140,803 Commits over 4,352 Days - 1.35cph!

37 Days Ago
Merge from naval_update
37 Days Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
37 Days Ago
rebase on main
37 Days Ago
Add initial static boat building station prefab
37 Days Ago
merge from main
37 Days Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
37 Days Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
37 Days Ago
Component Ammo Box - Updated corpse mesh and prefab
37 Days Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
37 Days Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
37 Days Ago
merge from hackweek_more_tests/fixes
37 Days Ago
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
37 Days Ago
Apartment complex greybox update
37 Days Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
37 Days Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
37 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
37 Days Ago
ran manifest, localization, icon manifest
37 Days Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
37 Days Ago
hamster water wheel blockout
37 Days Ago
Clearer feedback in editor when using the deepsea.enabled convar
37 Days Ago
Better fix for the portal map marker nre Compile fixes
37 Days Ago
Merge from vine_rotation_error_fix
37 Days Ago
Merge from scientist2_trophy_fix
37 Days Ago
Fix groundwatch issues for 8 deployables
37 Days Ago
Remove collision and push force from divesite buoys
37 Days Ago
Fix missing phys impact sounds for 6 items
37 Days Ago
Fix missing io arrows for 5 items
37 Days Ago
Merge from pm_equip_tool
37 Days Ago
Compile fix
37 Days Ago
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX
37 Days Ago
Merge from main
37 Days Ago
Merge from demo_improvements_feb_2026
37 Days Ago
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37 Days Ago
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37 Days Ago
merge from wantedposters_canvas_fix
37 Days Ago
merge from prefab_preprocess_fix
37 Days Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
37 Days Ago
merge nre_fix back to main
37 Days Ago
Merge: from main
37 Days Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
37 Days Ago
Merge from main
37 Days Ago
door closer hackweek files
37 Days Ago
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37 Days Ago
Added layer to the scene for props testing
37 Days Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
37 Days Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
37 Days Ago
Fix airdrops not becoming lootable when landing on playerboats
37 Days Ago
Some new nodes and optims wip
37 Days Ago
Fixed UIDeepSeaPortalMarker NRE