reporust_rebootcancel

119,244 Commits over 4,018 Days - 1.24cph!

Yesterday
Refreshed LODs lighthouse
Yesterday
Put some missing vine kits in scene
Yesterday
Continuing work on piper nigrum vines
Yesterday
merge from softcore_update - 118237 Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
Yesterday
merge from softcore_update/deployable_corpse
Yesterday
Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
Yesterday
merge from softcore_update/tc_antigrief_fix
Yesterday
Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
Yesterday
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
Yesterday
merge from main
Yesterday
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Yesterday
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Yesterday
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
Yesterday
Fixed large wood box prefab conflict
Yesterday
Adding camera animation to boomerang content
Yesterday
Always fully play attack anim. Anim state transition tweaks.
Yesterday
Lighting progress
Yesterday
Merge from snakes
Yesterday
Merge from jungle_update
Yesterday
Merge from wip_gameplay
Yesterday
Increase client aware trigger size
Yesterday
Merge from parent
Yesterday
Merge from jungle_update
Yesterday
merge from store-ui-2025-April
Yesterday
merge from blurryfxfix
Yesterday
merge from main
Yesterday
Don't spawn trees in rivers
Yesterday
Client compile fix
Yesterday
Very rough looking vine extending logic
Yesterday
further underwater progress
Yesterday
Increase max distance of vines by 10m, rework vine swing spawn location
Yesterday
Merge from main
Yesterday
Re-enable wind and fix instanced foliage motion vectors
Yesterday
Hide client side errors if its a generic network exception
Yesterday
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
Yesterday
merge from softcore_update - 118201 Fixed vending machine corpse not repairable in doorways
Yesterday
Merge from parent
Yesterday
merge from softcore_update/deployable_corpse/open_interaction_fix/
Yesterday
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
Yesterday
Merge from stringpool_warning_fix (also includes latest main)
Yesterday
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
Yesterday
Fixed vending machine corpse not repairable in doorways
Yesterday
Reapply spawn point change Add debug.vineswinginghighlight command
Yesterday
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Yesterday
merge from softcore_update/deployable_corpse
Yesterday
merge from softcore_update/containers_auth
Yesterday
Use CanBuild instead of IsBuildingAuthed Optimisation, only one CanBuild server call per check
Yesterday
aztec rifle blockout progress
2 Days Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
2 Days Ago
merge from softcore_update/containers_auth