reporust_rebootcancel

126,647 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Fixed cars not starting
5 Years Ago
Scene backup & manifest
5 Years Ago
Converted the 10 trillion different footstep/jump/land for each splat & shoe type so they use nested prefab effects. Makes them managable to edit.
5 Years Ago
Merge from vehicles
5 Years Ago
Added a callback to OnItemAddedRemoved in VehicleModuleStorage and update lock state in that as well as the fixed update Fixes modules getting stuck in locked state if removed from vehicle too quickly after removing parts
5 Years Ago
Update protobuf codegen - Dispose will now throw if ShouldPool is set to false
5 Years Ago
Remove an evil ShouldPool Add sanity checking assertions to MruDictionary
5 Years Ago
Fix a bunch of serverside pooling misses
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Latest voice chat fixes
5 Years Ago
[D11] Latest voice chat fixes
5 Years Ago
[D11] Latest voice chat fixes
5 Years Ago
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5 Years Ago
Added a max 10 second timeout for horns Fixed horns not stopping if the player dismounts while honking
5 Years Ago
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5 Years Ago
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5 Years Ago
Only render instanced geometry for main camera (fixes slowdown when returning from inventory screen)
5 Years Ago
Final batch of ground effects
5 Years Ago
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5 Years Ago
[D11] Latest voice chat fixes
5 Years Ago
[D11] Latest voice chat fixes
5 Years Ago
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5 Years Ago
[D11][UI][#4240] Fixed chat and server Messages not appearing in ingame menus
5 Years Ago
[D11][UI][#4018] Fix for been unable to exit the map and map failing to load sleeping bags icons.
5 Years Ago
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5 Years Ago
Fixed T1 carburtor not spawning
5 Years Ago
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5 Years Ago
Recipes can now optionally require that the blueprint of the produced item is known before mixing will start.
5 Years Ago
[D11] Revert 50874 & 50885
5 Years Ago
[D11] Added server side check for max players, that takes joining players into account when a new client connects
5 Years Ago
Mixing table crafting costs.
5 Years Ago
More ui tweaks and item changes
5 Years Ago
fix for inventory slowdown
5 Years Ago
Making some small improvements to how ObjectMotionVectorFix works.
5 Years Ago
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5 Years Ago
[Audio] Set up correct default loading in background settings and compression settings. Set up XMA on Xbox One. Just needs PS4 setting up.
5 Years Ago
ui tweaks
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
tea updates
5 Years Ago
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5 Years Ago
Merge from LightEx fixes
5 Years Ago
Can now drag engine parts on to the engine sprite to automatically insert it into the correct spot (same logic as right clicking an inventory icon)
5 Years Ago
Disable lerping when a child entity is attached to any bone (not just for the "closest bone" feature)
5 Years Ago
Removed ancient NetworkPositionTick hack for child entities that should no longer be required