reporust_rebootcancel

135,485 Commits over 4,324 Days - 1.31cph!

2 Days Ago
Custom UI panel for items that need to show both protection properties and the Vessel UI at the same time, WIP
3 Days Ago
LNY horse armor sounds
3 Days Ago
Split grid sideblocks to simplify thread to coords
3 Days Ago
Added crappy path visualisation
3 Days Ago
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
3 Days Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
3 Days Ago
Fixed 200 bugs, UI tweaks and compile fixes
3 Days Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
3 Days Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
3 Days Ago
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3 Days Ago
fixed Ornate LNY horse mask missing world outline
3 Days Ago
ran manifest and localization
3 Days Ago
screen mesh and material setup, updating prefabs and item
3 Days Ago
io state added to video screen
3 Days Ago
dialog screen tweaks
3 Days Ago
add close dialog to ui video screen config
3 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
3 Days Ago
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3 Days Ago
Merge from exclude_fix
3 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
3 Days Ago
Potential fix for UpdateExcludeLayers related bugs
3 Days Ago
Various UI fixes and tweaks
3 Days Ago
Door closer first pass implementation
3 Days Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
3 Days Ago
Data computer graph saving/loading
3 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
3 Days Ago
Item setup for locked loot container
3 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
3 Days Ago
merge from LNY26
3 Days Ago
Compile fix
3 Days Ago
merge from LNY26
3 Days Ago
added greybox clubs
3 Days Ago
Added execution logic and event nodes Can finally run some graph now
3 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
3 Days Ago
merge from main
3 Days Ago
Fixed the input bar
3 Days Ago
Fixed the UI, kinda
3 Days Ago
codegen localization
3 Days Ago
cinema screen code
3 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
3 Days Ago
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3 Days Ago
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3 Days Ago
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3 Days Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
3 Days Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
3 Days Ago
merge from main
3 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
3 Days Ago
comps box removing temporary files
3 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid