reporust_rebootcancel

140,339 Commits over 4,383 Days - 1.33cph!

Yesterday
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
Yesterday
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Yesterday
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Yesterday
Fix inconsistent mortar mounting on terrain
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
Yesterday
merge from main
Yesterday
industrial electric furnace - texture wip updates - adjusted materials
Yesterday
Deleted old battering ram temp prefab (fixes manifest error logs)
Yesterday
Implement surplus upgrade.
Yesterday
Industrial Large Furnace - texture updates and added charcoal
Yesterday
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Yesterday
merge from mortar_prototype
Yesterday
Fix compile error
Yesterday
merge from beard_setup
Yesterday
merge from parent
Yesterday
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
Yesterday
This fixture was messed up and missing all mesh LODs
Yesterday
Skinning pass for cocoknight armour
Yesterday
More shadow light cleanup.
Yesterday
merge mortar_prototype to main
Yesterday
super wip bridge entry segment spawning, just testing high level approach and prefab setup
Yesterday
Fix client predicted reloads not stopping on mortars
Yesterday
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
Yesterday
Removed Old Apartment Kitchen Folders
Yesterday
Dye collection syncs between head hair and faciar hair
Yesterday
updated blendtree names
Yesterday
adjusted wooden shutter collision
Yesterday
Added walk footstep events
Yesterday
Fix crash when shooting mortar :facepalm:
Yesterday
Fix compile error
Yesterday
merge from Electric_Furnace_Workshop
Yesterday
Add spotilight and pulsing support
2 Days Ago
Bone club Inventory sounds and Icepick tap sound changes
2 Days Ago
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Roof structures LODs, colliders and prefabs
2 Days Ago
Tweaks for updated light fixtures.
2 Days Ago
main -> vendingmachine_ui_refresh
2 Days Ago
deployablesnapping_preview_fix -> main
2 Days Ago
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2 Days Ago
testlist
2 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
2 Days Ago
Shutter A collision and LODs
2 Days Ago
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2 Days Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
2 Days Ago
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2 Days Ago
windmill_fixes -> main
2 Days Ago
Rebase on /main