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135,177 Commits over 4,324 Days - 1.30cph!

2 Days Ago
Ensure scientist boats dont target players deep underwater
2 Days Ago
ptboat_front_turret_nerf -> main
2 Days Ago
Nerf PT Boat front turret - Allow BaseProjectile turret scaling to be used with MountedWeapons for AI - Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
2 Days Ago
mounted_weapon_seat_errorspam_fix -> main
2 Days Ago
mounted_weapon_seat_errorspam_fix -> main
2 Days Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
2 Days Ago
Tools tab HUD components toggles
2 Days Ago
merge from main
2 Days Ago
wip comps box textures
2 Days Ago
Placeholder notify for third person reload sound
2 Days Ago
▄▉▍▆▋▉ ▋▌▌▌▊▉█▊
2 Days Ago
Molotov refresh
2 Days Ago
merge from fix_texture_streaming_naval
2 Days Ago
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).
2 Days Ago
Charcoal Box - texture and gibs update
2 Days Ago
Added horse mask to the skin viewer
2 Days Ago
merge from LNY26/skinviewer
2 Days Ago
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error
2 Days Ago
merge from LNY26/skinviewer
2 Days Ago
Skin viewer scripts folder cleanup
2 Days Ago
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
2 Days Ago
silly horse mask world model prefab setup
2 Days Ago
Added silly horse mask to the skinviewer
2 Days Ago
merge from main
2 Days Ago
Enable streaming on recent updates new content textures
2 Days Ago
Enable streaming on more DLC textures
2 Days Ago
Enable streaming on a bunch of naval textures
2 Days Ago
z data error fix attempt 2: electric boogaloo
2 Days Ago
Enable streaming on a bunch of recent DLCs
2 Days Ago
meta file
2 Days Ago
Exported broken spec again
2 Days Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
2 Days Ago
HorseMask updated Materials
2 Days Ago
HorseMask updated .mat
2 Days Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
2 Days Ago
Charcoal Box - lods and gibs
2 Days Ago
Z data error fix attempt
2 Days Ago
Added worldmodel for the silly horse mask
2 Days Ago
Ornate horse mask texture size pass, set material to opaque
2 Days Ago
deleted old placeholder LNY horse armour models
2 Days Ago
Ornate horse mask material fix
2 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
2 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
2 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
2 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
2 Days Ago
merge from shader_memory_fix
2 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
2 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
2 Days Ago
Silly horse texture size pass
2 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist