reporust_rebootcancel

136,575 Commits over 4,324 Days - 1.32cph!

Today
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
Today
Bone knife audio rework and implementation
Today
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
Today
Clean: remove hacky testing code Tests: none, trivial change
Today
Merge: from main
Today
Optim: GamePhysics.Trace - replace sort with a serial scan - added unit tests and perf tests In existing perf tests scene complexity is not enough, but expecting to be a minor improvement in real world. Tests: unit tests
Today
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
Today
merge from collider_cleanup_feb_26
Today
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Today
merge from collider_cleanup_feb_26
Today
Small pass over deployables recently converted to convex colliders Slightly more accurate, fix some missing materials Touched large battery, reactive target, water barrel, water purifier
Today
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
Today
Made TriggerBoatMagnet a partial to fix codegen errors.
Today
merge from assetscene_from_clean
Today
delete AssetScene-X scenes before recreating and populating - trying to reduce chance of GUID changes causing corruption
Today
Fix scaled netting collider on the bbs
Today
merge from deepsea_fixes
Today
Better repel checks for deep sea portals
Today
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Kiosk trim paint mask and fixes to base textures
Today
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Today
Merge: from main
Today
Add `server.randomize_seed` cvar to set random seeds on launch.
server_browser_ping_removal -> main
Fallback to sorting via ping if we can't find regions
Today
Fix various collider issues for things placeable on boats, resolve stringpool warning spam, incorrect materials, offset or redundant colliders etc. Things touched are telephone, spotlights, splitter, single weapon racks, confetticannon, volcano fireworks, torch holder Manifest
Make pinging servers a valid part of the startup procedure in bootstrap. Run via a coroutine
Today
Re-initialize stringpool for the deployable tests as part of the setup
Today
Update terminology for debug overlay
Today
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procedural_map_custom_save_support -> main
Add proc map custom to the build settings (lets us load into it)
main -> server_browser_ping_removal
map_creator_lag_fix -> main
Greatly improve editor play mode FPS if map creator window is left open Don't apply any changes if playmode is active Show 'Map Creator is disable whilst the game is running in editor' and disabl the window entirely
Today
merge from main
Today
merge from deepsea_fixes
Today
Fixed CLIENT_DoOpenNotification error again
Today
updated textures
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Today
merge buoyancy_fixes to main
Today
Implement cutoff planes and artificial water info for water volume burst queries, fix water volume queries using the wrong axis(wtf).
Today
updated engine.json description for storage box pack
Today
merge from boxes_dlc
Today
merge from main