reporust_rebootcancel

124,496 Commits over 4,171 Days - 1.24cph!

5 Hours Ago
powerplant puzzle update
5 Hours Ago
Store DLC tab ref fixes
5 Hours Ago
Compressed some ui assets, fixed some refs
5 Hours Ago
Fixed some texture refs not using sprites
5 Hours Ago
Rebase on /main
6 Hours Ago
Fixed soundtrack dlc page still referencing some assets
6 Hours Ago
updated silo puzzle, adding blueprint fragment spawner - will revisit as this puzzle setup is strange s2p
6 Hours Ago
military tunnel advance fragment spawner military tunnel puzzle should now ignore players above ground pausing the reset
6 Hours Ago
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6 Hours Ago
Removed mipmap on more store stuff
6 Hours Ago
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6 Hours Ago
launch site puzzle advanced fragment spawn added advanced blueprint fragment pickup entity s2p
Today
Flags can now be raised and lowered. Initial animation controller, states, transitions, params.
Today
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Today
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
Today
harbor_2 puzzle update
Today
harbor_1 puzzle update
Today
Added mountable versions of seats and replaced static ones in floating city (WIP)
hurt_overlay_nvg_fix -> main
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
Today
airfield fragment puzzle spawn setup
Today
Hack: skip explicitly loading ui/store.bundle at boot Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else. Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
Today
merge from main
Today
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
Today
airfield puzzle update
Today
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test_generator_more_snapping_fixes -> main
Fix weird collider on test generator Fix weird deploy volumes on test generator
Today
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Today
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot
Today
Set sprite packing mode to enabled again, ffs
more_video_optims -> main
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
Today
floating city 2 layout polish, better connection to casino barge
Today
updated arctic base puzzle respawn for fragments s2p
Today
sphere tank s2p
Only load in the shockbyte modal when we need it, not at initialisation
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
Today
Update sail prefab with rig
Today
Anchor timed action Codegen
Today
Merge from naval_update/sails
Today
Sphere tank and radtown now have a basic green card puzzle
Today
merge from hackweek_crosshair_customization
Today
merge from main
Today
Fix crosshair being visible in main menu
Today
exported large sail animations
Today
Sort steering wheel menu priorities
Today
Trying another approach to compare with atlases: disable mipmaps on all store ui media
Today
Water bucket and jerry can entity, hold type and anim update
Today
merge from burst_1_8_25