reporust_rebootcancel

138,597 Commits over 4,352 Days - 1.33cph!

4 Hours Ago
Bring back the ❌ when hitting 🎯 trees 🌳 with chainsaws 🔗🪚. It now attempts to respawn close to the last hit point rather than jumping around the tree if hitting with a chainsaw. Is still always automatically hit regardless Fix item redirects of the chainsaw not also bypassing the hotspot minigame The ❌ decal no longer interacts with the wood hit particle effect when being hit
4 Hours Ago
Fix one of the logs not being prefixed correctly
4 Hours Ago
merge from new_console-ui
4 Hours Ago
Changed the strange 'Manifest Assets Loaded' log breaking TMP
4 Hours Ago
Fix RebuildTilesInBounds not working on independant navmeshes
5 Hours Ago
User submitted commands are green + some other stuff I didnt save
5 Hours Ago
Postfix all navspace Vector3 variables with "NS" and worldspace with "WS", ideally they'd have different types to prevent user error but that's a first step while we still support the unity navmesh
5 Hours Ago
Comment out some old left over editor ddraw
5 Hours Ago
apartment complex initial roof layout and some set dressing monument S2P
5 Hours Ago
Pressing tab auto accept the first auto completion entry
5 Hours Ago
User submitted commands can't share the same bucket as regular logs (they have different colors)
5 Hours Ago
Console auto complete buttons: - Description has its own color - Tweaked the command name and input bar colors - Removed the space in between realm and command name - Auto complete entries are as wide as the input bar - Rows are a tad smaller, it can fit 6 now
5 Hours Ago
latest m16a2 viewmodel anims exported
5 Hours Ago
Merge: from fix_invoke_flood - Optim: prevent repeating invokes flooding work after stalls Tests: observed animals moving normally
5 Hours Ago
Optim: change scheduled time for repeating invokes Previously, we would schedule repeating invokes from current time, meaning overtime they would drift towards one frame, causing work spikes. Now we maintain interval in respect to original time, which should preserve original scattering Tests: ran around with a lit torch on procgen, some wildlife moving
5 Hours Ago
When updatePosition is true, the nav agent will convert from nav space to world space before applying the position
5 Hours Ago
More work on Kiosk A and decals
5 Hours Ago
Fix potential issue if we spawned an npc on a moving navmesh after it started moving
5 Hours Ago
merge rust_relay_server -> main
5 Hours Ago
reduced packet spam, send stringPool as dict
5 Hours Ago
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5 Hours Ago
Console entries are colored via the text instead of rich text Add an '>" to user submitted commands Default log color is brighter User submitted commands color matches the input field text color Error logs have a coloured background
5 Hours Ago
Updated silly horse mask Reverted prefabs to older versions and rebound bone array
6 Hours Ago
v4 pie animation set up
6 Hours Ago
Shush animation update and audiio fix
6 Hours Ago
Console auto complete is now anchored to the input field, fixes issues when changing game view size
Today
console.clear and console.copy work with the new console
Today
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
Today
Console localization bits, fixed slight scrollbar layout issues
Today
More localization
Today
Made system info row copyable as well
Today
Made all data row clickable, copies the content to the clipboard
Today
Admin UI localization pass + some minor layout fixes
Today
Fix NREs in terrain commands
Today
Initial shadow map caching setup
Today
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
Today
Show player health as int in the admin tab
Today
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
Today
Added something for when you dont have any loadouts or copy paste files
Today
merged main -> rust_relay_server
Today
merge from new_console-ui
Today
Fixed quick join text flex settings
Today
Auto init the server tab for admins so you can't see the placeholder data
Today
Merge from improved_network_groups
Today
Merge from main
new_console-ui -> main
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
new_console-ui -> main
Use cached command for command list buttons. Fixes highlighted text not working