reporust_rebootcancel

126,647 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Revert the earlier push fix merge subtraction, so we can merge the new changes in cleanly
5 Years Ago
Fix a couple of minor errors
5 Years Ago
Fixed cockpit with engine missing mount hot spots If an engine has no assigned mount spots it will now fall back to the old behaviour
5 Years Ago
Allow TriggerHurtNotChild to delay damage done. This is a fix attempt for drivers/passengers taking damage on vehicle exit.
5 Years Ago
Speculative fix for serverside NRE in autoturret
5 Years Ago
Rebuild manifest.
5 Years Ago
Merge from mount_sight_check2
5 Years Ago
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5 Years Ago
Make CoroutineEx.waitForSecondsRealtime finally use pooled instances!
5 Years Ago
Remove unused (and already disabled) collider from Modular Car driver seat
5 Years Ago
Vehicles now store a list of recent drivers, a driver is cleared from the list every 3 seconds If no driver is on a vehicle, use a driver from the list of recent drivers when assigning the initiator for damage in TriggerHurtNotChild
5 Years Ago
tweak vehicle texture
5 Years Ago
Footstep vfx positioning polish. Stripped pixel displacement from terrain splat reference materials. Manifest.
5 Years Ago
▋▄▆▌▆▍▋ ▉▅▆▄▆ █▋▆▆▇▉▊▋▍▆, ▆▉▄█▆▄ ▌▋▆▍▇▉ ▄▉▅▆▇▋▋▆ ▊▋█▄▊ ▆█ ▍▋▉▋▅▋, █▌▊▋▋ ▊▊▊▇▄ ▄▌▍▋▋
5 Years Ago
'fixcars' admin command now replaces any parts in a vehicle module, even if they're already the right type. Means broken and damaged items get replaced.
5 Years Ago
Restore the ability to start the car's engine by pressing the key for reverse
5 Years Ago
Adjust FAILED_START_LIGHT_TIME to match the new failed engine start sound length
5 Years Ago
Fix the vehicle lift considering any mount points to be valid. Now requires an actual driver seat (steering wheel/pedals).
5 Years Ago
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5 Years Ago
Fix some bad pooling code in demo indexer
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Better fix for only sending voice data within a certain range of players.
5 Years Ago
[D11] Fixes voice data transmit range server side
5 Years Ago
Renamed foundation steps to steps and updated desc
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Unlock both square and triangle versions of the floor grill and ladder hatch with a single research
5 Years Ago
ItemBlueprint has additionalUnlocks list to unlock items other than the item they belong to
5 Years Ago
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5 Years Ago
[D11] Stop receiving voice data for far away players
5 Years Ago
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5 Years Ago
[▇▊▍][#▉▊▌▆] ▍▆▌▆▋▊▉ ▍▍▍ ▇▉▊ ▋▊▊ ▍▆▇▋▌▅▇ '▌▊▊' ▉█▌▌▊▋▊▌.
5 Years Ago
[D11] Clamps receiving of voice stream data to within a 15 meter radius of the player
5 Years Ago
▇▄▉▅▋▅ ▇▍▄ ▅▌▆▆█▉ ▊▅▄▉▌▉▅ ▇▆▄▄▍▊▉ ▋▄ ▅▌█▋▋▅▆▇▉▆▌▅▅▋▍▊▉█ (█▄ ▄▍▌▉▅ ▋▇▄▊▅▋ ▇▇▄▊ ▇▌ ▋▌▉▌▋▍▉▊ ▄▅█▄▇█ ▆▄▋▄▆▄ ▍▉▄ ▌▆ ▋█▉█▌▄▅ ▊▌▌ ▊▍▅▇▍▆▍▅▉▌▍ ▆▊█▆▊▄ ▇▇ ▌▅▋▊ ▊▄▉'▍ ▅▅▄▇█▉▉ ▊▅▉ ▋▆▋▍██▄▆ █▋ ▄▅▆▄▋▆ ▍▊▌▇▉▇)
5 Years Ago
Added floor socket to triangle spiral stairs to remove the conditional model when a floor is next to the stairs
5 Years Ago
ModelConditionTest_SpiralStairs now handles both square and triangle spiral stairs, removed ModelConditionTest_SpiralStairsTriangle again
5 Years Ago
▋▅██▇ "█▄█▊▄▉▌▆ ▍█▌▌▆█/▊▅█▌▆▋▅ █▋▋▇▍▇▊█ ▊▊▊▆▌▌▍▄█▌▆ ▇▊▉▅▄▊" ▊▋▆▍ ▆▇▆▋▆▄▆
5 Years Ago
Switch ClientOnEnable with OnParentChangingClient
5 Years Ago
Merge from main
5 Years Ago
▅▆▇ ▌▍▌▊▍ ▆▍▇▉▅: ▇▇▍▉ ▇▇▉ ▋▋▆▅█▅▌▍▍ ▌▌▉█▇▊▉▆▅: ▇▅▊▅▋█▊▋ ▊█▌ ▊▇▇▉▊▇█▄ ▆▇▋▄▋ ▄█▄▋▄▌ ▋▌▋█▄ ▆▌▉ ▍▌▉▋▉ ▇▅▆▉▉▄.
5 Years Ago
Added separate client and server entity worlds for a clean separation of logic in the editor Add [ServerSystem] and [ClientSystem] attributes to control systems that are only required in a specific build
5 Years Ago
Added some slight randomisation to the push liquid invoke so all barrels on a server load aren't pushing their contents in the same frame
5 Years Ago
Add watertests save file
5 Years Ago
Added a check to prevent IOEntities getting stuck in the UpdateOutputs queue repeatedly for a frame (was affecting liquid entities in some cases and causing processing to take 1ms) Added some profiler samples to the IOEntity queue to help identify
5 Years Ago
Fixed laser detectors not detecting vehicles
5 Years Ago
Reworking mounting criteria again -Assign hotspots to seating modules with a width and height -Checks z axis so player can't mount car from above (which was rejected on the server anyway)
5 Years Ago
Work on getting simple button binds to not allocate