reporust_rebootcancel

137,539 Commits over 4,352 Days - 1.32cph!

3 Minutes Ago
More test prefab changes
8 Minutes Ago
Limit watch tower placement to every ~20m
17 Minutes Ago
Fixed broken egg suit
31 Minutes Ago
Adding burst cloth setup for easter bunny suit
37 Minutes Ago
Rustige Egg H - Updated model, reducing number of meshes to 3
47 Minutes Ago
updated secret labs chair 3p idle anim
1 Hour Ago
set crypt building skin to correct use stone
1 Hour Ago
some progress on the damaged wing
1 Hour Ago
Disable fallback rendering by default
1 Hour Ago
corpse prefab pickup correct item prefabs references
1 Hour Ago
Added `hack_test` option to simulate the potential performance gains from rendering multiple separate meshes with a single render node.
1 Hour Ago
Optim: schedule tasks for batches of networkables, instead of individual ones Helps reduce alloc pressure at high counts(2x more than core count), but it's a very rare occasion (when everyone rushes to connect to a fresh server) Tests: unit tests
1 Hour Ago
Update: skip calling UpdateSubscriptions with 0 networkables Tests: none, trivial change
2 Hours Ago
merge from creative_freebuild_fix
2 Hours Ago
apartment door fixes. mip streaming on textures, set srgb to greyscale
3 Hours Ago
Optim: main thread integrates results from subs gathering tasks while waiting for them to complete Tests: unit tests
3 Hours Ago
Optim: allow main thread to steal one of tasks update subscription tasks Makes single-player path alloc free. Tests: unit tests
3 Hours Ago
Merge from item_mod_radial_menu
3 Hours Ago
merge from /indirect_instancing
3 Hours Ago
rebase on main
3 Hours Ago
manifest apartment doors and other prefabs in static folder updated
3 Hours Ago
exported 3p locomotive idle anim and edited right hand grip ik position on locomotive entity
4 Hours Ago
Optim: use persistent added/removed lists instead of pooled ones Tests: ran unit tests
4 Hours Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
4 Hours Ago
Bunch of refactoring, shared menu option add function, rework helper functions. Add toggle on/off translation phrases.
4 Hours Ago
Merge: from sv_occlgroups_fix_reinit - Bugfix for ServerOcclusionGroups NRE for players with custom init flow - Unit tests Tests: ran unit tests
5 Hours Ago
More refactor/cleanup
5 Hours Ago
exported 3p workcart idle anim and updated left hand hold ik position in workcart entity
5 Hours Ago
Move to a partial. Add FromOwner checks
5 Hours Ago
Flags cleanup.
5 Hours Ago
WIP Highlight the path the multi-unlock is going to take as a preview https://files.facepunch.com/cipeaX/2026/March/11_11-44-FormalKestrel.mp4
5 Hours Ago
Add keybind to UI
6 Hours Ago
exported edited 3p machete and combat knife attack anims and set shield script on sunken/combat knife entities
6 Hours Ago
Update Firewood Prop LOD Distances and Prefabs Optimized Firewood Prop LODS
6 Hours Ago
Merge from main
6 Hours Ago
Merge: from serverprofiler_linux_fix - Bugfix for server profiler recoirding empty streams or infinitely recording on Linux Tests: perfsnapshot on Ubuntu
6 Hours Ago
Bugfix: ServerProfiler - fix profiler failing to record due to uninitialized variable - release bins built from fe80de3c Tests: ran perfsnapshot on a server on ubuntu 20.04 in wsl
Today
Merge from vertex_normal_debugger_tool
Today
Merge from main
Today
exported 3p idle anims for the arcade
Today
Merge from indirect_instancing_motion_vectors
Today
Merge from indirect_instancing_shutter_frame_fix
Today
Merge from weather_fix
Today
Merge from midijack_win11_update
Today
Merge from deep_sea_planter_fix
Today
Merge from lantern_deployable_on_rock
Today
Merge from mature_stage_duration
Today
Make charms field private on viewmodel
Today
Increased the mature stage of growable plants to 24 hours (was 14) Affects black, blue, green, red, white, yellow berries Corn, Hemp, potato, pumpkin, wheat Growable flowers were already over 24 hours so they're unaffected
Today
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift