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140,147 Commits over 4,383 Days - 1.33cph!

Just Now
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7 Minutes Ago
Add angle error phrase for when the mortar isn't placed on flatground
8 Minutes Ago
Update mortar icon
8 Minutes Ago
Update icon generator manifest
8 Minutes Ago
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1 Hour Ago
merge from mortar_prototype
1 Hour Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
1 Hour Ago
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
1 Hour Ago
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2 Hours Ago
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3 Hours Ago
Fix inconsistent mortar mounting on terrain
3 Hours Ago
main -> vendingmachine_ui_refresh
3 Hours Ago
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
3 Hours Ago
merge from main
3 Hours Ago
industrial electric furnace - texture wip updates - adjusted materials
5 Hours Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
Today
Implement surplus upgrade.
Today
Industrial Large Furnace - texture updates and added charcoal
Today
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Today
merge from mortar_prototype
Today
Fix compile error
merge from beard_setup
merge from parent
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
Today
This fixture was messed up and missing all mesh LODs
Today
Skinning pass for cocoknight armour
Today
More shadow light cleanup.
Today
merge mortar_prototype to main
Today
super wip bridge entry segment spawning, just testing high level approach and prefab setup
Today
Fix client predicted reloads not stopping on mortars
Today
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
Today
Removed Old Apartment Kitchen Folders
Dye collection syncs between head hair and faciar hair
Today
updated blendtree names
Today
adjusted wooden shutter collision
Today
Added walk footstep events
Today
Fix crash when shooting mortar :facepalm:
Fix compile error
Today
merge from Electric_Furnace_Workshop
Add spotilight and pulsing support
Today
Bone club Inventory sounds and Icepick tap sound changes
Today
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Roof structures LODs, colliders and prefabs
Today
Tweaks for updated light fixtures.
main -> vendingmachine_ui_refresh
deployablesnapping_preview_fix -> main
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Today
testlist
Today
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models