usermattisaaccancel

2,015 Commits over 3,439 Days - 0.02cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
toggled generate mipmaps on molotov icon
1 Year Ago
re-rendered molotov icon without flames
1 Year Ago
tweaked trophy nameplate texture again, rendered icon
1 Year Ago
trophy texture changes, added writing squiggles to nameplate
1 Year Ago
trophy gibs
1 Year Ago
new trophy model and textures
1 Year Ago
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
1 Year Ago
removed middle line dirt smear from molotov cocktail
1 Year Ago
wooden signs colour tweaks to make them look more like the older wood colour
1 Year Ago
molotov liquid shader back for Bill to test
1 Year Ago
renamed flashbang to correct view and world naming system, recaled 2.5x, tweaked glass material, added powder inside on view, lods 0 and 1, tweaked normals
1 Year Ago
reduced texture sizes on poweder
1 Year Ago
tweaked flashbang glass transparency and metalness, added power mesh with tiling material for viewmodel and lod0, will add something to the opaque material
1 Year Ago
fixed flashbang vw materials, still very much wip
1 Year Ago
merge from thrown_weapons
1 Year Ago
tidy up
1 Year Ago
updated materials
1 Year Ago
removed refract material on molotov - also doesn't work in viewmodel. added Flashbang, working on glass materials
1 Year Ago
changed molotov cocktail to no longer use the liquid material as it wasn't working with motion blur, and have set up a refraction material to replace it. UV and mesh tweaks, and rebaked out normal map to fix a reflection pixelation bug, removed backfaces mesh
1 Year Ago
updated wooden signs model, textures, lods, gibs, icon, prefab
1 Year Ago
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1 Year Ago
reduced npc fish to 1 material each, added new *fish_swim model so that the line-caught fish still look correct with 2 materials
1 Year Ago
changed fish to include swim shader and removed rigged/bone anim fish
1 Year Ago
resized mannequin textures from 4k to 2k
1 Year Ago
re-exported mannequin with max 4 bones per vert, moved to citizen folder, recompiled
1 Year Ago
wip mannequin model wip mannequin model Merge branch 'master' of sbox
1 Year Ago
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2 Years Ago
missing albedo
2 Years Ago
changed up dogtags to use paintable mask to be tintable to any colour, removed old red and blue albedos, added plain variation (but kept metal rough the same so it really does look plain)
2 Years Ago
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