot.
24 Days Ago
Add viewport option to toggle default prefab lighting https://files.facepunch.com/lolleko/2025/February/02_20-07-ConsciousCormorant.mp4 sbox-issues/issues/5527
24 Days Ago
Leaderboard backup, run #17322
24 Days Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
24 Days Ago
Moved explosives primitive gamemode wb2