137,774 Commits over 4,324 Days - 1.33cph!

3 Days Ago
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX
3 Days Ago
Merge from main
3 Days Ago
Merge from demo_improvements_feb_2026
3 Days Ago
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3 Days Ago
merge from wantedposters_canvas_fix
3 Days Ago
merge from prefab_preprocess_fix
3 Days Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
3 Days Ago
merge nre_fix back to main
3 Days Ago
Merge: from main
3 Days Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
3 Days Ago
Merge from main
3 Days Ago
door closer hackweek files
3 Days Ago
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3 Days Ago
Added layer to the scene for props testing
3 Days Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
3 Days Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
3 Days Ago
Fix airdrops not becoming lootable when landing on playerboats
3 Days Ago
Some new nodes and optims wip
3 Days Ago
Fixed UIDeepSeaPortalMarker NRE
3 Days Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
3 Days Ago
merge from main
3 Days Ago
Added deployed sfx when placing a windturbine
3 Days Ago
Fixed drone deploy guide to face the correct way when clear to place.
Rin
3 Days Ago
Merge from QA_Island_V2
Rin
3 Days Ago
Attempt to fix startup NRE
3 Days Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
3 Days Ago
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3 Days Ago
Cherrypick from range 142973 -> 143247
3 Days Ago
Cherrypick 142957
3 Days Ago
Cherrypick 142943
3 Days Ago
Cherrypick 142938
Rin
3 Days Ago
Merge from LNY26
Rin
3 Days Ago
Fixed Horse Mask world model outlines
3 Days Ago
Scene fix.
3 Days Ago
3 Days Ago
Various stuff. Splat backup.
4 Days Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
4 Days Ago
Some optims on CollectInventory, needs more work later
4 Days Ago
Improved copy paste behaviour Cleanup
4 Days Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
5 Days Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
5 Days Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
5 Days Ago
Try to fix MacOS build error
5 Days Ago
Delete networked m_iPlayerSoundType and related stuff * Removed a bunch of HL2MP_Player methods that were unused or overwritten Delete unused networked value m_szLastPlaceName Deletes CBasePlayer::GetLastKnownPlaceName Remove unused CBasePlayer.m_fOnTarget networked property Removes CBasePlayer.ResetAutoaim, GetAutoaimScore, AutoaimDeflection, IsOnTarget Removes CBaseCombatWeapon::GetSpriteAutoaim, GetSpriteZoomedAutoaim Removes unused autoaim_max_deflect convar Delete CBasePlayer.m_szAnimExtension (unused) Deletes C_BasePlayer::SetAnimation, m_flPhysics, m_szAnimExtension, SetAnimationExtension Deletes hud_autoaim.cpp Deletes CBasePlayer.m_szAnimExtension, SetAnimation, SetAnimationExtension, SetWeaponAnimType, m_szAnimExtension Deletes CBaseCombatWeapon::GetAnimPrefix, last argument of CBaseCombatWeapon::DefaultDeploy More cleanups * Removed ent_autoaim concommand * View model vgui screens stuff * Remove CBaseCombatWeapon::GetBulletType, CBaseCombatWeapon::GetControlPanelInfo, CBaseCombatWeapon::GetControlPanelClassName, GetMaxAutoAimDeflection, WeaponAutoAimScale, ShouldShowControlPanels, IsInBadPosition, RepositionWeapon * Remvoed CBaseViewModel.SpawnControlPanels, DestroyControlPanels, SetControlPanelsActive, ShowControlPanells, m_sAnimationPrefix, m_hScreens Remove some unused NPC networking stuff Removes CAI_BaseNPC.StartPingEffect, m_flTimePingEffect, m_iSpeedModSpeed, m_iSpeedModRadius, m_bSpeedModActive ActivateSpeedModifier, DisableSpeedModifier, SetSpeedModRadius, SetSpeedModSpeed hammer inputs are removed. They never worked because the some client code for it is never compiled in any Source game.
5 Days Ago
Fix sorting order of base building blocks
5 Days Ago
Fix window blueprint skin assignment
5 Days Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
5 Days Ago
Add skins to the respective source prefabs