reporust_rebootcancel

107,039 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11][UI] Create server menu changes and fixes
6 Years Ago
[D11] Change description for Trophy #26
6 Years Ago
[D11] Achievement #9
6 Years Ago
[D11] Change to achievement #26
6 Years Ago
[D11] Fix for crash when trying to click 'Use' with any item that uses a planner, without a current construction (eg seeds)
6 Years Ago
[D11][UI] Added server function to send map ping as ints and allow team filtering
6 Years Ago
Adds primary and secondary interaction sfx
6 Years Ago
Adds primary and secondary interaction sfx
6 Years Ago
[D11][Tutorial] Reduced helicopter damage from 80 to 20 per hit
6 Years Ago
[D11][Tutorial] Fix for actions interrupting other higher priority messages being displayed
6 Years Ago
[D11] [UI] Increment Network Protocol. Added sleeping bag info to death screen (placeholder). Fixed warnings for invalid state names. Fixed misc warnings in editor. Changed menu tip to always randomise instead of only randomising on first enable and incrementing after that.
6 Years Ago
[D11][Tutorial] Changed hint text action to support always on messages, updated passive tutorial actions
6 Years Ago
[D11][Tutorial] Passive tutorial actions no longer block other passive actions
6 Years Ago
[D11][Tutorial] Commented out log spam
6 Years Ago
[D11][UI] added in the hints for the monument info slideshow, and fixed the colour of the crafting bar on the HUD
6 Years Ago
Fix for trying to dynamically spawn network entities
6 Years Ago
a couple of shutdown fixes
6 Years Ago
[D11][UI] Map screen ping function using chat system for now
6 Years Ago
Merge from main
6 Years Ago
Don't play stash hide / unhide sound when it spawns on the client
6 Years Ago
[D11] Corrected hint on how to light a torch
6 Years Ago
Fixed a problem with corpses spawning partially inside stuff
6 Years Ago
[D11] 'Beenie' hats renamed to 'Beanie'
6 Years Ago
[D11] More Reporting Flow hints now set, and added an editor warning when duplicate translation keys are found
6 Years Ago
[D11][TUTORIAL] Removed meta file so I can switch workspaces
6 Years Ago
fixed deployed sirenlight emission
6 Years Ago
[d11] [tutorial] Update to gold ore textures
6 Years Ago
CraggyIsland clean up
6 Years Ago
[D11] [UI] aesthetic tweaks to the crafting screen
6 Years Ago
[D11] Sorted duplication of a translation key
6 Years Ago
▆▋▍▊▊▅▍▊▍▋▌▋▇▊▉▊▉▊▅▋▋▊ ▅█▍▌▇▌▅ ▍▆▆ (▍▌▆▋█▌▅▌ ▍▇▌▅▊▋ ▄▅▍▄▆▉▌▆ ▄▊▊▉▊▌▌ ▄▉▍▉▊ / ▋▉▇▋▅▋▉▇ ▋█ ▋▍▋ ▅▌▅)
6 Years Ago
[D11] Extended textbox for slider value display
6 Years Ago
Maybe RC 1st person flames.
6 Years Ago
Flame tongue action in first person.
6 Years Ago
Backup
6 Years Ago
junk
6 Years Ago
chase only to last known position use memory index instead of bce variable
6 Years Ago
Cleaned up buoyancy code a bit + added some comments
6 Years Ago
compile fix
6 Years Ago
Turn off texture streaming on instanced meshes (because the texture streamer has no way to know which mipmaps to stream in for these meshes)
6 Years Ago
Changed instancing stuff to store out the prefab instance info at build time. Switched back to using a D11InstanceRenderer for everything except building blocks for now.
6 Years Ago
[D11] Updated Find/JoinGame page tabs
6 Years Ago
[D11] [UI] fixed a problem where the note would animate down every time you selected it, removed the quick chat info panel from the frontend
6 Years Ago
[D11] [UI] Added sleeping bag stat for ID. Added vignette background to death screen to make it more readable. Fixed colouration for highlighting sleeping bag buttons.
6 Years Ago
Buoyancy optimizations backpacks now float
6 Years Ago
[D11] When killed by traps, the player responsible for placing those traps is now shown as your killer, and the trap is the weapon used.
6 Years Ago
[D11][Tutorial] Removed sprint log spam
6 Years Ago
[D11] [UI] adjusting how the 'workbench required' text is displayed in the crafting screen
6 Years Ago
[D11][UI] Moved the map screen from the HUD to the ingame carousel.
6 Years Ago
[D11] [UI] Fixed incorrect input icons for switching tabs on UI.Stats screen for PS4.