239,405 Commits over 3,837 Days - 2.60cph!

37 Days Ago
If the trace misses for placing a block, it will check for a nearby block (so you don't need to look at the face of another block to place on it) https://files.facepunch.com/CarsonKompon/2024/August/16_07-48-BareGerenuk.mp4
37 Days Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console
37 Days Ago
Cliffs 2nd UV channel Detail maps Large scale diffuse tweaks
37 Days Ago
Merge from dropsrender main
37 Days Ago
-digital clock prefab update -Textmaterial update -transparency tweaks
37 Days Ago
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
37 Days Ago
MeleeWeapon and Projectiles now ignore WorldItems Created Building Overlay that displays when holding a placable block
37 Days Ago
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
37 Days Ago
-Added Digital Clock model to its own prefab -Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab -Updated Digital Clock model to use RenderLOD -Changed glass opacity, Boosted text emissive and changed text position.
37 Days Ago
Add video headers for Sunburn and Soundtrack
37 Days Ago
Added Rust.Localization.Editor assembly for localization Editor code
37 Days Ago
Hook new wolves to population, allow spawning packs
37 Days Ago
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
37 Days Ago
Fix DamagePerItem on node_tree_5
37 Days Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
37 Days Ago
Fallback Carriable starts enabled now (disabling if you have items to start with)
37 Days Ago
Don't network mob state machines
37 Days Ago
Compile fix in LanguageSwitcher
37 Days Ago
Restructure world gen so we can modify heightmap while placing objects Actually fix drone NRE
37 Days Ago
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
37 Days Ago
Rock scatter added back
37 Days Ago
Adjusted worldgen
37 Days Ago
tree spawns trees spawn less on flat ground and more on the slopes.
37 Days Ago
Skinning updates, burst cloth tweaks
37 Days Ago
More error handling
37 Days Ago
merge from main
37 Days Ago
Fix wolf leap attack being too spammy
37 Days Ago
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
37 Days Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
37 Days Ago
added foundation meshes
37 Days Ago
Tweaked clock deploy volumes and socket mods order
37 Days Ago
Fixed errors preventing Arabic language to load correctly
37 Days Ago
Merge: from main Tests: built all modes, built small house, cut a tree
37 Days Ago
Soundscape
37 Days Ago
Cheap clouds
37 Days Ago
Add error log to identify missing scene items
37 Days Ago
Raise and lower devcam
37 Days Ago
hooked up speedometer and fuel ticks
37 Days Ago
Clear WorldPersistence.FileToLoad when exiting play mode in the Editor, fixes Terrain not showing up
37 Days Ago
DevCam "p"
37 Days Ago
Merge from main
37 Days Ago
setting up wallpaper viewmodel.
37 Days Ago
Fixed nametag styles import, increased water plane size
37 Days Ago
spike mountain added to proc gen Merge branch 'main' of sbox-hc2 Merge branch 'main' of sbox-hc2
37 Days Ago
weekly renders
37 Days Ago
Changed LOD settings for Digital Clock
37 Days Ago
Fixed reported NRE in MeleeWeapon
37 Days Ago
addad flattenground comp to farmhouse_01 prefab
37 Days Ago
Add hc2_drawhud
37 Days Ago
Skeleton FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_JiSjz6Jl5u.png