usermattisaaccancel

1,578 Commits over 2,404 Days - 0.03cph!

2 Years Ago
added deform models for new road pieces
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2 Years Ago
set road piece grass areas to sit on 0 height, created Deform_straight_single mesh for testing
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2 Years Ago
added road system meshes to testing folder
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2 Years Ago
tidied up building dressing brick and concrete prefabs
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2 Years Ago
better concrete
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2 Years Ago
wip added brick and concrete trims
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2 Years Ago
lods for prefabs, setting up prefabs
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2 Years Ago
more wip
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2 Years Ago
added plaster trim, made concrete trim darker and more edge wear, added subtle noise and moisture to concrete and concrete trim, reunwrapped and weighted wall_details, tweaked colours and roughness on most materials
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2 Years Ago
built most of tower_block, need to add more window variety then make it all more polished. need to set up prefabs/tidy up folders
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2 Years Ago
added wip towerblock and added mirrors of stairs and started on wall dressings
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2 Years Ago
wallcap trim_stuff
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2 Years Ago
Update TrashCan01_Metallic.tga made trashcan01 metallic a lot less contrasty, noticed it was too strong when seen with skycruise lighting setup
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2 Years Ago
trim wip stuff
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2 Years Ago
new less intense normals on all materials
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2 Years Ago
first pass brickpainted01 and brickpainted01_trim01
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2 Years Ago
▍▉▊█▅▋▋▆▍▍▉▊ ▆▌▌ ▍▋▅▌
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2 Years Ago
2 Years Ago
brick01
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2 Years Ago
wip materials
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2 Years Ago
optimised greybox building prefabs trianglecount
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2 Years Ago
brick and wallcap experiments
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2 Years Ago
made LOD0 of each balloon higher poly and removed transparency (could do with fake SSS material)
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2 Years Ago
added lods, gibs setup prefab on Wheel02, tweaked vendingmachine01 tri count on higher lods and albedo texture
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2 Years Ago
Added Wheel01 prop with gib models
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2 Years Ago
fixed missing floor_default material. fixed pivots on stairs, triangular walls, rooftops
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2 Years Ago
added some greybox props
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2 Years Ago
better VendingMachine01 textures
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2 Years Ago
removed directional darkening on newspapers_albedo
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2 Years Ago
removed old proto. meshes materials and textures, correctly named greybox prefabs, materials and textures, created correct mirror versions, backfaced meshes,
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2 Years Ago
backfaced all greybox pieces
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2 Years Ago
Added VendingMachine02 (newspaper dispenser) newspaper01 and newspaper02 prefabs
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2 Years Ago
fixed pivots
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2 Years Ago
set pivot to centre for floors and ceilings, backfaced
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2 Years Ago
added wall triangular halfheight and wall triangular, added roof and roof half height
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2 Years Ago
half height and quarter sized walls, destructiblewall01_whole
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2 Years Ago
first pass at waves values
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2 Years Ago
created more greybox components and created rough version of rainbow six siege house map
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2 Years Ago
texture and prefab resizing
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2 Years Ago
added greybox building components
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2 Years Ago
tweaks to ocean.mat colours
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2 Years Ago
water and foam tweaks
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2 Years Ago
added some ladders, climbable areas
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2 Years Ago
more building changes
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2 Years Ago
redid vendingmachine01 contents to match sodacan and chippacket props
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2 Years Ago
Added ChipPacket01
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2 Years Ago
Added SodaCan01 and set up prefab
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2 Years Ago
Added VendingMachine01
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2 Years Ago
Added BathroomSink01 and set up prefab
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2 Years Ago
upped brightness and saturation on radio and jukebox albedos, and reszied jukebox textures in unity
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