reporust_rebootcancel

131,398 Commits over 4,262 Days - 1.28cph!

7 Minutes Ago
Removed stray MonumentInfo from Ruins_D
8 Minutes Ago
birthday cake - adjusted LODs distance screen percentages, added world outline to wm
11 Minutes Ago
Missing proto file
14 Minutes Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
24 Minutes Ago
Floating city farm barge door now plays chainlink sounds
31 Minutes Ago
38 Minutes Ago
Alternate grill fix
44 Minutes Ago
Add a death screen icon for the new scientist
49 Minutes Ago
Fix ClientOnPlayerDismount NRE
1 Hour Ago
Merge from parent
1 Hour Ago
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1 Hour Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
1 Hour Ago
turned floor.triangle.grill collision convex
1 Hour Ago
Fixed the color mask on the Particles/Additive (HDR) shader as it wasn't writing to the render targets alpha channel
1 Hour Ago
Merge: from invis_phantom - Bugfix: old ServerOcclusion logic could spawn a phantom player on the client for invis players Tests: on a fresh server tried to come into range of invis player - phantom no longer spawns. Validated UsePlayerUpdateJobs 0, 1, 2
2 Hours Ago
Compile fix
2 Hours Ago
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2 Hours Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
2 Hours Ago
dot matrix - example matrix characters updated
2 Hours Ago
Added birthday hat to the store skin viewer
2 Hours Ago
Phrase contexts
3 Hours Ago
added balloon pack icon to sitem
3 Hours Ago
mrege from parent
3 Hours Ago
Swimwear 06 reposed
3 Hours Ago
Bugfix: ServerOcclusion - don't send out initial snapshot if other player is invisible/spectating UsePlayerUpdateJobs 0 & 1 only issue. Fallout from my invis rewrite Tests: on playground, went invis and flew away from spawn. p2 connected then flew to p1 - no more phantom. Repeated 3x. Tested UsePlayerUpdateJobs 0, 1, 2
3 Hours Ago
merge from main
3 Hours Ago
merge from ice_sculptures2, kept source to override previous merge from older changeset
3 Hours Ago
Phrase update
4 Hours Ago
Protobuf, codegen
4 Hours Ago
Renamed Rug Bear Skin to Bear Rug Skin
4 Hours Ago
Swimwear 05 and all variations reposed
4 Hours Ago
Merge from main (will need fixes)
4 Hours Ago
Removed boat ladder from prim and hardcore tech trees, moved naval tree so it fits on the screen
4 Hours Ago
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
4 Hours Ago
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4 Hours Ago
"Your boat is not strong enough" toast only triggers when you try to cross with a boat, crossing with a mini shows the "You need a boat" toast
5 Hours Ago
Swimwear 04 repose
5 Hours Ago
merge from main
5 Hours Ago
Fixed paint texture res on Artist Canvas S
5 Hours Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
5 Hours Ago
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
6 Hours Ago
Fixing Jenkins pipeline flow when pushing a client build with skipped unity build step.
6 Hours Ago
Last minute UV cleanup on canvases
6 Hours Ago
cleaned up leak in TriggerParent.IsClipping
6 Hours Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
Today
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
Today
fixed triangulation not clear enough on space station half wall
Today
Wooden boat door, hidden and uncraftable - needs more thinking of how it's implemented compared to a normal door, future skin
Today
Space LR300 - separated sights from base model in VM and WM