reporust_rebootcancel

134,410 Commits over 4,444 Days - 1.26cph!

2 Months Ago
Updated sprint anim (test)
2 Months Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
2 Months Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
2 Months Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
2 Months Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
2 Months Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
2 Months Ago
Potential fix for scientists not spawning on cargo
2 Months Ago
Fix minor typo in WhatUsesThis
2 Months Ago
Merge fixes.
2 Months Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
2 Months Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
2 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
2 Months Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
2 Months Ago
simplified encryption again
2 Months Ago
Simplify encryption
2 Months Ago
Merge from main
2 Months Ago
All remaining monument fixes.
2 Months Ago
Fixed a bunch of errors when baking and using the LOD baker tool
2 Months Ago
merge from playerboat_droppeditem_parent_fix
2 Months Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
2 Months Ago
Updated encryption strategy
2 Months Ago
removed sneaky anim event sfx from 3p sitting anims
2 Months Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
2 Months Ago
merge from pooltable_and_dartboard_models -> darts_minigame
2 Months Ago
init darts minigame branch
2 Months Ago
2 Months Ago
Added optional encryption to Rust Relay
2 Months Ago
Fixed final vending entry pushing itself out the screen
2 Months Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
2 Months Ago
merge from deepsea_navmesh_optims
2 Months Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
2 Months Ago
Dynamic pricing support (nearly there!)
2 Months Ago
merge from dragbyangle_rebalance
2 Months Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
2 Months Ago
merge from main
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
2 Months Ago
merge from playerboat_player_transfer_fix
2 Months Ago
replicated previous fix in jobs version of code
2 Months Ago
merge from playerboat_player_transfer_fix
2 Months Ago
merge from main
2 Months Ago
merge from spraycan_barrels_support
2 Months Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
2 Months Ago
Prefix nav logs correctly in RustNavmeshAgent
2 Months Ago
Convert all old scientists to use new navmesh agent
2 Months Ago
Merge from terrain_renderer
2 Months Ago
Actually assign culling value in cullingtest
2 Months Ago
industrial shelves half height and wall shallow - skin created and setup - item updated