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154,536 Commits over 4,536 Days - 1.42cph!

2 Years Ago
Fix bug where wolves were faster than light
2 Years Ago
Reduce the speed at which wolves eat a corpse
2 Years Ago
Add more ai debug toggles to rust editor
2 Years Ago
Optimize wolf path following, 60% speed boost Set a IsNavMeshReady bool to avoid calling agent.isOnNavMesh / agent.updateRotation / agent.isStopped once the navmesh is ready Cache transform to avoid doing .transform multiple times, micro-optimization but significant for hundreds of wolves
2 Years Ago
Prevent building around the chinook hackable locked crate. Uses same radius as patrol helicopter crates.
2 Years Ago
Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up.
2 Years Ago
Movement improvements.
2 Years Ago
Fixed bug where admins in god mode take 1 bleed damage on fall
2 Years Ago
Fixed paddling and above ground pools showing power usage 0
2 Years Ago
merge from localization
2 Years Ago
Disabled the duplicate translation error for now, need a better solution
2 Years Ago
Fixed random typos reported on Crowdin
2 Years Ago
Fixed typos in seed item descriptions
2 Years Ago
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2 Years Ago
PlaceCliffsUniform improvements
2 Years Ago
merge from fix_reserved_slot_kick -> main
2 Years Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
2 Years Ago
Rock formation density improvements
2 Years Ago
traveling_vendor_fixes -> main
2 Years Ago
Attempt to fix get path index ahead NRE
2 Years Ago
More work on ziggurat interior
2 Years Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
2 Years Ago
Motion iteration
2 Years Ago
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2 Years Ago
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
2 Years Ago
Fixed death screen 'Respawn' button text being truncated in Finnish
2 Years Ago
Set prevent building radius to is trigger on new divesites
2 Years Ago
Removed 'doorway_desc' unused phrase from a bunch of prefabs
2 Years Ago
Update: output results in micros for Recursion test Tests: ran the benchmark, confirmed output
2 Years Ago
radtown_npc_drivethrough -> world_update_2
2 Years Ago
Adjusted entry triggers at radtown to increase reliability
2 Years Ago
Minor fixes, removed unused phrases
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Bradley now sucessfully enters and exists splines when at the end/start of radtown
2 Years Ago
Phrase update
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from localization
2 Years Ago
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
2 Years Ago
merge from main
2 Years Ago
Viewmodel overrides.
2 Years Ago
Added FlextText to RustText converter (similar to TMP -> RustText)
2 Years Ago
Fixed wallpaper store page wainscoting preview not cycling through variations
2 Years Ago
Localized all store pages
2 Years Ago
Fixed bugs when Bradley locks into spline Added methods for start and end depending on direction Radtown changes S2P
2 Years Ago
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
2 Years Ago
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2 Years Ago
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2 Years Ago
Missing file