121,816 Commits over 4,048 Days - 1.25cph!
Missed Files - Code Analysis Dependencies
Roslyn Compiler setup for SyncVars working (auto property generation)
Not adding to queue etc yet.
Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
Added Advanced and pure crafting teas
Updated mixing table recipe list
Added advanced and pure harvesting teas - in line with older teas
Updated recipe list
manifest
Tweaked jungle ore node spawn rules
Added dedicated berry and hemp populations for the jungle
merge from feedback_server_version
merge from workshopsource_lwbtransparency
Boleadoras - Updated models textures and icon, looks cool now :)
merge from inputfield_rtl_fix
Bag rename UI RTL support
Changed the RustInput base prefab input field for a RTLTMP_InputField
Changed crafting menu input field to use RTLTMP_InputField
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
Added more test floor wallpapers
Added TOD based density attenuation
Optimisation on jungle concrete walkways (LOD3 bake pending)
merge from phraseupdate_improvements
Include Microsoft.CodeAnalysis
Initial Source Generator setup
Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren
With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms)
Tests: used old code inline to validate outputs of new code
Can now cancel the phrase update process
Improved the loading bar info, giving more context
Cleanup
Server browser, sidebar and start of table
merge from selectionhistory_improvements
Can drag and drop entries
fix reversed noise channel order
Right clicking an entry only pings it and doesn’t select it
Give queue back to the pool if its empty (after sending)
merge from selectionhistory_improvements
Selection history window:
- Added a setting to the to enable/disable duplicate entries
- Added a search bar
- Some optims
Fixed bitmask read using too small a bit count
Remove client -> server syncvars
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Optim: PrefabPreProcess - replace GetComponent with TryGetComponent
Those are cheaper since they do less allocations and text formatting. Saves ~35s (but new flow is still slower).
Tests: ran procgen with early out
Update: Merge prefab loading and preprocessing to run concurrently
Surprisingly leads to worse timings than them being separate (120s prev CL vs 144s new). Might be overhead from doing a single prefab per frame
Tests: ran procgen with early out
Update: move prefab processing to WorldSetup
Tests: ran procgen with early out
Update: Prefab<T> gains a convenience (Prefab, T) constructor
Tests: compiles
merge from jungle_dlc/jungle_storage_skin_fix/jungle_barrel_storage_corpse_gibs/
Re applied main changes on wicker and bamboo barrel corpses
CanSeeWallpaperSocket is now using alternative LOS checks
Fixes some issues when trying to pickup and reskin wallpapers