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121,372 Commits over 4,018 Days - 1.26cph!

3 Years Ago
Various fixes
3 Years Ago
entity updates
3 Years Ago
added effects folder
3 Years Ago
entity updates (still stuff to resolve)
3 Years Ago
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3 Years Ago
update to LODs
3 Years Ago
Spawn fixes 2.6/3
3 Years Ago
merge from rail_network_3
3 Years Ago
Workcart LOD0 tweaks
3 Years Ago
Train LODs progress -Lod1 seems to transition nicely with very little vertex colour mask blend popping -Prefab update
3 Years Ago
Subtracting bad fixes
3 Years Ago
forest fixes 2/3
3 Years Ago
Enabled cliff spawning in ProceduralMapRoad
3 Years Ago
Fixed certain cliff pieces sometimes spawning on rail
3 Years Ago
Level 0 move & cover point setup
3 Years Ago
Separated greybox into tasks objects/folders
3 Years Ago
Reapply navmesh settings
3 Years Ago
Remaining forest fixes 1/3
3 Years Ago
Made AI data a prefab. Added AI data to launchsite prefab, s2p launch site. Door settings.
3 Years Ago
centred train transforms so now there's no offset from the middle of the train -same for collision mesh removed unnecessary material for control panel adjusted decal material updated train prefab
3 Years Ago
merge from main
3 Years Ago
Potentially fixed camera rotation input while parented to a nested transform
3 Years Ago
Fixed camera position/rotation changing when cycling through bones
3 Years Ago
Show bone name on demo UI when parented to a bone (won't show if parented to the root of an entity)
3 Years Ago
Test demos, on right branch this time
3 Years Ago
Test demos
3 Years Ago
Merge from main
3 Years Ago
Merge from global_broadcast_fix (HABs and helicopters should no longer broadcast globally when they are idle)
3 Years Ago
Disable global broadcast on HAB, mini and scrap transport helicopters (this is now enabled as needed at runtime)
3 Years Ago
Merge from main
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Added new IAnimationEventReceiver that can intercept events from AnimationEvents component without needing to access the held entity. This works in regular gameplay as well as spectating. Reworked spray can to use new component for viewmodel spraying animations
3 Years Ago
Fix demo NRE when scrubbing while freehand sprays are created
3 Years Ago
Don't play world spray fx in first person
3 Years Ago
Fixed forest masks on about half the map
3 Years Ago
Forest fixes 1.5/2
3 Years Ago
Forest spawn fix 1/2
3 Years Ago
Field masking
3 Years Ago
Update FP.Nexus Pull in clan info so the clan UI can render correctly now
3 Years Ago
Update FP.Nexus WIP nexus clan backend
3 Years Ago
Grass spawn fix 1/2
3 Years Ago
Item/Prefab setup and Id's
3 Years Ago
impact punch (color effect) adjustments and directional damage indicator fixes hit marker effects
3 Years Ago
Adjusting for proper spawns WIP
3 Years Ago
Topo masks & related
3 Years Ago
anim updates, rigged world model, override controller, world animator
3 Years Ago
damage punch overlay
3 Years Ago
merge from main
3 Years Ago
Reworked the machine greybox
3 Years Ago
updated decal mesh and decal texture