reporust_rebootcancel

139,331 Commits over 4,352 Days - 1.33cph!

3 Days Ago
Codegen
3 Days Ago
Merge from main
3 Days Ago
Possible solution to voice latency that occurs after long playtimes Add voice.bufferResetThreshold convar, takes a value in seconds. If the stored amount of voice data is greater than this duration then we skip most of the stored voice data to catch up Defaulting to 3.5s, can be 0-5s (the max amount of data we store) If it's set to 0 disable this fix entirely Print a client log when this happens, would like to know if it works
3 Days Ago
Remerge of 147094 - Merge: from projectileweaponmod_allocs
3 Days Ago
Merge: from projectileweaponmod_allocs - Optim: removed allocations related to ProjectileWeaponMod.Sum/Mult/Min/Max/Avg and their callers Tests: used a modded AK to kill a scientist
3 Days Ago
merge from new_console-ui
3 Days Ago
Clean: ProjectileWeaponMod.Mult - use 1 as hardcoded default value They've been manually specified as 1 everywhere, seems a bit redundant Tests: compiles
3 Days Ago
Fixed TAB not taking the first option in the console
3 Days Ago
Merge from light_toggle_radial_bind_workaround
3 Days Ago
Optim: cache all selectors that are used in mod value aggregations Tests: got shot by a scientist. killed them with a fully modded ak
3 Days Ago
merge from useplayerupdatejobs3
3 Days Ago
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3 Days Ago
Ensure last grounded position in parallel checks is written immediately before rewriting in air state - all new consistency tests pass now
3 Days Ago
Bunny suit skin viewer update
3 Days Ago
Add achievement grant for hackable crates, add it for ghost ship crates.
3 Days Ago
Add achievement stat tracking for consumables, add it to coconuts.
3 Days Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
3 Days Ago
guitar position update
3 Days Ago
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
3 Days Ago
Industrial Shelves; - Game models updated - Material updated - Added stand in textures - Icons updated - Shallow wall prefab updated with updated prop render values
3 Days Ago
merge from main
3 Days Ago
Optim: reimplement projectile mod aggregators to be alloc free - added outstanding Avg, Min and Max helpers - all helpers are now generic, to support the 2 overloads we have - ripped out GetMods to avoid accidental reintroduction of allocs Still need to fix remaining dynamic callback creation Tests: got shot by a scientist
3 Days Ago
merge from combat_knife_weapon_racks_rotation_fix
3 Days Ago
merge from waterwheel_deployable
3 Days Ago
merge from door_knocker_guide_mesh_fix
3 Days Ago
merge from easter2026_dlc
3 Days Ago
Fixing invisible male legs
3 Days Ago
Removed Old Small Kitchen Cabinet Blockout Models and Folders
3 Days Ago
Merge from monument_notification_sounds
3 Days Ago
Clean: simplify ProjectileWeaponMod code - get rid of 0 as default arg - mini bugfix: hook up bypassModToggles in one of Sum overloads - added non-GC mul and sum, but not plugged in yet Tests: compiles
3 Days Ago
- Run Clean Entity Labels - Deleted and readded OilRigResetNotification from prefab to get rid off serialized data pertaining to entities. S2P both oil rigs - Rebuild manifest and commit associated prefab changes
3 Days Ago
Adjusted I/O back to where it was previously before downscaling
3 Days Ago
3p medical syringe anim updates to match new viewmodel anims
3 Days Ago
Fix Outline Bunny suit WM mesh and prefab
3 Days Ago
medical syringe wounded animation update + audio event check
3 Days Ago
Merge from main
3 Days Ago
merge from new_console-ui
3 Days Ago
merge from main
3 Days Ago
Fixed recents items/vehicles acting weird, switched to a list
3 Days Ago
merge rust_relay_server -> main
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
move away from wss (it allocates)
3 Days Ago
Fixed audio ugc button not resetting on close
3 Days Ago
Copying a row also copies the label, when relevant
3 Days Ago
Removed Owner Steam ID from admin panel, show team id instead
3 Days Ago
Fixed steam DLC price text layout issues
3 Days Ago
water wheel WB 1
4 Days Ago
console.erroroverlay 0 closes the error overlay
4 Days Ago
Pressing enter: - selects the search bar of the open tab - selects the input field in the console
4 Days Ago
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs