137,775 Commits over 4,324 Days - 1.33cph!

Yesterday
Added ioentity.allowed_on_boats, default to false for now
Yesterday
Codegen
Yesterday
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Yesterday
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Yesterday
Merge from main
Yesterday
merge from shader_variant_cleanup
Yesterday
scientist_spawner_new_ai -> main
Yesterday
Merge from improve_sail_deploy
Yesterday
Merge from wearable_icons_fix
Yesterday
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Yesterday
More accurate colliders
Yesterday
Flip the condition
Yesterday
scientist_spawners_enabled now affects Scientist Boat spawning
Yesterday
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
Yesterday
merge from main
Yesterday
merge from skinviewer_cleanup
Yesterday
Codegen
Yesterday
kill_scientist_boat_fix -> main
Yesterday
Fix scientist boats becoming bricked when using killscientists command
Yesterday
merge from skinviewer_cleanup
Yesterday
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
Yesterday
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
Yesterday
Merge from hackweek_meshlod_qol
Yesterday
Server compile fixes
2 Days Ago
Merge from main
2 Days Ago
merge from tropicalprefabs_warning_fix
2 Days Ago
Merge from boat_aim_sway
2 Days Ago
Settings changes
2 Days Ago
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
2 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
2 Days Ago
merge from safezonewarning_fix
2 Days Ago
Compile fix
2 Days Ago
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
2 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
2 Days Ago
Restored warning popup when disconnecting or quitting from a safe zone Updated the popup to match the new UI
2 Days Ago
Merge from main
2 Days Ago
Merge from kapok_branch_col_optim
2 Days Ago
Possibly fix Linux build error
2 Days Ago
Apply GetPoseParameter range fix for its one internal usage In the player anim state. Probably does nothing, but at least its not setting the clientside poseparameters move_x/y to invalid values briefly Fixed crashes with Alyx and Jalopy being removed * Also makes Alyx cancel try to enter the vehicle if it is removed while she is running to it Re-include SteamP2P on Linux dedicated servers Fixed Gravity Gun storing buoyancy as a bool Try some more potential crash fixes * Based on just a single dump TTT: Fix SimpleImage PaintOver handling Fix a crash when trying to load weird VTX files Allow Spawnicon Editor to be resized https://files.facepunch.com/rubat/2026/February16-2345-RevolvingLouse.mp4 * Also merged Pull Request for case insensitive search and arrow key animation switching
2 Days Ago
Fixed some potential crashes with navmeshes Fixed some potential crash issues chat.AddText handles numbers Fix a crash in CVoiceGameMgr::ClientConnected due to binary module usage Fixed normal headcrabs not spawning from their cannisters Ship a fixed hunter_flechette.mdl * Uses the idle animation by default now instead of the impact animation, so they actually fly straight now, not at an angle Update AR2, Flechette Gun and SLAM spawn icons * AR2 icon now points the same way as other guns, SLAM icon now has the same warmer colors as all the other icons, Flechette Gun icon no longer uses the angled model in the preview Fix Flechette Gun being able to shoot through thin walls Fix file list concommand autocomplete searching mounted content It's only used for stuff like saves and demos, no need to search in mounted games like HL2 Fix sounds played via env_microphone having no subtitles Apply TF2 SDK fix for CUtlFilenameSymbolTable * Should help fix loading packed files on Linux on certain maps with embedded files Fix thirdperson initial angle snap (From TF2 SDK) Put mksheet into "Tools" group (VPC) Clamp bot player count in the server browser * Also apply the clamping to serverlist.Query Merge Pull Requests * TTT weapon visual fixes for singleplayer * Use IsPlayer instead of GetClass() == "player" in base gamemode Remove the entire GameStats(Uploader) system Its never used by anything, just wastes resources Also references to xboxsystem and matchmaking systems that were still compiled in Fix leaks with CProceduralTexturePanel * This fixes color picker preview in particle editor breaking after a few uses Move CUtlVector::GrowVector error to memory grow functions Fixed single character folders not working for textures on Linux * This should fix missing textures on surf_quickie.bsp on Linux. Possibly other maps as well. Minor cleanups
2 Days Ago
merge from gametips_fix
2 Days Ago
Fixed any toast showing up cancelling the game tip think coroutine forever
2 Days Ago
texturing progress - apartment complex
2 Days Ago
Removed old text.SetAllDirty() in GameTip::Update, was murdering performance when a toast was visible
2 Days Ago
Fixed game tips never showing up, their canvas was not enabled when popping from Think()
2 Days Ago
Add protection for mounted cannon users (50% to all for now)
2 Days Ago
regenerate testlist
2 Days Ago
merge from hackweek_more_tests
2 Days Ago
merge from oldmenu_purge
2 Days Ago
Removed mainmenu show in Client.Connection::CancelLoading, causing NREs