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123,529 Commits over 4,171 Days - 1.23cph!

1 Year Ago
merge from static_props_02
1 Year Ago
cherrypicking 94300 - updated santa beard to use the newer burlap sack world model when dropped
1 Year Ago
merge from passthroughUI_delay_fix
1 Year Ago
updated terrain at the back of mills shipping co building
1 Year Ago
missing ladder segment on H2 S2P both Harbors
1 Year Ago
barge water culling volume water visibility fix
1 Year Ago
fixed harbor_grounds_a collider offset
1 Year Ago
Merge from media_projects/24_04
1 Year Ago
fix guid
1 Year Ago
Merge minigun compile fix
1 Year Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
1 Year Ago
Enable r/w on swing bridge collision meshes
1 Year Ago
Another tugboat spawn change for harbor_2
1 Year Ago
Moved tugboat spawns in both harbors to the other side of the island
1 Year Ago
Fix minigun server compile
1 Year Ago
Shrink container spawn check slightly
1 Year Ago
Adjusted cargo dock position in harbor_2
1 Year Ago
icon, texture tweaks
1 Year Ago
Removed all RendererBatch components from the container dressing Marked all MeshCull scripts in the dressing as dynamic
1 Year Ago
Don't spawn containers if an entity is blocking the spawn point (includes players, vehicles and deployables) Other slots should pick up the slack and get more spawns but if all slots are occupied no containers will spawn a ship docks
1 Year Ago
Merge from media_projects/24_04
1 Year Ago
restored open/close sounds
1 Year Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
1 Year Ago
Clear any existing cargo containers on a ship when docking process begins
1 Year Ago
Fixed autoturrets + attack heli turrets, which I broke in 94719 when adding server-side bullet thickness support
1 Year Ago
Adjusted cargo ship docking position at harbor_1 so that the swing bridge can close Fixed the second static crane not swinging out of the way when the ship departs
1 Year Ago
Restored upkeep cost, moved detailed colliders to the Deployed layer
1 Year Ago
gibs
1 Year Ago
Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
1 Year Ago
Made the docking test map smaller again
1 Year Ago
Remove prefab context scene camera as well
1 Year Ago
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
1 Year Ago
retro tc lods, collision, updated textures
1 Year Ago
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
1 Year Ago
Make cargo ship door LODs dynamic
1 Year Ago
Extended crane arm cylinder length
1 Year Ago
balance
1 Year Ago
FishSwarm spawning is load balanced
1 Year Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
1 Year Ago
harbors S2P
1 Year Ago
tweaked grounds at harbor_1 for bridge pos
1 Year Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
1 Year Ago
Fixed harbor 1 to work with new path
1 Year Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
1 Year Ago
Fixed fish swarm spawning inside moonpools
1 Year Ago
Fixed corpses floating inside oil rig moonpool / tube
1 Year Ago
texture tweaks, combined mesh
1 Year Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
1 Year Ago
Fixed muzzle orientation again
1 Year Ago
Fixed attack prefab.