reporust_rebootcancel

138,625 Commits over 4,352 Days - 1.33cph!

1 Hour Ago
New tooltip prefab for f1 UI Some color fixes in command list
1 Hour Ago
music for new rustige egg
2 Hours Ago
Remove poolable from scientist suit NVGM (matches main)
2 Hours Ago
fix manifest after merge squashed
2 Hours Ago
move in checks for placement, should be even easier to place on sloped surfaces
2 Hours Ago
merge from waterwheel_deployable
3 Hours Ago
Added a scrollbar to the command list Some layout tweaks and fixes
3 Hours Ago
merge from hamster_water_wheel
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
get RRP running on unity 6
3 Hours Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
3 Hours Ago
Fixed item and vehicle list flex scroll gap
3 Hours Ago
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
4 Hours Ago
Merge from main
4 Hours Ago
Checkpoint for Flavien test.
5 Hours Ago
Fix missing HasFlag swaps
5 Hours Ago
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5 Hours Ago
Refactor all fsms, wip
5 Hours Ago
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5 Hours Ago
new mocap for shrug, thumbs up and thumbs down updated
5 Hours Ago
merge from main
5 Hours Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
5 Hours Ago
merge from new_console-ui
5 Hours Ago
Compile fix
5 Hours Ago
merge from render_pipeline_testing
5 Hours Ago
oops
5 Hours Ago
Fixed double select none buttons in the tools tab
5 Hours Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
5 Hours Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
6 Hours Ago
merge from hasflag_replacement
6 Hours Ago
merge from new_console-ui
6 Hours Ago
Fixed loadouts not loading in non debug builds
6 Hours Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
Today
RidableHorse.prefab really wants to be reserialized
Today
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
Today
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
Today
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
Today
rust_relay_server -> main
Today
main -> rust_relay_server merge
Today
offset packetType by lowestUserPacket
Today
Can copy error by clicking on them
Today
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
Today
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
Today
merge from main
Today
merge from render_pipeline_testing
Today
probable fix for flickering fog
Today
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
Today
merge from waterwheel_deployable
Today
Increased the error overlay size, reduced the max amount of entries