reporust_rebootcancel

132,574 Commits over 4,262 Days - 1.30cph!

1 Hour Ago
main -> autoturret_improvements
1 Hour Ago
Revert 140177 - needs more investigation
1 Hour Ago
Remove unused field
1 Hour Ago
boat_ai_boxing_fix -> main
1 Hour Ago
BoatAIInstruction uses nullables to get around the 1 allocation per queue add (thanks Daniel!)
2 Hours Ago
main -> boat_ai_boxing_fix
2 Hours Ago
notification_custom_link_support -> main
2 Hours Ago
Allow external/internal arguments to be passed
2 Hours Ago
Merge from naval_update
2 Hours Ago
Fixed tutorial islands getting the wrong ID when loading a save
2 Hours Ago
First pass of test runner editor window, still wip
3 Hours Ago
Can now create notifications with custom links
3 Hours Ago
Fix player collider not being the right size when waking up for a frame, caused incorrect triggers to be picked up by ForceUpdateTriggers This resulted in the player being affected by the TriggerPlayerForce attached to boat blocks when waking up, which happens when entering/exiting the deep sea
3 Hours Ago
Merge from boat_water_fx_optim
4 Hours Ago
Even more fx optimisations, move the blocks into a work queue and support breaking out mid processing if we take too long to avoid queue overruns Also added early returns for disabling fx (so fully occluded blocks are now effectively free) and bypassed the Angle calculation if a block is fully occluded
4 Hours Ago
scrap box - initial prefab setup, item created, placeholder icon created, updated localization, updated manifest, updated icon manifest.
5 Hours Ago
Collisionmeshdata error fix for Candy Cane, Ball, Present
Today
merge from naval_update
Today
Swap to of the anchor colliders to metal where it makes sense Swap bbs interaction colliders to wood instead of concrete
Today
Sail is now actually cloth instead of wood Made colliders a bit more accurate on the top
Today
Update workshop scene "publish submission" info paragraph
Today
Fix a duplicate bone name on the cannon Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before Fix incorrect material
Today
Today
Change helicopter repair blocking from "all wheels grounded" to "engine is off"
Today
Collider fixes for plank and ramp, assign wood material
Today
Bugfix: TriggerParentDelayedExit::SupportsTickSkipping was always evaluating to false - switched it to be off by default, as it was likely off during my earlier testing Tests: none, trivial change
Today
Fixed some duplicate collider names on triangle ladder hatch
Today
Merge: from main
Today
changes on the throw icepick sounds
Today
Merge: from triggerparentdelayedexit_teleport_fix - Bugfix: teleporting from a player boat should no longer cause weird parenting issues Tests: built a boat, teleported away - no weird movement afterwards
Today
Bugfix: don't try to delay unparenting when teleporting away from the boat Tests: built a small boat, spawned a player on it, turned on the engine, teleported away - didn't have the weird extra movement
Today
Medical syringe animation updates
Today
exported edited 3p rocket launcher and world model reload anims. set w model reload anim to speed 1 on it's anim controller
Today
disable the begin/endContextRendering hooks on CommandBufferManager
Today
update existing passes for pipeline changes
Today
sync Rust.RenderPipeline changes
Today
merge from workcart_canvas_fix
Today
Removed the rogue canvas on workcart_aboveground prefab
Today
axe throw audio changes
Today
assigned rpg7 anim events to 3p reload anim
Today
added lr300 space gun anim events to 3p reload/deploy anims
Today
M92 textures polish
Today
merge from blackjackmachine_optims
Today
Reduced blackjack machine canvases culling distance
Today
Added CanvasGroupEx (some helper methods to toggle them in one go)
Today
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
Today
GetWorldVelocity of the boat once instead of for every block
Today
Only check against other hull blocks, not all blocks. Don't run UpdateSplashFx at all on non hull blocks. 1.85ms to 0.65ms in a quick test with 6 simple boats. Stiil seems to function ok.
Today
setup lr300 space animations for player update
Today
added knife throw movement sounds