reporust_rebootcancel

139,336 Commits over 4,383 Days - 1.32cph!

Yesterday
merge from adminui_copy_fix
Yesterday
merge from loadoutUI_refresh_fix
Yesterday
merge from waterwheel_deployable
Yesterday
merge from skinviewer_chickencostume_bc_fix
Yesterday
merge from sessionmodal_fixes
Yesterday
merge from vclouds_refl_error_fix
Yesterday
merge from storehero_text_fix
Yesterday
update from main
Yesterday
update from main
Yesterday
Remove fuse lighting from mortar. Add instantly firing on reload. Fix firing point not being attached to the mortar. Implement distance text Implement velocity calc for mortar firing. Remove aim direction resetting on reload (old inherited behaviour) (Mortar seems functional, needs randomness and recoil.)
Yesterday
Make some progress getting Rust/Standard to work with BatchRendererGroup
2 Days Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
2 Days Ago
FlexVirtualScroll:GetItem NRE fix attempt
2 Days Ago
Added salvaged axe
2 Days Ago
merge
2 Days Ago
Fixed title text not showing if the url is empty (igno Url can now redirect to any store subtab
2 Days Ago
Fixed store hero title text not showing
2 Days Ago
Added and set up conditional meshes for wooden armor jacket and pants male and female
2 Days Ago
Bitumen roof texture set rework and masks
2 Days Ago
Renamed bitument roof textures for consistency
2 Days Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
2 Days Ago
fix addfriend auth failure when TC/Privelege is not visible
2 Days Ago
Fixed chicken costume skin viewer burst cloth
2 Days Ago
Update: ServerProfiler.Init now resets managed internal state - also added handle cleanup to ScopeRecorder and SlowScopeRecorder dispose, in case double-dispose gets called This reduces test boilerplate slightly (as scope recorders have a timeout) Tests: ran unit tests - they pass. still chasing native storage corruption
2 Days Ago
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2 Days Ago
exported latest crossbow bowless viewmodel  anims
2 Days Ago
Bowless Crossbow - updated worldmodel LODs to match the base crossbow
2 Days Ago
Added machete sounds and butcher knife inventory sounds
2 Days Ago
creating crossbow bowless viewmodel  anims
2 Days Ago
added workbench tier 1/2 reinforced upgrades textures/materials + LODs (gibs still need to be made)
2 Days Ago
DDraw.Arrow passes distanceFade and zTest params to the Line() call correctly (was just repsected by the arrow head)
2 Days Ago
basis for bridge generation, just finding bridge segments on road paths and breaking down into entry/middle/exit sections
2 Days Ago
Bugfix: when exporting a snapshot from recorder scopes skip fast-forward logic to 0 callstack depth Tests: recorded coroutine, was able to see all 3 log calls (before yield, after 1st yield and before yield break). But something's corrupting memory for subsequent perfsnapshots
2 Days Ago
Added support for interleaved cached shadow rendering and added a new set of convars for controlling shadow caching settings
2 Days Ago
merge from playerrigupdate2
2 Days Ago
Merge: from serverprofiler_recordscope_pause Need it for experiments with profiling coroutines
2 Days Ago
Hook up mortar to overlay, setup pitch/yaw rotation on mortar, fix not being able to get close to the mortar because of old colliders, fix pitch clamp to match mortar angles 0-45. Start cleaning up and removing a lot of objects from the old prefab.
2 Days Ago
Add a generic overlay to use with mortar's distance text - basically just binocular overlay without the scope.
2 Days Ago
shorten io info text for scaling issues
2 Days Ago
Visibility on heavyplate jacket and pants
2 Days Ago
merge from waterwheel_headbob
2 Days Ago
fix error rendering reflection probe when vclouds were disabled
2 Days Ago
Reposed heavyplate jacket, gauntlets and pants, added tshirt and trousers
2 Days Ago
made ProceduralMapRoadSimple usabel
2 Days Ago
storing "point types" in PathInterpolator to let per-usecase definitions of types along path points - initially only having circular road ring define some path types for BridgeExitEntry and BridgeSegment to have it sit above water instead of bringing terrain up to it
2 Days Ago
kiosk shop sign lods and view distances/resolution for painting
2 Days Ago
Bugfix: prevent taking perfsnapshots if a recorder scope is currently active and vice versa - also fix recorder triggering NREs because it tries to run perfsnapshot code Tests: ran profiler scope spanning multiple frames. Checked output, it's not making sense, investigating deeper
2 Days Ago
Added support for variable frame rate shadows based on distance from the light to the camera
2 Days Ago
Merge: from main
2 Days Ago
Fixed offset on male socket of floor frame grill