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126,693 Commits over 4,109 Days - 1.28cph!

5 Years Ago
hooked up water gun entity effect
5 Years Ago
Hooked up water gun pump anim
5 Years Ago
lower sound priority a bit when gain has been modulated down lower priority for sounds that are fading out
5 Years Ago
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
5 Years Ago
vehicle sound priority tweaks
5 Years Ago
Optimized pine tree saplings Added coliders Lowered LOD distances
5 Years Ago
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5 Years Ago
watergun holdtype anims override controller updates re-named/exported watergun world models with clean values updated .entity with correct model, re-linked fx
5 Years Ago
phrases, adjusted minicopter/transporthelicopter costs
5 Years Ago
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5 Years Ago
water gun effect distance tweak. hooked up water effect on water pistol to show correct volume of water remaining.
5 Years Ago
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5 Years Ago
Added beach chair player pose, updated deployed prefab mount position & pose used
5 Years Ago
Added EnvironmentVolumeBuilding and EnvironmentVolumeUnderground prefab volumes on request for modders / map makers
5 Years Ago
fixed searchlight emission
5 Years Ago
fixed water pistol material I just broke
5 Years Ago
Rescaled altered waterpistol texture
5 Years Ago
Minor tweaks to liquid shader and mats, added backface of tape to watergun
5 Years Ago
Fixed negative scaling roadsign warnings at compound and bandit camp
5 Years Ago
Merge from building_blocks_2020
5 Years Ago
Merge from main
5 Years Ago
Better audio bundle (fixes a random build server issue that required SoundPlayer / SoundDefinition assets to have explicit bundle assignments)
5 Years Ago
an extremely rushed and rough attempt to bring Hapis up to date with Airwolf and vehicles, if anyone asks I did not do this
5 Years Ago
separate world model for sunglasses so pivot is centred
5 Years Ago
rescaled beach_chair, collision and gibs so they aren't so long and wide
5 Years Ago
Reduced engine components crafting costs
5 Years Ago
Reduced T2 and T3 engine comp vendor costs
5 Years Ago
Fixed wooden external gate barbwire not damaging the player (layer issue)
5 Years Ago
Hooked up pool gibs
5 Years Ago
New convars for saving and loading a set of gear onto players for cinematics: "inventory.saveLoadout" saves the currently equipped belt and wear inventories into a file "inventory.deployLoadout" applies a saved loadout onto the given player "inventory.deployLoadoutInRange" applies a saved loadout onto all players in a radius
5 Years Ago
One more change to repel trigger
5 Years Ago
Fix more settings on RepelTrigger
5 Years Ago
Fix repel trigger IgnoreMounted setting
5 Years Ago
Add entity validity check to TriggerMount
5 Years Ago
adding pool gibs model
5 Years Ago
Merge new mount trigger used in modular car seating. Revert #52369. Simplify TriggerHurtNotChild.
5 Years Ago
New TriggerMount that mounts players inside the trigger
5 Years Ago
Simplify TriggerHurtNotChild
5 Years Ago
Removed double tube gibs Revert gib meshes New protection properties for paddling pool that makes it extremely vulnerable to slash, stab and bullet damage Copied the tube gib fx to the pool
5 Years Ago
Updated pool collider to remove ladder and adjusted ladder volume
5 Years Ago
Add two ramp colliders to the stairs on the pool for smoother movement
5 Years Ago
Move hand splashes
5 Years Ago
Replaced ripple particle with displacement component on board and tube
5 Years Ago
Increased car protection vs basic damage types (blunt/slash/stab)
5 Years Ago
Subtract sleeper fall-through fix, as we don't want sleepers in HAB or scrap heli to fall through.
5 Years Ago
Fixed car push not working at extreme, low angles
5 Years Ago
WIP particle hookup for board and tube
5 Years Ago
Fixed vehicle lift UI not showing all repair components
5 Years Ago
Switch one frame to Tom's new model
5 Years Ago
Merge from main