107,043 Commits over 3,836 Days - 1.16cph!
Fixed some issues related to graphics.waves
don't fire at targets unless aimed for atleast a quarter second
Added client and admin-only graphics.waves console toggle to profile ocean wave performance
Second pass ocean client/gpu-side optimization
First pass ocean client/gpu-side optimization
Changed LightLOD to skip fading shadows via shadowStrength (currently remapped to area shadow size)
Added Distance Flare LOD component
Modified FX/Additive billboard shader for smooth fade-in/out
Player cull/visibility fallback set to always visible for now
Fixed water dynamics client gpu path not disabled on q=0
Fix for crashy native gfx jobs on PS4
adds construction rotation sfx
[D11] [UI] Fixed UI not updating when sleeping bag option is being deleted (still exists on server and internally, needs proper deletion via server. Investigate.)
[D11] Rocket Factory Reduced Col
Merge from instancing branch
Update version to 2018.3.8f1
[D11][Tutorial] Increased the time the player is locked during the cargo drop event until the next task appears
[D11] Fix for COL mesh missing.
[D11] [UI] Increased Network Protocol, Death Respawn Sleeping Bag Info now correctly hooked up.
Upped version on FP's 4K server saves
Disable texture streaming on building blocks (until we have a better solution for instanced meshes)
Fix for MeshLODs not converting properly
Fix for multiple RendererLOD levels being active at once
[D11][Tutorial] Fix for Issue #932, sleeping bag "give to friend" option is now removed from tutorial games
fix for client+server config
[D11] Collision mesh Reduction and Triggers Added to Monuments
[D11][Tutorial] Fix for Issue #1177, opening inventory would cause the current task to not clear and overlapping with new task
[D11] Remove duplicate translation entries
Fix for missing bundle tags
[D11] [UI] Implementation of sleeping bag info hookup for death respawn screen. (NOTE: Map Grid value currently incorrect and pending a fix.)
Merge from d11_console_version