reporust_rebootcancel

128,083 Commits over 4,201 Days - 1.27cph!

45 Minutes Ago
merge from store_fixes
46 Minutes Ago
Fixed Steam DLC prices currency mismatch in the in-game store
1 Hour Ago
Make floating city delivery mission non repeatable
1 Hour Ago
Change phrase drawer colour to be transparent so it's more readable in certain circumstances
1 Hour Ago
- Add deep sea island treasure hunt mission, given from Vagabond in outpost - Setup metal detector sources for deep sea islands, only setup for tropical1 for now. Metal detector sources in the deep sea have their own loot list - Add IsValidSource to IMetalDetectable. Useful for defining spawned sources which can only be detected by players under certain circumstsances - Add 'soft completed' flag to objective statuses as an additional way of handling objective progress - Add ability to hide objective progress in mission objectives todo HUD
3 Hours Ago
Remove leftover debugging logs and restore debug commented out code.
3 Hours Ago
Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base
3 Hours Ago
merge fix_tab_issues
3 Hours Ago
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
3 Hours Ago
Add fail animation hook for fail throwing flares from helis
3 Hours Ago
Pants LODs - Male/Female
4 Hours Ago
flare viewmodel - 1st pass fail anim and animator setup
5 Hours Ago
merge from terrain_potato_disable
5 Hours Ago
building_planner_viewmodel -> main
5 Hours Ago
Added a mask for the dlc tab
5 Hours Ago
PTBoat 50cal turret and loot storage sound changes
5 Hours Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
5 Hours Ago
Fixed owned Steam dlc not being added to the owned items dict
5 Hours Ago
merge from helicopter_flare_balance_pass -> main
5 Hours Ago
codegen + protobufs after merge conflict resolution
6 Hours Ago
merge from main
6 Hours Ago
Manifest
6 Hours Ago
Compile fix, codegen
6 Hours Ago
change flare entity proto enum to dodge naval update conflicts
6 Hours Ago
6 Hours Ago
Adding sitting v4 anims
6 Hours Ago
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6 Hours Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
Today
merge from main
Today
code clean up, fix change for dropping grenades
Tactical Gloves LODs
Today
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Today
Two WIP behaviours that need unifying, beginning to fix unbeaching forces as well as implementing a MaxVelocity modifier in shallow water - both are querying shore vector and water depth information from the same points, we should do this in one place and - need to fix querying water depth as we don't have height info in the deep sea and it breaks it, don't want to do raycasts so we need to blit this in as well really
Today
change position of flare FX, add flare ready/dryfire sounds for mini and scrappie
Today
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Hoodie LODs - Female
Today
Syringe animation updates
Hoodie LODs - Male
Today
Merge: from save_viewer_extras - Save viewer can now filter for mobile(Sync Position) prefabs - It can also aggregate by prefab Tests: opened a save from the playtest
Today
Update(editor): SaveViewer - adjust what we display if we're in aggregate mode or not Shows count in aggregate mode, otherwise shows ID and Parent ID Tests: opened a save from playtest
Today
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
Today
merge from deep_sea
Today
Update(editor): SaveViewer - sort aggregates in descending order by default Tests: viewed a save in aggregate mode
Today
merge from boat_building
Today
Update(editor): SaveViewer - add toggle to aggregate by prefab Tests: inspected aggregated entities from playtest save
Today
Floor frame fixes
Today
Fix scientists rushing when grenade throw fails
Remove the animation on build