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139,311 Commits over 4,383 Days - 1.32cph!

2 Days Ago
Merge from main
2 Days Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
2 Days Ago
Beancan override fixes
2 Days Ago
Fix terrain quality remapping
3 Days Ago
Fixed scientists using multiple masks at once, now matches main
3 Days Ago
Fixed AI not being able to be spawned inside of WakeAI zones if in an editor scene Awake was happening before the local server was initiated and throwing an exception so it wasn't getting query events This is an issue on main but it's blocking quick testing on this branch so I'll do it here, could cherrypick this change to main if needed
3 Days Ago
Merge from main
3 Days Ago
Stove stuff.
3 Days Ago
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3 Days Ago
merge from networkgrid_iterationspeed_changes
3 Days Ago
Another null check in OnNetworkSubscribersLeave
3 Days Ago
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fix junkyard greencard spawning in desk
3 Days Ago
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3 Days Ago
Bowless Crossbow - texture update
3 Days Ago
merge from main
3 Days Ago
Fixed the 'Fire Rate' tooltip used by projectile weapons sharing the same token as the attachments
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
work around issues causing fog to be incorrect/denser than it should
3 Days Ago
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3 Days Ago
Merge: from networkgrid_iterationspeed_changes - Bugfix: handle more cases of lazy-initted net group subscribers instead of NREing Tests: none, trivial changes
3 Days Ago
Bugfix: more null checks around lazy created subscribers - utilities in BaseNetworkable - BaseEntity.SignalBroadcast (in case npc shoots outside of players range) - TreeManager.OnTreeSpawned (in case they spawn on an empty server) Tests: none, trivial changes
3 Days Ago
Merge from main
3 Days Ago
Basic entry point calculation so it lands approx near target spot
3 Days Ago
Stove WIP & related materials.
3 Days Ago
Increase start height
3 Days Ago
Ice metal vest new fbx and setup
3 Days Ago
Fix
3 Days Ago
Setup some placeholder art in the prefab, initial rotation.
3 Days Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
3 Days Ago
Frankenstein visibility
3 Days Ago
Frankenstein visibility
3 Days Ago
Merge: from networkgrid_iterationspeed_changes - Bugfix: avoid NREs from accessing uninitialized subscribers for net groups Tests: booted into craggy with server occlusion and jobs 0, 1, 2, 3 modes
3 Days Ago
Bugfix: avoid NREs by skipping not yet initialized subscribers for the network group Tests: booted into craggy with server occlusion and jobs 0, 1, 2, 3 modes
3 Days Ago
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3 Days Ago
Merge: from main
3 Days Ago
Merge: from serverprofiler_filters_april2026 - Update: remove a couple assemblies and utils from being recorded in snapshots to reduce overhead Tests: exported snapshot in Jobs 3 mode and inspected
3 Days Ago
* Fix wolf and tiger not jumping on foundations * Port sample position fix for ghostships to new navmesh agent * Re-add failed path vddraw
3 Days Ago
Update: april batch of ServerProfile filters - Release binaries built from 8643e0d9 Excludes: websocket-sharp and UniTask assemblies, Facepunch.System's Deque and TimeSpanExt classes Tests: inspected snapshot from editor in jobs 3 mode
3 Days Ago
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3 Days Ago
edited crossbow bowless viewmodel  anims
3 Days Ago
Initial prototyping
3 Days Ago
merge fix for increased 2.5gb memory usage on servers
3 Days Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
3 Days Ago
merge from waterwheel_deployable
3 Days Ago
remove debug
3 Days Ago
merge from main
3 Days Ago
merge from waterwheel_deployable