239,404 Commits over 3,837 Days - 2.60cph!

36 Days Ago
Show outdated worlds with a red background
36 Days Ago
Make world save fetch/load more concise, TryLoadFromSelectedFile can fail if world is outdated
36 Days Ago
Leaderboard backup, run #13252
36 Days Ago
Shadow maps were stripped out for testing, readded
36 Days Ago
Script tests
36 Days Ago
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37 Days Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
37 Days Ago
Expose Screen Space Shadows as a parameter for Directional Light SSR uses our generic ScreenSpaceTrace methods 🙏
37 Days Ago
Change Main Menu title
37 Days Ago
Correct curve for static_overlay custom fog blending for fog HDR values above 1.0f https://files.facepunch.com/sam/1b1611b1/pl0WF6eu5Q.png
37 Days Ago
Delete MyComponent.cs Add basic settings menu with audio sliders that save/load
37 Days Ago
Fixed world save id being wrong when loading a world Player position persistence
37 Days Ago
Hopefully fix HighlightSelectBlock NRE Can now hold right click to place 3d rect of blocks
37 Days Ago
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37 Days Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
37 Days Ago
Added back in pouch/satchel constraints (got nuked somehow)
37 Days Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
37 Days Ago
Possible improvement for the superscaled impact sparks.
37 Days Ago
Fallback carriable is more effective against wood
37 Days Ago
Fix not having punch animations in published build on new character
37 Days Ago
World model
37 Days Ago
Added HighlightSelectedBlock to pickaxe and made it slightly more effective on soil Added Stone Shovel and Stone Sword Fix Character Select Modal not working on first startup Fix Shovel and Sword positioning Don't show BuildingOverlay over the Inventory
37 Days Ago
Melee Weapons use durability when hitting the world
37 Days Ago
Fix MeleeWeapon not hitting the correct block(s)
37 Days Ago
Using the Character Select menu in the Pause Menu will actually change your character instead of saving your existing character over it. Update Stone Axe/Pickaxe to use proper models
37 Days Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
37 Days Ago
Fix CraftingMenu sizing
37 Days Ago
SMG Crafting Recipe makes a bit more sense Balance DamagePerItem for rock node Fix rock resource being Wood type Add Stone Pickaxe Added Stone Axe
37 Days Ago
Added hold_R bone to sword.vmdl
37 Days Ago
Add placeholder audio for the wolf
37 Days Ago
merge from digitalclock
37 Days Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
37 Days Ago
Temporarily removed explosion blur to error fix.
37 Days Ago
updated assetzoo removed errors from first lookdev scene
37 Days Ago
Move albedo chart to bottom right corner, make it scale more aggresively to not take away screen space Add button to toggle albedo chart https://files.facepunch.com/sampavlovic/1b1611b1/CkUDe1JWMc.png
37 Days Ago
Made some Music to set the mood 🎵 Improved the Roller rolling sound
37 Days Ago
Fixes to normals and tiling on wallpapers
37 Days Ago
Missing file
37 Days Ago
Update: Nuking the allocating StringView.Split There's a non-allocating overload already present, so going to keep it default to help keep the 0-allocations approach. Tests: none, trivial changes
37 Days Ago
FlattenGround: do bigger things first
37 Days Ago
FlattenGround tweaks
37 Days Ago
added rural_a building kit
37 Days Ago
Update Mining Laser Item Icon
37 Days Ago
Added wainscotting C textures as optional addition to set, created skin objects for wainscotting B and C
37 Days Ago
First pass at implementing FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_nWg5BriXua.png https://files.facepunch.com/ziks/2024-08-16/sbox-dev_gZGfddKkMi.png
37 Days Ago
4x tunic bones test
37 Days Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
37 Days Ago
Updated model for digital clock to close meshgap.
37 Days Ago
player update. setting up bows