reporust_rebootcancel

135,418 Commits over 4,474 Days - 1.26cph!

wooden pants mesh update texture import settings world model rename
Today
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
Today
Fixed static furnitures being invisible when reconnecting inside your flat
Today
Warmup item/wearables icons on startup to avoid FPS dips
Today
Update: add ability to step through higher levels of mip chain to reconfirm visibility - controlled via culling.extralodsteps, default to 0 (same as before) Out HiZ downsampling filter erodes depth at edges of objects, so if objects picks a low mip, there's a good chance it won't see any occluding depth Tests: ran around apartments monument in editor with 0, 2 and 7. at 2 saved only 0.25% percent of drawcalls, but 7 can save up to 10% (will profile standalone later)
Today
merge from main
Check socket base instead
Only send snapping mode information provided we have a snappable object
Wood Jacket/Pants/Helmet texture updates Wood Jacket model update/world model
Revert snapping back to 146206 Send snapping mode from the client with the building info
Today
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
3p pool cue sticks to hand bone
Today
Fixed audio distance for industrial single/double door
Today
Fix foliage impostors again
Today
Update: draw picked hiz lod for occludees in occlusion debug Tests: used debug visualization in editor
Today
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merge from main
Today
Added audio triggers for equip/unequip weapon charms
Today
Adding on the spot turn step animations
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
Today
merge from apartment_complex_monument/terminal_shops
Today
merge from main
Today
merge from darts_game -> game_room_dlc
Today
enable leg animator for continous turns
Today
Fix big alloc during nav save/load
Today
Merge from main
Today
manifest
Today
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
Today
Fix foliage impostors on RRP
Today
merge from apartment_complex_monument
Today
merge from demo_compat_convar_default
Today
merge from raid_window_map_widget_fix
Today
merge from softcore_bed_corpse_respawn
Today
Wearables/held items should never have shadow casters triangles but make the distinction in the triangle count display text if that is ever the case
Today
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
Today
Unoccupied occupied shop texts
Today
monument blocker - trolley - materials
Today
Reduce allocations in navmesh save/load
Today
monument blocker - trolley -- fixed material issue & added vertexpaint for rust on fence material
Today
merge from terrain_ignore_fixes
Today
apartments complex s2p
Today
Points for running excavator go to the clan who last accessed the diesel fuel storage (before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
Today
over-fitting basement terrain ignore volumes
Today
Only validate on load, no need to validate repeatedly
Today
Fix bear and chicken not working on tutorial island
Today
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
Today
Add score event for using a red keycard (5 points)
Today
Add score event for destroying the patrol helicopter (50 points)
Today
Clan points balance pass - Removed scores for killing players in other clan, destroying tool cupboards - Removed score penalties for for being killed by player in another clan, killing unarmed players - Destroying bradley 10 -> 50 - Looting a hackable crate 5 -> 10 - Running excavator 10 -> 3 (its per diesel fuel consumed) - Looting an elite crate 10 -> 5
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