reporust_rebootcancel

129,984 Commits over 4,232 Days - 1.28cph!

1 Hour Ago
Compile fix
1 Hour Ago
merge from cannon_improvements
1 Hour Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
2 Hours Ago
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
2 Hours Ago
scientist_boat_ai -> naval_update
2 Hours Ago
spawn setting change again
2 Hours Ago
Increase LOD0 distance on steering wheel
2 Hours Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
2 Hours Ago
Better scientist boat spawn settings
2 Hours Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
3 Hours Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
3 Hours Ago
scientist_boat_ai -> naval_update
3 Hours Ago
merge from naval_update
3 Hours Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
3 Hours Ago
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
3 Hours Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
3 Hours Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
4 Hours Ago
Merge from steering_wheels_fix
4 Hours Ago
Fix shared names on blackjack machine collision, resolves warning
4 Hours Ago
merge from main/naval_update/modular_boat_sounds
5 Hours Ago
Dont allow ai turrets to move if ai.move is false
5 Hours Ago
sound import setting tweaks
5 Hours Ago
Dont move scientist boats if Ai.Move is false
5 Hours Ago
Change scientist boat spawn edge margin from 300 -> 900
5 Hours Ago
Early exit out our update loop if there are no connections inside a large radius
5 Hours Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
5 Hours Ago
naval_update -> scientist_boat_ai
5 Hours Ago
merge from main/naval-Update
6 Hours Ago
Fixed boats stopping if the player is on the edge of the plank
6 Hours Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
Today
Merge from floating_cities
Today
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
Today
Fix elevators on floating city not working after a server restart
Today
merge from force_scene_deep_sea -> naval_update
Today
Enable `forceDeepSea` in GameSetup in all the tropical scenes
Today
Re-add deepsea.cs convar file because plastic - codegen
Today
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
Today
hooked up event birthday balloons with new prefab
Today
balloon icons and set their health low
Today
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
Today
Bunch of wip dock and edit work
Arctic Hazmat repose/lods
Today
merge from naval_update/deep_sea
Today
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
Today
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
Today
removed boat planner folder (files are now in planner folder)
Today
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
Today
Tropical 4 underwater treatment.
Today
Tropical 3 underwater treatment.
Today
Tropical1 underwater treatment