reporust_rebootcancel

135,418 Commits over 4,474 Days - 1.26cph!

Yesterday
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
Yesterday
Fixed apartment door numbers
Yesterday
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
Yesterday
Recovered layer settings in large apartment. Fixed door lighting issue.
Yesterday
supermarket freezer lods
Yesterday
fix trailing comma
Yesterday
Clean: add a comment Tests: none, trivial change
Yesterday
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
Yesterday
rebuilt skins
Yesterday
removed glowing sprays
Yesterday
added edited sprays
Yesterday
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
Yesterday
Hook up FXAA to UI settings
Yesterday
auto close the pool table dialog if you die
Yesterday
Unjitter camera matrix when jittering isn't needed anymore
Yesterday
Actually apply jittered projection matrix to camera
Yesterday
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
Yesterday
Founders Door - fixed skin not spawning correctly
Yesterday
Yesterday
Optim: don't create procedural batch meshes if they only contain one input mesh This inhibits unity's batching via instancing. In 2 out of 5 scenarios saves 16% of draw calls/~1ms avg in editor Tests: monument island with appts and disabled world prefabs, tleeported to 5 locations and inspected profiler stats
Yesterday
Setup control computer entity with the WIP model
Yesterday
Merge from sat_con_console
Yesterday
satellite control console COL
Yesterday
Manifest after changes
Yesterday
AK weapon movement fix on deploy
Yesterday
s2p on apartment complex to incorporate large apartment bathroom changes
Yesterday
Clean up of prefabs + folders
Yesterday
Added gamma intensity correction to the Forward+ lighting color that's applied for transparent objects
Yesterday
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
Yesterday
merge from main
Yesterday
Fixed latency issue when dismounting the terminal, causing your eyes to be in the cctv anchor for a small time
Yesterday
Founders Door - initial setup
Yesterday
merge from clan_bugfixes
Yesterday
merge from ballisticlegSFX
Yesterday
removed loot spawns in scene S2P
Yesterday
merge from apartment_complex_monument
Yesterday
Added missing unity event attribute on terminal ui button Added new phrases for the apartment type
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
Added a blocker to the front and back entrances of the apartment block to stop vehicles entering
2 Days Ago
Clean up some logs Fixed rented vending machines not recording stats
2 Days Ago
Don't show the disconnect in safe zone warning if the player is inside their apartment
2 Days Ago
Fixed front door not being closed on apartment check out after a server has restarted
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
Update bounds of apartment complex monument to match visual bounds (was at default?) Fixes some stray auto turrets being left behind in hardcore
2 Days Ago
Fixed not being able to enter a room as a team member
2 Days Ago
Possibly fixed shopkeeper in rentable shop sometimes facing the wrong way
2 Days Ago
Added a shop number field to rentable shops, may hook it up to a visible number at some point
2 Days Ago
Items stored in a rentable shop due to the store being closed/taken over will now be deleted after 24 hours (realtime) See RentableShop.MaxStoredItemsDurationMinutes convar, as well as AdditionalCheckTimeHoursDebug for debugging/testing Any save files loaded after this changeset will clear any pre-existing stored items after 24 hours from the point of load (since we weren't saving the timestamp) If a player has their items stored multiple times in a 24 hour window the original deadline will apply, it cannot be extended