139,390 Commits over 4,474 Days - 1.30cph!

39 Days Ago
Add navmesh to tutorial island
39 Days Ago
Fix mounting range of sofa being too small
39 Days Ago
merge from /misc_prefab_fixes
39 Days Ago
Added RRP enabled wrappers around the command buffer being added and removed for shadow caching to prevent warning log spam
39 Days Ago
Ensure we only add raid status provided we are in softcore
39 Days Ago
raid_window -> softcore_updates_jul_26
39 Days Ago
Move raid window convars into softcore. rather than softcoreraid.
39 Days Ago
Glowing Wallpapers - texture updates
39 Days Ago
Merge: from alloc_clean_july2026 - Optim: avoid ~15 separate allocations related to scheduling/cancelling invokes Tests: none, trivial changes
39 Days Ago
Reduced Emissive texture size
39 Days Ago
Fix last remaining motion blur artifacts by using the original noise function
39 Days Ago
Merge: from main
39 Days Ago
Replaced all Shader.Find calls in the renderer features with serialized references to avoid the shaders being missing in the build
39 Days Ago
Hook up motion blur settings to the volume component
39 Days Ago
Materials and textures for stacked terminals monument blocker (fbx coming soon)
39 Days Ago
Turn L shaped sofa into a mountable entity
39 Days Ago
Set sofa to large apartment
39 Days Ago
Emissive for Oven
39 Days Ago
Update view model animation blends
39 Days Ago
fixes after switching to charge-up IO
39 Days Ago
Added the scattering shader as a serialized ref on the AtmosphereRendererFeature to avoid issues with the shader not being present in a build
39 Days Ago
merge from softcore_modal
39 Days Ago
Add chromatic aberration and grain to uberpass
39 Days Ago
Disabled hardcore tag button
39 Days Ago
Hardcore tag styling
39 Days Ago
update apartment_complex_monument/prototype
39 Days Ago
Codegen + phrases + test gen
39 Days Ago
Allow water motion vector pass to be culled
39 Days Ago
Refine motion vector pass dependencies
39 Days Ago
Use a preference list for motion vector texture formats
39 Days Ago
Apartment lighting prefab WIP.
39 Days Ago
Optim: cache FogMachine invokes - StartFogging, EnableFogFieldCB, DisableNozzleCB, FinishFoggingCB There were invoked in StartFogging, which can oscilate with power. Tests: none, trivial changes
39 Days Ago
Softcore tag styling
39 Days Ago
Cast Iron Pan prop LOD0
39 Days Ago
merge from prototype -> apartment_complex_monument
39 Days Ago
tanker area sphere tank end
39 Days Ago
Fixed bad auto merge on HLMV changes
39 Days Ago
merge from main -> apartment_complex_monument
39 Days Ago
set raid windows on by default
39 Days Ago
Added the Grey Scale volume component and setup all the RRP volumes that needed it
39 Days Ago
remove old model & textures, update icon and guide mesh
39 Days Ago
Seperate tc softcore stuff into its own file
39 Days Ago
fix manifest
39 Days Ago
medium apartment coliision fix so we can get to the locker
39 Days Ago
Apartment lighting layer testers.
39 Days Ago
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone - Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up - Keep track of when the raid window opens via a syncvar on the gamemode entity
39 Days Ago
Optim: skip BeeSwarmMaster.StartDie call if already dying Saves on ActuallyDie invoke and allocation Tests: none, trivial change
39 Days Ago
Cherrypick CS 155224 (elevator deploy NRE)
39 Days Ago
Added softcore gamemode modal, opens when clicking on the softcore tag
39 Days Ago
Optim: avoid repeated invoke scheduling in BeeSwarmAI - SetOnFire gets skipped if bees are already on fire (saves StartDie scheduling) - StartDie gets skipped if bees are already dying (saves Egress scheduling) Tests: none, trivial changes