137,934 Commits over 4,352 Days - 1.32cph!
Merge from armored_ladder_hatch
Created a tool + context menu button on all BaseEntities to print out LOD culling range.
This is useful so I can accurately set network range settings for a bunch of entities.
For some things theres point networking to 256 if i can only be seen up to 100m etc.
If an effect is going to be parented to a scaled bone, reparent the effect to the root object
Fixes Look rotation errors when shooting scaled mesh colliders
imported and assigned sounds for the armored ladder hatch
merge from waterwheel_deployable
crate_underwater_basic 256m -> 128m
natural_beehive 256m -> 512m
grenade_molotov 256m -> 128m
orebonus_generic 256m -> 128m
metal_detector_source 256m -> 128m
treemarking 256m -> 128m
treemarking_nospherecast 256m -> 128m
debris_wall 256m -> 128m
Reduce exposed stash network distance from 258 -> 128 meters
Increase hot air balloon and hot air balloon armour networking distance from 256 -> 512 meters
Reduce network range to 128m on:
IMPORTANT:
- item_drop (leaving buoyant as it) (leaving backpack as is)
DECOR/MISC:
-Heavy Scientist Plushy
-Hazmat Plushy
-Pinata
-Parachute Unpacked
-Headbag
-Fish Trophy
-Wanted Poster
-Confetti Cannon
-Twitch Trophy
moer charm attachment points
Added door controller slots to the outside of the armored hatches
Expanded renderer bounds on the ladder hatch skinned meshes
Fixed pivot on Kiosk E decals
Backpack is always showing on the 7th slot
Open folder button
WIP on fishing changes
- Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry)
- Deepsea fishing has better results, low tier fish removed from the fishing loot pool
(potentially) Fix signage pooling issues.
Fix main menu manager start up error when running with main menu disabled.
Merge from tunnet_netgroup_fix/launch_site_hole_carve
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
Another partial fix for small hunting trophy
partial fix for point/spot light biasing inconsistency with BiRP
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Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
Add toast error for looting in safe zones
Fixed FlexVirtualScroll on disabled gameobjects
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances
We werent using min and max height properly
indirect_instancing.buffer_upload_mode NRE fix
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m16a2 viewmodel prefab scale edit and anims
merged main -> rust_relay_server
pre merge (resolved packet sending issue)
fixed check for is in lake
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
code clean up and refactor for better ocean/river/lake waterflow calculations
lots more charm attachment points
Loadout widgets show belt and wearables items
merge from reapply_136367
merge from new_console-ui