252,729 Commits over 3,990 Days - 2.64cph!

Yesterday
merge from primitive -> aux2
Yesterday
merge from primitive/era_loot_tables -> primitive
Yesterday
Fix so it also blocks primitive only loot tables when in vanilla
Yesterday
Create separate spline class Cleanup SplineComponent Cleanup test scene
Yesterday
Catapult fire and explosive ammo impact sounds
Yesterday
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
Yesterday
Pass screen size to managed texture we create for depthnormal gbuffer, dimensions must match the swapchain, which resized viewports don't match
Yesterday
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
Yesterday
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
Yesterday
Also add support to filter loot tables from the entity directly based on the era
Yesterday
merge from primitive
Yesterday
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Yesterday
merge from primitive/fix_gamemode_sleeping_bags -> primitive
Yesterday
merge from primitive/fix_primitive_tag -> primitive
Yesterday
merge from primitive/fix_primitive_tag -> primitive
Yesterday
Cherrypick CS 112426, 112446 & 112447 into it's own branch
Yesterday
Cherrypick 112423 into it's own branch
Yesterday
Cherrypick 112410 and 112414 into own branch
Yesterday
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Yesterday
Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
Yesterday
Allow certain exclusive server tags to have priority over others if both are found in server tags
Yesterday
Fix for bright rock_fromation_small_d
Yesterday
primitive -> Aux2
Yesterday
Compile errors
Yesterday
primitive -> Aux2
Yesterday
customeffects -> primitive
Yesterday
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.
Yesterday
Enable no cull on face hover material to see selected backfaces https://files.facepunch.com/layla/1b0311b1/sbox-dev_xA8GKNxwIK.png
Yesterday
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Yesterday
restore crossbow bolt svg icon
Yesterday
Fun merge from main wip
Yesterday
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Yesterday
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Yesterday
straighten crossbow bolt prefab model
Yesterday
Support multi open edge extrude using edge extend until edge bevel is added (bevel is needed for closed edge extrude) https://files.facepunch.com/layla/1b0311b1/sbox-dev_v10zWWneqA.mp4
Yesterday
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Yesterday
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
Yesterday
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Yesterday
Increase Siege Tower NPC Carver size
Yesterday
Merge roll, up, scale & tangent mode into spline point
Yesterday
Fix vertex merging from multiple meshes, all other meshes get merged into the first
Yesterday
Only draw vertices in vertex tool
Yesterday
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Yesterday
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows. added textures to spec folder+ new materials applied materials to all necessary prefabs
Yesterday
Add editor preference for backface selection, default to true because it's likely to be more desirable
Yesterday
Allow mesh trace to request face cull, none, front, back Trace front and back of scene meshes when selecting https://files.facepunch.com/layla/1b0311b1/sbox-dev_eewaDMTxLk.mp4
2 Days Ago
Fix crafting quality tea item id
2 Days Ago
Added wooden armor insert item, setup protection stats. Setup world model.
2 Days Ago
minor changes and comments
2 Days Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers