139,385 Commits over 4,352 Days - 1.33cph!

44 Days Ago
pt boat audio files changes
44 Days Ago
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44 Days Ago
bbq workshop skinnable setup
44 Days Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
44 Days Ago
bbq skinnable asset wip
44 Days Ago
bbq workshop obj and file structure
44 Days Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
44 Days Ago
merge from boat_optim_pass
44 Days Ago
Charcoal Box - blockout and initial setup
44 Days Ago
Ramps now forward damange to parent boat correctly
44 Days Ago
3p poker anims
44 Days Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
44 Days Ago
BBS prefab fix
44 Days Ago
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44 Days Ago
44 Days Ago
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44 Days Ago
Hookl up umbrella collider state toggling
44 Days Ago
cleaned up ApplyCorrectionForces a bit
44 Days Ago
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44 Days Ago
merge from parent
44 Days Ago
More monument blocker blockout progress
44 Days Ago
proprenderer_print_log_fix -> main
44 Days Ago
merge from main
44 Days Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
44 Days Ago
removed another deeper nested duped IsValid check on the entity
44 Days Ago
pt_boat_turret_seat_angle_fix -> main
44 Days Ago
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null
44 Days Ago
Compile fix
44 Days Ago
merge from artist_pack_dlc 141826
44 Days Ago
switched GetWaterSurface for GetWaterLevel in BaseBoat correction forces
44 Days Ago
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
44 Days Ago
removed ClampThrustForcesToPlane option that we never used, removed some pointless plane usage
44 Days Ago
Updating skinning for grass underwear
44 Days Ago
Paintball Gun - added paintball ammo icon
44 Days Ago
Prevented NaN propagation within shadow sampling, as there was a case where the perspective divide would divide by zero
44 Days Ago
BBQ - updated rigged file with latest mesh, updated prefab
44 Days Ago
Merging from main to verify pipeline results
44 Days Ago
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
44 Days Ago
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44 Days Ago
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44 Days Ago
Fix crash from unclamped indices when batch fetching flow directions.
44 Days Ago
Merge from main
44 Days Ago
Merge from naval_update
44 Days Ago
Merge from main
44 Days Ago
Enlarge props_culled_base culling bounds on Y axis on all three oil rig feet, fixes junkpiles getting culled while players were standing on them (as they were just outside of the bounds) S2P all floating cities
44 Days Ago
Merge: from serverprofiler_codeapi - New: immediate mode profiling API for capturing specific regions of code. servervars to control it in "profile" group - Unit tests covering all new logic Tests: compile test + ran unit tests
44 Days Ago
Merge: from main
44 Days Ago
Update: update ServerProfiler.Core bins to Release - built on 2a311df Tests: ran all server profiler unit tests
44 Days Ago
Update: add profile.ImmediateModeEnabled feature flag - codegen + unit test Turns off all managed-side logic for new API Tests: ran unit tests