reporust_rebootcancel

134,410 Commits over 4,444 Days - 1.26cph!

2 Months Ago
engineer table stripped - updated
2 Months Ago
Merge from parent
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed TestConveyorSplits and TestConveyorTransfer failing during setup because of stability All entities were spawned at 0,0,0 together and groundwatch was killing them Now setting server.stability to false in setup
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Updated some old client tests to use scoped convars
2 Months Ago
SetUp and TearDown can now fail the test is they throw They run using ExecuteTestInternal like the tests
2 Months Ago
Test runner window now supports repeated tests
2 Months Ago
Update wolf population asset with new convar
2 Months Ago
merge from main
2 Months Ago
Add worldmodel component to binoculars worldmodel Add tree and default to workbenches deploy volume
2 Months Ago
industrial shelves full, half, wall - Adjusted icon colour for better clarity - Adjusted prefab starting material to blue
2 Months Ago
Some new Light LOD system tests
2 Months Ago
Merge from elevator_fixes_apr_26
2 Months Ago
Fix player elevator cables sometimes appearing in the wrong place if the player was too far away from the elevator
2 Months Ago
Disable the hurt trigger on the launch site lifts when the lift is idle, will no longer kill players if they jump while underneath it
2 Months Ago
Require LOS for hurt trigger on player placed lifts, prevents killing players if there's a floor between the player and the elevator
2 Months Ago
Fixed industrial furnace not retaining it's children (storage adaptors) when reskinning with spray can
2 Months Ago
Compile fix
2 Months Ago
Added a new ToggleThrownWeapon animation event, allows us to switch on/off the grenade visuals so they don't stay in the players hands all the time throughout a throw animation Implemented on supply signal, smoke grenades, molotovs, beancans, flashbangs, bee grenades, f1 grenades and firecrackers Fixed incorrect animations on the smoke grenade and firecracker animation overrides
2 Months Ago
Fixed broken NVG sounds
2 Months Ago
New StateSync component for weapon animators Looks for a matching state on the main player model and matches the normalized time on the weapon animator to ensure the animation stays in sync Will need to be applied to each weapon individually, applied on HMLMG reload animation for now
2 Months Ago
Merge from parent
2 Months Ago
Cherry pick 147457 (asset scene build optimizations)
2 Months Ago
Enable single frame parenting for AK mag drop effects
2 Months Ago
HMLMG mag drop now detaches from parent and plays in world space Fixes mag being affected by weapon position/rotation of gun and motion blur issues
2 Months Ago
Don't set process affinity in editor if running batch mode
2 Months Ago
2 Months Ago
Protobuf for upkeep
2 Months Ago
Add safezone trigger to apartment complex and make the building blocked + safezone triggers a bit bigger
2 Months Ago
Calculate upkeep time per apartment based on amount of items inside storage - only network to the players who own the apartment rooms - cost is based on explosive items (as configured previously) - payment is based on scrap that is inside your chests (may make a dedicated payment box later) Show upkeep in bottom right when you are within the apartment complex
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Fix priority on apartment scene menu item
2 Months Ago
fixed normals on flame turret guidemesh
2 Months Ago
Remove using as well
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Unity Editor compile fix
2 Months Ago
merge from main
2 Months Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
2 Months Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
2 Months Ago
merge from main
2 Months Ago
vendingmachine_ui_refresh -> main
2 Months Ago
WIP setting up dart board prefab
2 Months Ago
Second set of fixes - fake inventory compile errors
2 Months Ago
Compile fix - swap to using flags
2 Months Ago
vendingmachine_ui_refresh -> main
2 Months Ago
Clear hover over button fixes
2 Months Ago
- Fix bugs with suggestions not being clickable - More final polish
2 Months Ago
- Final style changes - Added suggestions area in admin panel