239,406 Commits over 3,837 Days - 2.60cph!

37 Days Ago
Skeleton FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_JiSjz6Jl5u.png
37 Days Ago
WIP RangedFloat fixes
37 Days Ago
Use Swing HoldType for Sword... for now
37 Days Ago
Ignore debris tag in player collision
37 Days Ago
code gen
37 Days Ago
merge from main
37 Days Ago
replace vmdl with node prefab in farmhouse_01
37 Days Ago
update farmhouse_01 prefab
37 Days Ago
farmhouse feature
37 Days Ago
Update libstates Possible fix for NRE in drone FSM
37 Days Ago
prop spawning tweaks rock scatter, standing stone circle and other tweaks Merge branch 'main' of sbox-hc2 farm wall prefab Merge branch 'main' of sbox-hc2 Merge branch 'main' of sbox-hc2
37 Days Ago
add farmhouse_01 landmark prefab
38 Days Ago
Leaderboard backup, run #13228
38 Days Ago
Merge SidecarAngleFix -> main
38 Days Ago
change how shop items are decided shopping cart trophy hp UI bounce, etc socks chopsticks
38 Days Ago
Collider adjustments
38 Days Ago
Reduce sidecar downward angle limit from -60 to -45
38 Days Ago
New sidecar box collider + duplicate
38 Days Ago
Citizen/animgraph: first (very) rough draft of melee_weapons holdtype + a couple of minor fixes
38 Days Ago
Manifest
38 Days Ago
Merge from world_update2 (discard manifest changes)
38 Days Ago
Write length of each packet in output demo data
38 Days Ago
Merge from safemode_prompt
38 Days Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
38 Days Ago
SampleLevel so the two shaders that use lighting.fxc on VS can read it proper, let's also start getting rid of these texture macros Complex Reflections as Devshader
38 Days Ago
Update README.md
38 Days Ago
Merge from truck_junkpile_terrain_fix
38 Days Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
38 Days Ago
MaxHealth and HealthRegen Stat Upgrades now actually do their effect
38 Days Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase
38 Days Ago
merge from digitalclock
38 Days Ago
Time text LOD Updated icon
38 Days Ago
Remove starting weapons since you can craft them now
38 Days Ago
Added NotificationPanel UI to bottom right showing XP gain, Level Ups, and Item Pickups (stacking existing entries)
38 Days Ago
Tweaks for new IK script.
38 Days Ago
Update README.md
38 Days Ago
38 Days Ago
Fix punch animations not playing on fallback weapon
38 Days Ago
Only draw boxes for visible text areas Merge branch 'main' of rust-vs-extension
38 Days Ago
Merge from workbench_rpc_fix
38 Days Ago
Fixed blocks dropping more than double what they were supposed to 😳
38 Days Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
38 Days Ago
38 Days Ago
NetworkSpawn(null) where appropriate so we now only own the objects necessary to us (destroyed properly on disconnect)
38 Days Ago
Change MaxStack for Blocks from 99 to 256. Resources from nodes stack to 64. Fix NRE in HighlightSelectedBlock Improve item pickups Block Placer now consumes proper amount of blocks for larger brush sizes
38 Days Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
38 Days Ago
Fix WorldItems combining into MaxStack
38 Days Ago
Add basic Mob Healthbars that only display when hurt More negative item fixes Fix (Try)GiveItem not acting as expected
38 Days Ago
Merge from elevator_parenting/net_vis
38 Days Ago
Update README.md