reporust_rebootcancel

110,901 Commits over 3,897 Days - 1.19cph!

15 Days Ago
Catapult and battering ram deployable on rocks
15 Days Ago
TerrainTexturing now monitors individual terrain related settings for change, instead of the Unity QualitySettings level
15 Days Ago
Fix foliage grid bounds calculations, basic implementation of terrain maps in compute foliage placement
15 Days Ago
Change default filename. Fix export button appearing when it shouldn't.
15 Days Ago
Merge from main
16 Days Ago
Cherrypick from the smoothstep
16 Days Ago
Antihack kicks reserve a slot for queue bypass
16 Days Ago
Remove last LOD from excavator bucket wheel so the wheel can always be seen spinning - allows you to see if excavator is active from >100m away
16 Days Ago
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16 Days Ago
▄▋█ ▄▊█▄▋▉▉▉ & ▊█▍▄▇▄▆▍▄ ▍▉▆ ▍▊▉▄▉▍▋ ▌▅ █▆▆ ▊▊▄▉▉▌ ▍▄ █▉▆▊▇▅▄ & ▅▄▍▄▊█▉ ▉█▅▇
16 Days Ago
Battering ram broken state loading
16 Days Ago
merge from fix_copy_paste_wires -> main
16 Days Ago
Fix auto-snap not being disabled when client convar is disabled
16 Days Ago
Remove debug logging from copy paste
16 Days Ago
Fix wires being at wrong height when paste is auto-snapped to the terrain
16 Days Ago
Battering ram door loading
16 Days Ago
merge from fix_quick_craft_multiple -> main
16 Days Ago
Restore propane bomb world model
16 Days Ago
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16 Days Ago
merge from main
16 Days Ago
- adjust ray march step count for the different quality levels, 128 at highest, 56 at lowest - add jittering to ray origin to disguise artifacts from lower step counts, with jittering intensity reduced towards horizon to prevent too much noise - fix slow render target resizing - fix reprojection issues - adjustments
16 Days Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
16 Days Ago
Update: added search support to bin snapshot viewer I think I have all I need to explore the broken profile Tests: opened the borked profile snapshot
16 Days Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
16 Days Ago
mutelist_expose_steamid -> main
16 Days Ago
Expose users steam ids on chat.mutelist
16 Days Ago
Bugfix: fixed reading string f rom the binary snapshot - Forgot that they're not null terminated - this fixes random characters at the ends Tests: Opened borked editor snapshot
16 Days Ago
primitive -> Aux2
16 Days Ago
More building volume changes to try and allow door placement
16 Days Ago
Update: added ability to display sub range of thread track in Bin viewer - also supports rudimentary [N] input to resolve syncpoint indices - added mark index to view as well Tests: vizualized borked editor snapshot
16 Days Ago
exported 4 reload anims for vm mini crossbow and the rig again so all 4 bolt joints are in the correct postion
16 Days Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
16 Days Ago
Sanitise more flags
16 Days Ago
merge from main
16 Days Ago
▊▆▆▋▄▇▉ ▆▋▅▌▆ ▊▊▋ ▄▊▅▍
16 Days Ago
- Dont use Protected flag - Added up to Reserved19
16 Days Ago
Update: display call depth for marks in bin viewer Makes it easier to track callstack consistency at sync points. Tests: opened borked snapshot from editor
16 Days Ago
Removed animation rigging package (added when experimenting on horses during hackweek)
16 Days Ago
Fixed siege tower wheels using incorrect material on LOD3
16 Days Ago
-Add more profile markers to heli -Use fast broad grid check instead of precise one (heli range is 150m but cells are 32m wide, so we are not getting that much precision by using the narrow phase)
16 Days Ago
Update: reworked the bin vizualizer to have a different layout - Able to jump to sync points in the list - Able to view specific thread's stream Couldn't figure out how to do nested dynamic scrollviews, so went for a different approach. Already revealed a question mark about some names having invalid characters at the end, though doubt it's the contributing factor Tests: loaded up a borked binary snapshot, was able to inspect it
16 Days Ago
primitive -> Aux2
16 Days Ago
Hopefully that prevents all building spots on the tower
16 Days Ago
Avoid Siege Tower flag conflicts
16 Days Ago
Ballista constructable gibs
16 Days Ago
Added Medieval Metal Double Door Models
16 Days Ago
Add smoothstep reverse fresnel opacity option
16 Days Ago
merge from primitive
16 Days Ago
Fixed battering ram and catapult flag collisions
16 Days Ago
ignoring null GameObjectRef fields for prefab validation, as they can only be runtime use - null fields weren't being handled, but a non-serialized GameObjectRef was added in 106912 and tripping up manifest generation