123,851 Commits over 4,171 Days - 1.24cph!
Better colliders so the holes aren't blocked
Visual studio automatically adding incorrect using statements
Manifest rebuild for pool table entity
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
Loadouts now save ammo count of weapons
Manifest build, add the pool ball entities
Merge main -> hackweek_pooltable
Restore fast manifest-only updates
jackhammer new material and textures
Fix bunch of CLIENT & SERVER compilation errors
Fixed collider issues on sentrys again
Fiannly got turrets working on vendor
Add commands to add spawnpoints to the server at runtime & load different spawn points
Fix broken reading delta protos (player ticks)
Game seems to run fine in the editor now
vm sks movement tests
- added mask for bolt
- updated anims (landing, sprinting)
- stopped camera bone inheriting transforms
- removed camera offset in prefab
- set head bob run to 0 for improved sprinting
- added conditions in animator to return to idle faster if landing and in ironsight
Fixed EntityRef warning during server startup
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
Allow server to specify a default loadout with `defaultServerLoadout`
Allow server to overwrite start HP with `spawn_hp_override`
improved collider of pooltable
added dartboard
Handcuffs can also block interaction/use
More wip handcuff functionality
Added tree and ore gathering tests
workers_house building - final models, colliders, prefabs
Fixed a few flow issues when running multiple test fixtures one after the other
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Support MaterialSetup component
New FX for lantern because cozy.
Crank finger gessture. Fixes and tweaks to existing gesture assets
Gravity is now a replicated var as well
Oops, don't need Default section on the ServerVars, only the replicated ones
Code review, add defaults to the new vars
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab)
Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
Time convar changes following code review
Various lantern regression fixes.
Improved lighting from it a little bit.
Tweaked light color a tad, for greater contrast vs flame lights.
Added "shhh" sounds to shushing gesture - 2 variations.
Fixed anim events missing from latest updates + tweaked temp icons.
Fixed collapse not working with skinned objects, not casting shadows