139,346 Commits over 4,352 Days - 1.33cph!
Fix recycler not unpacking any attachments/ammo if a weapon was inserted while a recycler was already on (already happens when recycler is turned on)
Merge from paint_pool_fix2
Possible pooling fix for MeshPaintableSource showing the wrong texture after being popped from the pool
First pass rebuilding Scientist2 prefab with new player model
Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards
Updated Scientst2.mp5.anim.override with new animations
Merge from travelling_vendor_nre_fix
Null checking local player list in TravellingVendor
Don't apply CPU Affinity more than once in the editor
Was retriving the manifest from the backend (a full web request) and applying it every time the game compiles due to InitializeOnLoadMethod
Added Unity iteration profiler package to project (embedded)
Merge from main
DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete
Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
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rentable shop be interior split
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merge from /main/hackweek_techtree_multi_unlock
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
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combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
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