125,567 Commits over 4,171 Days - 1.25cph!

4 Days Ago
Merge from parent
4 Days Ago
merge from main
4 Days Ago
More anchor wip. Anchor now checks it can see the water. Debug drawing. Test save update.
4 Days Ago
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4 Days Ago
Fix log being restarted each time the server restarts instead of appending
4 Days Ago
reapplying BowWeapon_cleanup
4 Days Ago
reapplying hopper_corpse_harvest_fix
4 Days Ago
Bugfix: ServerOcclusion - Save an extra grid chunk of data if our topside neighbor has terrain - Added versioning to the occlusion cache file This avoids the hollow terrain problem at the expense of a bit more memory use. Need to optim the impl - it doubles phys queries, so doubles generation time Tests: used custom_occlusion_query and validated cases that previously incorrrectly passed
4 Days Ago
Debug: ServerOcclusion - for player_occlusion_subgrids, show cached info as well This shows the reason why it's possible to see through terrain at specific angles - our "narrow passages" approach get into hollow terrain Tests: used above to fly around and inspect the world
4 Days Ago
Update how mission rewards are serialized to support having a choice of rewards Update all mission assets with ported over rewards data Update mission editor inspector for new rewards structure
4 Days Ago
Manual impostors for curved palm variants.
4 Days Ago
Fix logging all commands by normal users - need to check both ServerUser and !ServerAdmin
4 Days Ago
If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
4 Days Ago
Updated charity plushie textures to reflect updated logo guidance. updated icon for charity plushie 01
4 Days Ago
merge from drone_storage_slot - first pass for early testing
4 Days Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
4 Days Ago
Don't want NuGet either in this case - just take the ZLinq and remove everything else
4 Days Ago
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4 Days Ago
Prevent startup commands from being captured before we read command line to determine if we want to disable the logging
4 Days Ago
Integrate ZLinq instead
4 Days Ago
Deep sea now spawns floating cities (the placeholder version)
4 Days Ago
Anchor placement inprovements so it can be placed over water more easily. Added test point.
4 Days Ago
reapplying train_disconnect_fix
4 Days Ago
reapply tutorial_jungle_rock_fix
4 Days Ago
reapply mixing_item_delete_fix
4 Days Ago
reapply clone_icons_fix
4 Days Ago
reapplying improve_rug_pickup
4 Days Ago
More coconut palm stuff
4 Days Ago
Fixed pivots on farm barge structure
4 Days Ago
- fix unrestricted commands being logged as clientside - fix RCON using wrong empty field to identify rcon connections
4 Days Ago
Fixed jungle animals not counting towards Wildlife Cull bandit camp quest.
4 Days Ago
Debug: ServerOcclusion - add occlusion_blocked_cells and custom_occlusion_query editor convars - occlusion_blocked_cells visualizes all blocked cells nearby - custom_occlusion_query allows to setup a query via 2 gameobjects in the editor(in play mode) - restored player_occlusion_subgrids Tests: used the commands
4 Days Ago
ignore collisions between dropped item and drone
4 Days Ago
merge from main
4 Days Ago
Impostor stuff
4 Days Ago
Merge from main
4 Days Ago
merge from naval_update
4 Days Ago
merge from main
4 Days Ago
Tropical palm files.
4 Days Ago
Scene backup
4 Days Ago
merge from log_disable_logs -> main
4 Days Ago
Log to console indicating when logging is disabled & enabled
4 Days Ago
drone properly drops storage loot on death
4 Days Ago
merge from translate_error_fix
4 Days Ago
drone uses its own loot panel
4 Days Ago
Fixed another translate NRE happening during bootstrap
4 Days Ago
Anchor anim controller setup, params, flow. Anchor anim code now functional, handles state restoring.