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129,375 Commits over 4,140 Days - 1.30cph!

22 Days Ago
Set 'localised' to true when setting text for interaction toast Standardised steam error toast
22 Days Ago
Checkout result page first pass
22 Days Ago
Loading screen loc fixes
22 Days Ago
various adjustments
22 Days Ago
Weapon stats update when changing attachments
22 Days Ago
forgot a prefab... noone saw this...
22 Days Ago
tarps for floating city
22 Days Ago
Merge from death_screen_optimize
22 Days Ago
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
22 Days Ago
Fixed store overlay page not blocking clicks
22 Days Ago
Implement texture streaming support for the instanced fallback renderer
22 Days Ago
Implement texture streaming support for the instanced fallback renderer
22 Days Ago
Tweak voicelines
22 Days Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
22 Days Ago
Merge from ai_scientist_iteration
22 Days Ago
Fix compile error
22 Days Ago
Improve lkp vislog
22 Days Ago
Pilot Ejector Seat - Updated WIP model and textures
22 Days Ago
Fix target position guess not working properly
22 Days Ago
merge from new_menu
22 Days Ago
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
22 Days Ago
merge from max_health_debug
22 Days Ago
Updated Pilot Hazmat AO texture
22 Days Ago
new_menu -> main
22 Days Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
22 Days Ago
Remove shadow from interaction modal in bootstrap
22 Days Ago
Make visual logger save faster, making it more usable on large numbers of NPCs
22 Days Ago
Pilot hazmat cleanup
22 Days Ago
Add vislog for lkp
22 Days Ago
Merge from ai_scientist_iteration
22 Days Ago
Backpack Texture update
22 Days Ago
Set up semi auto pistol entity and override controller
22 Days Ago
merge from pilot_hazmat_dlc
22 Days Ago
new_menu -> main
22 Days Ago
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
22 Days Ago
Set up a selection of rifle and shotgun anims, entity and override controllers
22 Days Ago
updated playerModel.cs with new sitting enum
22 Days Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
22 Days Ago
reverted playermodel.cs
22 Days Ago
PurchasedItem overlay design
22 Days Ago
merge from main
23 Days Ago
revert ak prefab changes from old commit
23 Days Ago
new_menu -> main
23 Days Ago
Compile fixes
23 Days Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
23 Days Ago
Remove CombineTrivialDistancesJob
23 Days Ago
Set up waterpistol anims, entity and override controller
23 Days Ago
Also add bought items to the inventory, just to make sure players can see their recent purchase
23 Days Ago
merge from new_menu
23 Days Ago
fix compile error