reporust_rebootcancel

121,373 Commits over 4,018 Days - 1.26cph!

3 Years Ago
Added demo shots directory (removed from ignore config file)
3 Years Ago
Set proper orbit distance when parenting to an entity
3 Years Ago
Move debug camera Update loop into LateUpdate, fixes jittering when parented to animators (might cause other issues, will need to monitor)
3 Years Ago
Fixed ent_find_radius not working from debug camera position
3 Years Ago
Fix debug cam orbit mode
3 Years Ago
Fixed camlerp position not working
3 Years Ago
Fixed camera position/rotation changing when changing parent (either via keybind or convar)
3 Years Ago
Horses now get the same speed boost on rail as they do on road
3 Years Ago
Reduce condition loss when spraying, add some condition loss when free spraying
3 Years Ago
Merge from main
3 Years Ago
Added SedanRail entity for admins. Spawnable only on rails
3 Years Ago
Monument additional custom navmesh data test
3 Years Ago
invisible respawnable lootables
3 Years Ago
Build fix
3 Years Ago
merge from main
3 Years Ago
Another attempt at fixing reflection probe for water
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Desert sculpt finalization progress
3 Years Ago
merge from main
3 Years Ago
Desert area wip
3 Years Ago
cherrypicking 70776 - Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
3 Years Ago
Added ai.killanimals server command
3 Years Ago
Added ai.AddIgnorePlayer and ai.RemoveIgnorePlayer server commands. AI now checks the ignore list when adding players to memory.
3 Years Ago
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3 Years Ago
Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
3 Years Ago
Fixed offsets not recalculating when entering/exiting parented space (still not 100% right)
3 Years Ago
Fix Client.camlerp not working in parented camera mode (lerp is applied in local space) Added debugging.debugcamera_orbitwhileparented, true is legacy behaviour, false is new default and uses same controls as unparented mode
3 Years Ago
Parenting to an entity now properly converts the debug camera's position and rotation calculation to be in local space (previously rotation was in local space but position was world space) Removed debugcamera_bonerotation, this functionality is now active whenever the camera is parented to something Now emulates a physically attached camera
3 Years Ago
Add Tools/Scene/Add Parent GameObject editor shortcut
3 Years Ago
Add Tools/Scene/Focus Camera To Main Camera editor shortcut If the dev_cam root is found it uses that for the focus zoom calculation and enables that gameobject
3 Years Ago
Merge from shot_parenting
3 Years Ago
Merge from main
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Fixed NotifyLod components not respecting mesh.quality convar (will affect sprays as well as boom boxes)
3 Years Ago
Fixed spray sfx looping incorrectly when spray can breaks mid spray
3 Years Ago
Added terraincollisionproxy scripts to the snowmobiles
3 Years Ago
SedanTest uses CarProtection instead of BlockMetal protection
3 Years Ago
Sprays that detect a sudden detection change will now break the line and start a new line This looks a lot better than attempting to make the turn with the limited geometry we're using This still only counts as one spray entity Remove point culling features, no longer needed
3 Years Ago
Merge from main
3 Years Ago
Fixed water reflections
3 Years Ago
Server compile fix
3 Years Ago
Moved woundedfreecam from editor-only to admin-only
3 Years Ago
Merge Main -> Media Projects
3 Years Ago
Removed missing ref to DrawCinematic
3 Years Ago
Ported RustEditor changes from media_projects to Main