126,799 Commits over 4,201 Days - 1.26cph!
Now disable their canvas when invisible:
- Reticle
- Player names
- Demo recorder saved
- Vital notices
Removed canvases on farmable animal, sleeping bag name, io entity
merge from fix_workshop_dof -> main
cherry pick: fix workshop DepthOfField inconsistencies
DepthOfField workshop fix
Fix crash when changing mesh quality levels near a ghost ship
Removed canvas on health vital, use a canvas group instead
Casino bugfixes
Interior bounce lights will again be always on
Tweaked padding pool area to make it possible to access and leave the padding pool easier
Static discoball prefab
Progress on the static pool / not fully functional yet
Added bar shopkeeper
Loading screen and developer tools (console) toggle their canvases
Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
RPG7 - updated sling in world model
Now disable their canvas when invisible:
- Net graph
- UI background
- Demo playback UI
- Tutorial help popups
merge from fix_workshop_bodypart_clipping -> main
- Added anims and controller for boat building station
- swapped out static for rigged mesh in .deployed
- deleted blockout mesh
Workshop fix censored player model parts causing clipping
Allow diving tank to be refilled and repair bench
merge from boat_engine_fuel
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
merge from boat_physics_pass
- generally made boats much faster but retained control on acceleration so they don't go crazy
buffed boat propulsion
sails 2000 -> 2500
engine 5000 ->
10000 (4x sails)
merge from fog_drawdistance_fix
fix apparent fog density being affected by draw distance
Fixed IO texts not being set as dynamic
Also toggle the canvas when invisible
added wallpaperbase.sav craggy file to make wallpapering easier
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Merge: from main
Didn't refresh and missed the desired fixes
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increased max acceleration
removed boat<->boat separation forces because they did more harm than good, especially with more than 2 boats in the mix
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Community UI canvases are toggled off when they're empty
height based tropical shore
better control over max acceleration of the playerboats, needs tuning still
merge from twitchdrop_mipmaps_fix
Fixed twitch drop campaign image generating mip maps
fix workshop favourite paths save button sizing issue, lost file from merge
Fixed shockbyte texts not set as dynamic
merge from unpooled spiketrap fix
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merge from junglebarrel_collisionfix
merge from camera_waterlevel_optimize
merge from smallspiketrap_fixes
Match max PlayerBoat velocity with tugboat