240,415 Commits over 3,867 Days - 2.59cph!

10 Years Ago
bleeding *actually* stops when you are wounded now beartrap more likely to wound
10 Years Ago
Furnace provides comfort Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
bot
10 Years Ago
OSX Build
10 Years Ago
Dead players provide no comfort Sleeping players add half comfort
10 Years Ago
FOR FUCK SAKE shaderforge 1.12
bot
10 Years Ago
OSX Build
10 Years Ago
Never wound while sleeping bleeding stops when wounded
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10 Years Ago
OSX Build
10 Years Ago
Updated Igor east & west runs (more sidestep)
10 Years Ago
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10 Years Ago
Updated wounded anim
10 Years Ago
Home
10 Years Ago
Updated UI - need to add special meters though
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10 Years Ago
OSX Build
10 Years Ago
Moving some editor scripts into more sensible places
10 Years Ago
added cloud city wires max file
10 Years Ago
Added LCD manager
10 Years Ago
Prefab updates
10 Years Ago
tweaked cloud city amplify colour
10 Years Ago
Queued Updates are working properly again. Player getting reconnected to network player if it exists. Temp fix for culling grid error.
10 Years Ago
added lights to cloud city stage, added wires and toolbox/court decorations. tweaked lighting slightly
10 Years Ago
Removed anim transition
bot
10 Years Ago
OSX Build
10 Years Ago
Merge from main
10 Years Ago
Removed default normal alignment and rotation randomization from clutter scripts Updated clutter prefabs (need to align to normal via decor components now)
10 Years Ago
Added LCD effect for cloud court
10 Years Ago
Rock and cliff tweaks
10 Years Ago
- Fixed a bug in the TOD persistence. - Fixed a bug in weather type persistence.
10 Years Ago
quick commit of this morning's work
bot
10 Years Ago
OSX Build
10 Years Ago
Updating ignore for root folder csproj
10 Years Ago
Added AgentAttributeWizard for creating new attributes
10 Years Ago
Cliff topology tweaks
10 Years Ago
Roadside / riverside tweak
10 Years Ago
Tweaked path side placement
10 Years Ago
Added TOD persistence.
10 Years Ago
Refactored ProceduralComponent system to use two passes (pre pass and final pass) Increased river vertex count Generate river mesh in procedural final pass Apply terrain modifiers, terrain anchors and decor components before instantiating the prefab Removed some hacky code that's no longer required from the decor and monument placement scripts
bot
10 Years Ago
OSX Build
10 Years Ago
Grass placement rule tweak
10 Years Ago
Menu tweaks
10 Years Ago
Shader warmup
bot
10 Years Ago
OSX Build
10 Years Ago
Probably fixed errors from merge.
10 Years Ago
Unit AI is now loaded/activated on load too, making the units actually work after load.
10 Years Ago
Camera now spawns in the correct position over the player tribe after load.
bot
10 Years Ago
OSX Build
10 Years Ago
Load almost there.
10 Years Ago
Latest Amplify Color
10 Years Ago
Updated Igor fbx so blendshapes work
10 Years Ago
Marged, propbably need to fix shit now.