reporust_rebootcancel

136,938 Commits over 4,352 Days - 1.31cph!

2 Days Ago
Altimeter works
2 Days Ago
Fixes for how paintball gun behaves with turrets: - Damage is now increased when a paintball gun in a turret shoots someone wearing paintball overalls, same way when shot by another player wearing overalls - Last applied paintball colour is now retained when placing the paintball gun in a turret Misc changes: - Removed paintball damage scaling in code for hitting different entity types, instead use the protection property assets - HeldEntity cached item is now usable on both client/server - Add sourceWeapon to projectiles, so the client can retrieve the source weapon entity from locally instigated projectiles - HitInfo is now Disposable, same pattern as PooledList - Remove various unnecessary HitInfo allocations
2 Days Ago
Add a placeholder altimeter prefab. Add placeholder prefab to HAB.
2 Days Ago
Added two console commands clearcontainer and clearcontainer_radius.
2 Days Ago
merge from main
2 Days Ago
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
2 Days Ago
Fix naval scientist laser sight not being on during the day
2 Days Ago
Clean up
2 Days Ago
delay_browser_changes -> main
2 Days Ago
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.
2 Days Ago
NRE fix and move GetPriv to OnDeployed from ServerInit
2 Days Ago
Fix FSMTransitionBase.get_Senses NRE
2 Days Ago
Revert region changes until next month - bring back ping for now
2 Days Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
2 Days Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
2 Days Ago
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2 Days Ago
Can now override store page elements as well
2 Days Ago
Added skin test material
2 Days Ago
Cannon animation updates to include fuse movement in the reloaded clip
2 Days Ago
exported updated motorboat sit anims
2 Days Ago
Scene2prefab
2 Days Ago
Scene2prefab
2 Days Ago
Scene2prefab
2 Days Ago
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2 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
2 Days Ago
Added some test hair cards/materials for debugging
2 Days Ago
merge from boxes_dlc
2 Days Ago
stone box - matrix lod tweak, prefab updated
2 Days Ago
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2 Days Ago
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2 Days Ago
exported updated 3p ejector seat idle anim
2 Days Ago
Merge from shipping container optimizations
2 Days Ago
Committed missing collider mesh for deep sea signal computer
2 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
2 Days Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
2 Days Ago
merge from deepsea_fixes
2 Days Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
2 Days Ago
merge from main
2 Days Ago
rentable shop neon signs blockout + atlas planning (temp materials)
2 Days Ago
beach chair 3p idle anim exported
2 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
2 Days Ago
Terrain cell mesh colliders with separate cellsize from rendering
2 Days Ago
merge from main
2 Days Ago
adjusted LODs
2 Days Ago
edited minicopter 3p anims
2 Days Ago
merge from wire_shader_pixel_scaling
2 Days Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
2 Days Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
2 Days Ago
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3 Days Ago
Fix PartialMobileStaticGrid NRE on startup