126,876 Commits over 4,109 Days - 1.29cph!
Tweaked splash effect rotations again
Increase range of water vehicle wakeup notification when adding water to cover all of the above ground pool
Merge from Main->Vehicles
Increased bounds of inside area checks on above ground pool to make it a bit more forgiving when placing on uneven surfaces like terrain
Various waterpistol & gun fixes.
Improved water factor handling on water volumes, players are now able to properly swim in the above ground pool
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Fixed wrong repair/pickup refs for parasol
Use burlap bag for sunglasses world item
Modified prevent building volume on table so that small entities can be placed on top
Refactor the import analyzers to share a common base class
Utils for finding prefab properties.
WaterInflatable build fix
Reworked prevent building volumes on above ground pool so it doesn't block board deployment
Ran the texture import analyzer on everything (saves ~600MB of RAM maybe)
Texture analyzer to disable crunch compression
Add a Texture Import Analyzer editor tool
Bring over the Audio Import Analyzer tool too
Watergun parameters & falloffs
Changed stream yet again because IK script loves to screw us
Temp file cleanup
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Pressure based start size curves and scaling for water guns.
removed _HIGH mesh from watergun .entity prefab
Disabled the high poly watergun mesh on the entity
instant camera sounds
a bunch of deploy sounds for new deployables
mount/dismount sounds for beach chair
watergun viewmodel anim updates
removed unused collision mesh
watergun worldmodel re-lodded
watergun and waterpistol .worldmodel prefab setup
removed unused model prefabs
Min/max pressure speed values and curve, wip size.
Square roof line prefab updates (top / bottom / left / right) for the conditional corner pieces
Roof prefab cleanup / refactor
Triangle roof line prefab updates (top / bottom / left / right)
instant camera:
removed unneeded model prefab
renamed worldmodel
updates to .worldmodel prefab
tweaks to vm watergun animator
WIP node connections for failed responses
More inner tube splash tweaks
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merge from/BoatMountingFix
OK, third attempt at a good fix that covers everything. Keep other mount interactions the same as originally, but just flip the mount vs. push order on boat types, giving push priority on boats. Required moving the Push menu command out of BaseVehicle.
Water pistol sounds
LiquidWeaponEffects sound playback tweaks
Different fix. Put Mount back as priority over Push, but disallow mounting from outside the boat.
Don't show the drink option while mounted to a board or tube
Added another prevent building volume to the pool to prevent being able to deploy over the edge
Switched pool physics material to metal for proper impact decals
Changed Push back to having higher priority than Mount. Reverts rowboat interaction to Push by default.
Changed Push back to having higher priority than Mount. Reverts rowboat interaction to Push by default.