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131,918 Commits over 4,262 Days - 1.29cph!

Today
split censoring XYZ segment counts and convarred, defaulting to (4,5,4)
Today
Fixed steam inventory modal unable to send coroutines during their init
Fix issue causing low ammo indicator to be always on
Today
Only scroll when the item is not 100% visible Some safety checks
Today
merge from indirect_instancing (for real this time)
Today
merge from indirect_instancing
Today
local-region OBB pointcloud fitting
Today
Some bug fixes, reset scroll pos after closing the skin modal NRE fixes
Today
Update: differentiate SpawnPosOverride and Density errors Noticed a bug that can cause random prefab picking starvation (we don't return prefabs if instantiating a prefab fails), will fix in a separate CL to confirm via debug maps Tests: ran dump_map junkpiles 1000 on 4.5k procgen
Today
slight cleanup, disabling blur for now
Today
Adding extra unitybuild args that were missing on OSX builds
Today
Update: refactor SpawnPopulationBase to work with ISpawnHandler - got rid of SimulateSubFill, consolidated logic - changed dump_map default simulation count to 100 (to avoid iteration explosion) - added more fail reasons This both reduces code duplication and makes sure we run exactly the same SubFill logic when simulating to generate debug maps Tests: ran it on 4.5k procgen with dump_map junkpiles 1000 - found why they don't spawn
Today
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
Today
* Moved fallback bounds transformation to a job * Removed old fallback culling code
Today
Layout tweaks
Today
Moved gallery images to CoverImage Fixed scroll view paddings for items with more than 5 images Clicking a gallery button scrolls to center the clicked element
Today
Cleanup: Remove old MotionList code
Today
* Fixed objects in fallback renderer not updating correctly when in motion. * Added profiler markers for draw call submission of instanced and fallback renderers. * Fixed streaming_use_mesh_uv_distribution_metrics not actually doing anything.
Today
support for movement sounds on pt boat turrets
Today
Fixed weekly items modal not showing "This item can't be broken down" Cleanup
Parachute backpack/canopy/gibs reposed
Today
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Today
merge from main
Today
merge from console_autocompletion_contains
Today
Changed the console autocompletion from StartsWith to Contains
Today
Steam inventory modals fixes following the gallery changes
Yesterday
Remove SimpleFloatingEntity and associated prefabs, they were never used
Yesterday
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Yesterday
Ghost sheet and Dracula outfit repose
Yesterday
Fixed pool leak in BuildingBlock::DrawHighlight
Yesterday
Bugfix: fix spawn ticks counting non-max pop as a fail, instead of requested spawn count Tests: none, trivial change
Yesterday
Update: add ability to dump pngs of simulated spawning of a population Tests: used locally
Yesterday
merge from birthday2025 -> main
Yesterday
merge from fix_balloon_error_log -> birthday2025(main)
Yesterday
merge from fix_balloon_lock -> birthday2025(main)
Yesterday
First pass of gallery view for limited items with more than one image
Yesterday
updated manifest
Yesterday
network_profiler -> main
Yesterday
Compile fix (random include statement)
Yesterday
network_profiler -> main
Yesterday
Fixed inaccurate log
Yesterday
- Unity editor check and compile fixes on CLIENT/SERVER
Yesterday
merge from fix_texture_compression_npot -> main
Yesterday
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
Yesterday
Cherrypick 139365 "Space LR skin viewer polish"
Yesterday
merge from spacestation_storepages
Yesterday
merge from spacestation_storepages
Yesterday
Update: spawn.report now also reports failed tick and how much were spawned recently on average when failing Can use this as a further estimate which population is costing us when trying to spawn full pop Tests: used in editor
Yesterday
Cherrypick 139361 "Added Space LR store video"