240,428 Commits over 3,867 Days - 2.59cph!

bot
10 Years Ago
LinuxDS Build 459
10 Years Ago
Fixed UnitAassetEditor loading issue
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10 Years Ago
OSX Build 521
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10 Years Ago
Windows Build 442
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10 Years Ago
OSX Build
10 Years Ago
* Got rid of "Lua JIT is DISABLED!" message * Fixed a problem with Entity.Weapon_SetActivity * Added w_bugbait with proper bones
bot
10 Years Ago
OSX Build
10 Years Ago
Allow full range of FOV slider to actually be applied
10 Years Ago
Allowed resources to spawn on rocks that are part of the terrain No longer prevent resources from spawning on decor topology Optimized resource spawning, especially the initial spawn wave Tweaked forest sizes
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build 441
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10 Years Ago
Windows Build 440
bot
10 Years Ago
OSX Build
10 Years Ago
Fixed attribute creation in Agent
10 Years Ago
- AttributeSettingsModifiers now AttributeModifier. - AttributeModifier passed into Attribute constrcutor
10 Years Ago
Fixed UnitAssetEditor not saving AttributeSettingsModifiers
bot
10 Years Ago
Windows Build 439
10 Years Ago
backup
10 Years Ago
- Renamed Modifers to Effects - Attribute/Need/Effect no longer monobehaviours, no trasnforms created under Unit prefabs - AttributeSettings management moving to UnitAsset inspector (WIP) - Lots of tweaks and cleanup accross relevant files
bot
10 Years Ago
Windows Build 438
10 Years Ago
Toptier roof new slope, added a global LOD, Added Gibs
bot
10 Years Ago
Windows Build 437
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build 436
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10 Years Ago
Windows Build 435
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10 Years Ago
LinuxDS Build 451
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10 Years Ago
OSX Build
10 Years Ago
Merging Am strip to main
10 Years Ago
added deckchairs and bottles to cloud city scene
10 Years Ago
Stripping AM (perf test)
bot
10 Years Ago
OSX Build 513
bot
10 Years Ago
Windows Build 434
10 Years Ago
- 1-2 work
10 Years Ago
Enabled optimise rig on test court wall meshes
10 Years Ago
Merged decals branch to main
10 Years Ago
Added new targets to shaders
bot
10 Years Ago
OSX Build
10 Years Ago
* Fixed timer.Pause & timer.UnPause not check whether the timer is already paused or not * Fixed game.CleanUpMap() duplicating all decals created by infodecal entities * Added multvar and incrementvar to blocked convar list * GitSync
10 Years Ago
Unhid the underside mesh of floor.triangle.twig
10 Years Ago
Grassland splat mapping tweaks
10 Years Ago
Initial work on UnitAssetEditor custom inspector stuff
10 Years Ago
Merged changes from main
10 Years Ago
Wood bullet hole decals
10 Years Ago
Metal roof new slope, added a global LOD, Added Gibs Other fixes
10 Years Ago
Decal timeouts Metal bullet hit decals
bot
10 Years Ago
OSX Build
10 Years Ago
slowed down caterpillar tracks anim speed
10 Years Ago
combined all test_court walls in to 4 wall objects, re-skinned with bones. changed caterpillar tracks to be one object and skinned.
10 Years Ago
Persisted PlayerBuildingControls Persisted Building Persisted Wall Persisted Wall Section
10 Years Ago
Forest splat mapping tweaks