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130,472 Commits over 4,140 Days - 1.31cph!

Yesterday
Added LODs and COL for farm barge kiosk
Yesterday
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
2 Days Ago
cineamtic textures for clothing_mannequin and wall cabinet
2 Days Ago
merge from decor_lighting_dlc
2 Days Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
2 Days Ago
merge compile error fixes to naval update
2 Days Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
2 Days Ago
Fix server restart warning NRE
2 Days Ago
merge from deep_sea/portals -> deep_sea
2 Days Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
2 Days Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
2 Days Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
2 Days Ago
Fix not being able to place barricades on train tracks when near/in a monument
2 Days Ago
Force mannequin to always use male body type
2 Days Ago
Move portal teleport code into DeepSeaManager.Portals.cs
2 Days Ago
Fix OnEntityEnter being called on clientside entities from the serverside TriggerDeepSeaPortal
2 Days Ago
Get portals enter & exit at the "same position" instead of always spawning player in the center - switch to creating portals with different rotations instead of different sizes so we can easily adjust the enter & exit position for portals via localPosition - ensure entiites enter & exit portals at the same relative position (enter north side, exit north side) - adjust the position of the portal when entering and exiting
2 Days Ago
adjusted mannequin collider so it cant put it's arms through walls
2 Days Ago
fix uppercase mannequin prefab paths
2 Days Ago
Disable more burst attributes for place entities offshore
2 Days Ago
merge compile error fixes to aux
2 Days Ago
Update: UsePlayerUpdateJobs 1/2 - for blocking-water parented players, store empty WaterInfo instead of garbage - Expanded TestWaterFactorsConsistency unit test to detect this case Not marking as bugfix as I couldn't cause any bugs by hacking code. Makes BasePlayer.GetWaterFactors consistent with BasePlayer.WaterFactor Tests: ran unit tests
2 Days Ago
merge from decor_lighting_dlc
2 Days Ago
fix compile error
2 Days Ago
merge from decor_lighting_dlc
2 Days Ago
Mannequin can be deployed on tugboat
2 Days Ago
Fix mannequin inventory swapping and dropping issues
2 Days Ago
Fluo ceiling light deploy volume tweaks
2 Days Ago
Force disable HLOD while Indirect Instancing is enabled
2 Days Ago
merge compile error fix straight to Aux to test
2 Days Ago
Floating city / casino progress and medical bay dressing progress
2 Days Ago
Static beach parasol prefabs
2 Days Ago
Improvised walkways / merged all floor meshes and setup temporary colliders
2 Days Ago
Disable burst compilation on GenerateSpawnPoints for now, its not used anyway.
2 Days Ago
Lighting DLC - Carpet floorpaper - Material, textures, WIP setup
2 Days Ago
merge naval_update to Aux
2 Days Ago
merge from fix_burst_compiler_errors to naval_update
2 Days Ago
Move GenerateSpawnPoints job to its own file.
2 Days Ago
gunshot_network_range_improvements -> main
2 Days Ago
Progress backup More splat files & palette stuff.
2 Days Ago
Can only deploy chandelier on flat surfaces Can't deploy chandelier on the deployed layer
2 Days Ago
Restored bolt and l9 to be 700 meters
2 Days Ago
All weapons can now be heard up to 400 meters away (50~ meters higher than regular network range)
2 Days Ago
merge from vclouds_default_enable
2 Days Ago
menu convar
2 Days Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
2 Days Ago
Added construction to the table lamp deploy vol layer mask
2 Days Ago
Fixed mannequin loot panel title being "Locker"
2 Days Ago
Dump players going back to main island offset from the main island portal instead of on spawn beach - keep failback to put onto spawn beach incase something happens to the portals
2 Days Ago
merge from decor_lighting_dlc