reporust_rebootcancel

135,153 Commits over 4,324 Days - 1.30cph!

2 Days Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
2 Days Ago
Merge from naval_update (spawn fixes for island cannons for testing)
2 Days Ago
anim update for cannon ball position in hand
2 Days Ago
Fix variable name typo
2 Days Ago
Merge from main
2 Days Ago
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
2 Days Ago
added new sounds for the salvaged sword actions
2 Days Ago
First pass on giving real weapon entities to new scientists
2 Days Ago
trumpet anim updates
2 Days Ago
early layout for the marketplace
2 Days Ago
sulfur box lods
2 Days Ago
More fixes to oilrig rhibs being despawned - ready to merge
2 Days Ago
Vending machine and sculpture UGC widgets
2 Days Ago
Fixed pivots in kiosk blockouts
2 Days Ago
exported updated 3p rpg7 reload anim and reload anim events edited
2 Days Ago
rentable shop b prefab
2 Days Ago
Prefabbed the kiosk blockouts
2 Days Ago
added terrain triggers, basic splat and topology painting
2 Days Ago
▋▉▍▍ ▋▅▊ ▌▋▇▌▇█▌▋▋▅ ▆▇█▋█▋ ▅▇▅▉▍▅ ▄▊ ▉▇▋▌▉▌ ▍▆▋▋▉
2 Days Ago
Added legacyconsoletoggle command to open the old console dev tools
2 Days Ago
Adding burst cloth constraints to LNY armour
2 Days Ago
grip adjustments to shield
2 Days Ago
Made non-monster (mesh-draw) renderers toggleable for performance testing
2 Days Ago
Pattern boomer UGC widget
2 Days Ago
tweaked burnt fuse effect
2 Days Ago
Material tweak to suppress the puddle effect on the deep sea islands.
2 Days Ago
remodelled inside of kiosk C to clean up and make it make more sense
2 Days Ago
UGC audio widget and edit history panel
2 Days Ago
Found the bool to include inactive components
2 Days Ago
Tuba animation updates
2 Days Ago
Dropdowns now export correctly with their name values. Exports as strings for both Excel and ADX Datatables format. TODO: Ensure that inactive setting sections do still get included. Handle Sliders and Toggles (should be easier than dropdowns as no namevalues), will try to do abstract/generic solution to work for all 3 types.
2 Days Ago
Merge from add_printorkilloffnavscientists_command
2 Days Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
2 Days Ago
Merge from fix_scientists_not_wounding
2 Days Ago
Merge from fix_scientist_cant_see_player_despite_touching
2 Days Ago
Merge from fix_ai_play_anim_nre
2 Days Ago
some more doodling on the monument layout
2 Days Ago
▉ ▌▌▍▌▇ ▌▇▋▅ ▉▊▋▋
2 Days Ago
sulfur box texture tweaks
2 Days Ago
Adjusting settings for horse armour and adding cloth mat
2 Days Ago
Added new materials and textures for LNY horsearmour. Updated model material references
2 Days Ago
ballistic shield blockout and file setup
2 Days Ago
merge from main
2 Days Ago
missing .mat files? thanks plastic
2 Days Ago
sulfur box texture polish
2 Days Ago
▋▊▅▉ ▍▋▍▌▇▅ █ ▄▅▍▍ ▆▊▍ ▅▇▍▊▆▌▄▌ ▋▋▍▉█▍▊ ▊█▊ ▇▍▋▋▄ ▇▄ ▊▌▄▇▌▉▋▉ ▍▍▋ ▅▅▇▇▉▄▍▆ ▌▋▊█
3 Days Ago
sulfur box textures, game model, icon
3 Days Ago
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
3 Days Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
3 Days Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba