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139,278 Commits over 4,352 Days - 1.33cph!

11 Minutes Ago
part3
11 Minutes Ago
Part2
11 Minutes Ago
Apartment complex b fixes Split the roof into multiple objects
14 Minutes Ago
setting up crossbow bowless vm prefab and anims
58 Minutes Ago
merge from render_pipeline_testing
1 Hour Ago
remove unused uniform
1 Hour Ago
fix vfog density map not using configured shore distance falloff
1 Hour Ago
Merge from viewmodel_early_disable_fix
1 Hour Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
1 Hour Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
1 Hour Ago
Various fixes.
1 Hour Ago
Bunch of more inconsistency fixes.
1 Hour Ago
minimum setup required to run a test with ocean
2 Hours Ago
setting up crossbow bowless viewmodel prefab, rig and anims
2 Hours Ago
Merge from mfm2
2 Hours Ago
Merge from viewmodel_early_disable_fix
2 Hours Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
3 Hours Ago
Updating skinning for nomad hazmat
3 Hours Ago
attempt 2
3 Hours Ago
wip/test merge from main
3 Hours Ago
parts of /nature folder ok
3 Hours Ago
merge from main
3 Hours Ago
Updated FIrewood Holder Stack Prop to fix shading issue
3 Hours Ago
Merge from PlayerRigUpdate2
4 Hours Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
4 Hours Ago
Refactor and additional fix
5 Hours Ago
merge from droppeditem_improvements (compile fix)
5 Hours Ago
merge from droppeditem_improvements (compile fix)
5 Hours Ago
Don't open or process light radial menu if map is open
5 Hours Ago
compile fixes
5 Hours Ago
effects folder ok
5 Hours Ago
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5 Hours Ago
building folder ok
5 Hours Ago
props folder ok
6 Hours Ago
merge main -> rust_relay_server
6 Hours Ago
merged main -> rust_relay_server
6 Hours Ago
L shaped sofa collision
6 Hours Ago
merge from droppeditem_improvements
6 Hours Ago
merge main -> rust_relay_server
6 Hours Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
6 Hours Ago
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Today
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Today
L shaped sofa and rugs textures and lods
Merge from main
Today
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
Merge from chainsaw_hotspot_gathering
Fix null exception when throwing things at trees/ore nodes
Today
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
Merge from main
Today
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab