252,699 Commits over 3,990 Days - 2.64cph!

Yesterday
merge from primitive
Yesterday
merge from primitive/batteringram_playercollider_fix
Yesterday
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
Yesterday
Make SegmentParams struct internal
Yesterday
ActionGraph: add warning frame for graphs that can't be saved Fix case where empty editor scene is opened Fixes Facepunch/sbox-issues#7026
Yesterday
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
Yesterday
Spline Class Ported from scenestaging
Yesterday
Fixed Show Interpolation Debug not being able to be toggled in the UI. If a ConVar value is a boolean, use its integer form. Fixes Facepunch/sbox-issues#7503
Yesterday
Added Object property to WrappedMethod<T> (Fixes Facepunch/sbox-issues#7497)
Yesterday
Disabled static ballista deployment on tugboats, will revisit later
Yesterday
Update: DemoServer - don't try to launch it in SERVER+CLIENT mode That's a can of worms I don't want to deal with right now Tests: none, trivial change
Yesterday
Fixed static ballista mount culling too early
Yesterday
merge from primitive/techtree_constructable_infopanel/
Yesterday
Added the constructable item info UI panel to the tech tree as well
Yesterday
Added the constructable item info UI panel to the tech tree as well
Yesterday
Fixed bug where HornetProjectile was incorrectly setting TimeSinceCreated - meaning hornet projectile could insta-explode on the person shooting it
Yesterday
merge from primitive/ballista_towing_repos
Yesterday
Fixed ballista towing not showing ropes
Yesterday
merge from catapult_ragdoll_visibility_fix
Yesterday
forcing culling visibility of player with ragdolling
Yesterday
Added generic pie.projectile. Setup test pie items as throwable.
Yesterday
Merge from tiger
Yesterday
Fix incorrect bounds on Gizmo.Draw.Sprite
Yesterday
merge from horse_double_ragdoll_fix
Yesterday
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
Yesterday
WIP MovieMaker (Facepunch/sbox#1798)
Yesterday
resetting airtime and grounded state when horse exits ragdoll
Yesterday
Optimization branch - for testing over parsec
Yesterday
Add optional widget parameter to EditorShortcuts.Register Allows non-Widget targets that only want shortcuts if a particular widget is in focus
Yesterday
Dispatch edit event when changing SkinnedModelRenderer.Sequence
Yesterday
Updated Medieval Barricade Icon to include Mipmapping
Yesterday
snake anim controller set up and linked to its entity
Yesterday
Continuing work on zigg shell (still heavily WIP)
Yesterday
network++
Yesterday
manifest
Yesterday
merge from primitive
Yesterday
merge from primitive/deployable_ammo
Yesterday
Merge from main
Yesterday
Correct tiger audio import settings (load in bg, preload, pcm)
Yesterday
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
Yesterday
placement effect ground watch setup - not working for now due to wider layer changes are needed
Yesterday
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
Leaderboard backup, run #17357
Yesterday
Implement IIgniteable and ISplashable so the explosives can be lit and defused
Yesterday
More reliable chain reactions
Yesterday
Fixed explosives not doing damage
Yesterday
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