121,373 Commits over 4,018 Days - 1.26cph!
Added demo shots directory (removed from ignore config file)
Set proper orbit distance when parenting to an entity
Move debug camera Update loop into LateUpdate, fixes jittering when parented to animators (might cause other issues, will need to monitor)
Fixed ent_find_radius not working from debug camera position
Fixed camlerp position not working
Fixed camera position/rotation changing when changing parent (either via keybind or convar)
Horses now get the same speed boost on rail as they do on road
Reduce condition loss when spraying, add some condition loss when free spraying
Added SedanRail entity for admins. Spawnable only on rails
Monument additional custom navmesh data test
invisible respawnable lootables
Another attempt at fixing reflection probe for water
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Desert sculpt finalization progress
cherrypicking
70776 - Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
Added ai.killanimals server command
Added ai.AddIgnorePlayer and ai.RemoveIgnorePlayer server commands.
AI now checks the ignore list when adding players to memory.
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Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
Fixed offsets not recalculating when entering/exiting parented space (still not 100% right)
Fix Client.camlerp not working in parented camera mode (lerp is applied in local space)
Added debugging.debugcamera_orbitwhileparented, true is legacy behaviour, false is new default and uses same controls as unparented mode
Parenting to an entity now properly converts the debug camera's position and rotation calculation to be in local space (previously rotation was in local space but position was world space)
Removed debugcamera_bonerotation, this functionality is now active whenever the camera is parented to something
Now emulates a physically attached camera
Add Tools/Scene/Add Parent GameObject editor shortcut
Add Tools/Scene/Focus Camera To Main Camera editor shortcut
If the dev_cam root is found it uses that for the focus zoom calculation and enables that gameobject
Merge from shot_parenting
Merge from spraycan_merge2
Fixed NotifyLod components not respecting mesh.quality convar (will affect sprays as well as boom boxes)
Fixed spray sfx looping incorrectly when spray can breaks mid spray
Added terraincollisionproxy scripts to the snowmobiles
SedanTest uses CarProtection instead of BlockMetal protection
Sprays that detect a sudden detection change will now break the line and start a new line
This looks a lot better than attempting to make the turn with the limited geometry we're using
This still only counts as one spray entity
Remove point culling features, no longer needed
Moved woundedfreecam from editor-only to admin-only
Merge Main -> Media Projects
Removed missing ref to DrawCinematic
Ported RustEditor changes from media_projects to Main