reporust_rebootcancel

121,265 Commits over 4,018 Days - 1.26cph!

2 Months Ago
Fix attempt for the red ballista in builds
2 Months Ago
Merge from fix_no_scientists_on_cargoship
2 Months Ago
Fix sharks not spawning
2 Months Ago
Fix scientists not spawning on cargo ships
2 Months Ago
lr300 updates
2 Months Ago
Subtractive Merge (114985) Removed DLSS fix as it's still causing crashes
2 Months Ago
Merge: from eventrecord_allocs - Reduces the number of allocations caused by our server-side analytics - New "analytics.small_buffer_send_limit" persistent ServerVar to reduce task scheduling overhead. Set -1 to return original behavior. Tests: ran existing analytics unit tests, booted server in editor.
2 Months Ago
tiger drag anim sped up and moves further
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
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2 Months Ago
Clean: remove my testing setup Test: none, trivial change
2 Months Ago
Optim: send small server-side analytics events using the same task thread - Controlled via analytics.small_buffer_send_limit - to disable, set to -1, to enable for everything set to 999999 - Default to 16KB - Preserved between server restarts This avoids ~1KB of allocations just to schedule another async task per upload. On busy servers(100pop) this can save 0.8MB per frame. Tests: booted in editor to check the command presence
2 Months Ago
Tiger drag corpses away when approached while eating them
2 Months Ago
Added AO to packed mask
2 Months Ago
merge from effectscale_fix
2 Months Ago
Fixed effects using EffectScaleWithCameraDistance being incorrectly scaled when far from the world origin We were calculating the cam distance based on the effect local pos instead of its world pos
2 Months Ago
missing codegen
2 Months Ago
crafting_update -> aux2
2 Months Ago
bees -> crafting_update
2 Months Ago
compile error
2 Months Ago
merge from vclouds
2 Months Ago
remove/disable unused stuff
2 Months Ago
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2 Months Ago
Fixed Triangle Railroad Planter not having a backface allowing players to look through it on a triangle floor grill
2 Months Ago
disabling/enabling wheel colliders with sleep state to reduce overhead
2 Months Ago
crafting_update -> Aux2
2 Months Ago
bees -> crafting_update
2 Months Ago
Bugfix: EventRecord.AddField(bool) now respects it's param Lucky for us, wasn't used anywhere outside of tests. Tests: none, trivial change
2 Months Ago
bees -> bee_grenade2
2 Months Ago
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3) Bee grenade now uses new swarms
2 Months Ago
Update: adding a couple perf tests for EventRecord - also removed one of profilign scopes since I don't need it anymore Used them to check if packing EventRecordField would give any perf benefit, and it's a no - indistinguishable from noise. Tests: ran the new tests
2 Months Ago
Prefabbed some missed sections of walkway. Replaced meshes in zigg scene with prefabs. Updated asset gym.
2 Months Ago
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2 Months Ago
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.
2 Months Ago
merge from main
2 Months Ago
reset weather update sequences when enabling clouds
2 Months Ago
LOD0 and prefabs setup condenser tanks smalls
2 Months Ago
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2 Months Ago
HBHF sensor optimisations: Reduced the trigger radius to 11m, closer to the sensor max range (10m) Disable the detectiong trigger when the sensor is not powered Set the exclude layers
2 Months Ago
Setup armor insert icons
2 Months Ago
Merge DLSS fix to Main
2 Months Ago
exported some tiger animations with wibbley wobbley tail physics
2 Months Ago
Chicken reaction animation update
2 Months Ago
merge from buildingprivilege_cache_fix
2 Months Ago
Fixed entity building privilege cache reading as false negative, fixes shelter giving 0 building privilege
2 Months Ago
fix terrain paint layer shader error
2 Months Ago
optimise_fogoverlay -> crafting_update
2 Months Ago
Added profiling to the fog overlay
2 Months Ago
Optimise UIFogOverlay. Now only looks at nearby active smoke grenades (using a spatial grid). It used to loop through every active smoke grenade on the map.
2 Months Ago
Optim: Allocate scratch buffer on the stack instead of thread local mem Perf tests showed same performance, so we can save on the global allocation Tests: ran editor on craggy