119,244 Commits over 4,018 Days - 1.24cph!
Refreshed LODs lighthouse
Put some missing vine kits in scene
Continuing work on piper nigrum vines
merge from softcore_update
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118237 Combined bed corpse gib meshes
Fixed bed gibs colliding with corpse
Disabled player collisions on bed, towel and bag corpses
merge from softcore_update/deployable_corpse
Combined bed corpse gib meshes
Fixed bed gibs colliding with corpse
Disabled player collisions on bed, towel and bag corpses
merge from softcore_update/tc_antigrief_fix
Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
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Merge: from parallel_validatemove/stable_playercache
Promoting stable player cache version as main dev direction
Tests: none, no conflicts
Fixed large wood box prefab conflict
Adding camera animation to boomerang content
Always fully play attack anim.
Anim state transition tweaks.
Increase client aware trigger size
merge from store-ui-2025-April
Don't spawn trees in rivers
Very rough looking vine extending logic
further underwater progress
Increase max distance of vines by 10m, rework vine swing spawn location
Re-enable wind and fix instanced foliage motion vectors
Hide client side errors if its a generic network exception
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
merge from softcore_update
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118201 Fixed vending machine corpse not repairable in doorways
merge from softcore_update/deployable_corpse/open_interaction_fix/
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
Merge from stringpool_warning_fix (also includes latest main)
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
Fixed vending machine corpse not repairable in doorways
Reapply spawn point change
Add debug.vineswinginghighlight command
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merge from softcore_update/deployable_corpse
merge from softcore_update/containers_auth
Use CanBuild instead of IsBuildingAuthed
Optimisation, only one CanBuild server call per check
aztec rifle blockout progress
- Fix turrets working with new arrow system
Took a while with multiple rewrites
merge from softcore_update/containers_auth