129,368 Commits over 4,140 Days - 1.30cph!
Splatted some dirt onto the test map
Pass on snowmobile secondary surfaces fx (custom snowmobile position fixes pending)
Fix for missing mask on arctic hazmat suit
Reverted snow_stormy particle system, possible fix for lingering particle fog bug.
Use bespoke dirt FX for snowmobiles instead of generic wheeled vehicle.
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arctic base loot fixes and tweaks
S2P
Added biome preference support to BaseNavigator. Applied it for polar bear.
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ArcticHazmat textures update
Updated cinematic prefab with normal map fixes
Removed last floating rock
Scen2prefab
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Reduced spray can craft time
Spray can default BP
Add debugcamera_lock
Locks the debug camera in place while active (disables all controls and will stop shot playback from affecting camera position)
Snowmobile player reactions - Added override player controller
merge from ArcticHazmat_normalsfix
disable lunar new year firecrackers
ArcticHazmat mask normal map fix
Experimenting with limiting alt look pitch when looking straight down
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Increased snowmobile collision damage taken (was very low, still pretty low)
More wheel spin slip, it's cool
Limited the frequency of engine start fail sound
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LOD cull snowmobiles from further away
Added a small amount of suspension travel to the generic snowmobile treads
Rather than disable generic snowmobile headlights entirely (68413), remove the mesh, but leave the lighting
Fixed lock issues when reskinning doors
Fully remove spray decal items and skins (will restore on the spraycan branch)
Fixed generic snowmobile ski snow FX now always showing up anymore
Merge SnowmobileFXFixes -> Snowmobile
Lower the snow ski trail effect to the ground slightly
Change vehicleDismountHoldTime default to 0 (dismount behaviour should be unchanged by default from last month)
Exposed hold time as a slider in the options menu under the Controls section
Fix NRE when firing a weapon while mounted to a vehicle with no rigidbody. Put null RB checks on a a few other methods as well.