107,039 Commits over 3,836 Days - 1.16cph!
[D11][UI] Create server menu changes and fixes
[D11] Change description for Trophy #26
[D11] Change to achievement #26
[D11] Fix for crash when trying to click 'Use' with any item that uses a planner, without a current construction (eg seeds)
[D11][UI] Added server function to send map ping as ints and allow team filtering
Adds primary and secondary interaction sfx
Adds primary and secondary interaction sfx
[D11][Tutorial] Reduced helicopter damage from 80 to 20 per hit
[D11][Tutorial] Fix for actions interrupting other higher priority messages being displayed
[D11] [UI] Increment Network Protocol. Added sleeping bag info to death screen (placeholder). Fixed warnings for invalid state names. Fixed misc warnings in editor. Changed menu tip to always randomise instead of only randomising on first enable and incrementing after that.
[D11][Tutorial] Changed hint text action to support always on messages, updated passive tutorial actions
[D11][Tutorial] Passive tutorial actions no longer block other passive actions
[D11][Tutorial] Commented out log spam
[D11][UI] added in the hints for the monument info slideshow, and fixed the colour of the crafting bar on the HUD
Fix for trying to dynamically spawn network entities
a couple of shutdown fixes
[D11][UI] Map screen ping function using chat system for now
Don't play stash hide / unhide sound when it spawns on the client
[D11] Corrected hint on how to light a torch
Fixed a problem with corpses spawning partially inside stuff
[D11] 'Beenie' hats renamed to 'Beanie'
[D11] More Reporting Flow hints now set, and added an editor warning when duplicate translation keys are found
[D11][TUTORIAL] Removed meta file so I can switch workspaces
fixed deployed sirenlight emission
[d11] [tutorial] Update to gold ore textures
[D11] [UI] aesthetic tweaks to the crafting screen
[D11] Sorted duplication of a translation key
▆▋▍▊▊▅▍▊▍▋▌▋▇▊▉▊▉▊▅▋▋▊ ▅█▍▌▇▌▅ ▍▆▆ (▍▌▆▋█▌▅▌ ▍▇▌▅▊▋ ▄▅▍▄▆▉▌▆ ▄▊▊▉▊▌▌ ▄▉▍▉▊ / ▋▉▇▋▅▋▉▇ ▋█ ▋▍▋ ▅▌▅)
[D11] Extended textbox for slider value display
Maybe RC 1st person flames.
Flame tongue action in first person.
chase only to last known position
use memory index instead of bce variable
Cleaned up buoyancy code a bit + added some comments
Turn off texture streaming on instanced meshes (because the texture streamer has no way to know which mipmaps to stream in for these meshes)
Changed instancing stuff to store out the prefab instance info at build time.
Switched back to using a D11InstanceRenderer for everything except building blocks for now.
[D11] Updated Find/JoinGame page tabs
[D11] [UI] fixed a problem where the note would animate down every time you selected it, removed the quick chat info panel from the frontend
[D11] [UI] Added sleeping bag stat for ID. Added vignette background to death screen to make it more readable. Fixed colouration for highlighting sleeping bag buttons.
Buoyancy optimizations
backpacks now float
[D11] When killed by traps, the player responsible for placing those traps is now shown as your killer, and the trap is the weapon used.
[D11][Tutorial] Removed sprint log spam
[D11] [UI] adjusting how the 'workbench required' text is displayed in the crafting screen
[D11][UI] Moved the map screen from the HUD to the ingame carousel.
[D11] [UI] Fixed incorrect input icons for switching tabs on UI.Stats screen for PS4.