reporust_rebootcancel

107,039 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] [UI] Fixed loading screen string being incorrect when leaving the game.
6 Years Ago
Bundles
6 Years Ago
Fixed game manifest update not assigning prefab IDs (regression from Unity's new prefab system)
6 Years Ago
[d11][Audio] Added channels to the mixer so player controlled sliders don't break the game mix.
6 Years Ago
[D11][Tutorial] Update branch to #32947
6 Years Ago
[D11] [UI] Fixed translation issues with certain upgrade and build menu requirement strings. Removed unnecessary formatting for requirements string.
6 Years Ago
[D11] Optimised DTLS reliable-order message buffering and request handling.
6 Years Ago
[D11][Tutorial] WIP, single player manifest
6 Years Ago
[D11] [UI] define fix
6 Years Ago
[d11][Audio] Finished adding new reverb presets to trigger reverbs
6 Years Ago
[D11][UI] Fix for Crash when opening inventory.
6 Years Ago
[D11] [UI] added a monument information slideshow element to the solo play screen on the main menu
6 Years Ago
[D11] [UI] Applied changes to prefab.
6 Years Ago
[D11] [UI] Submit meta-file for loading screen.
6 Years Ago
[D11] [UI] Fixed colour of highlighting on death screen options. Fixed scene to prefab component missing on loading screen.
6 Years Ago
6 Years Ago
removed the errant wood beams from water junk piles
6 Years Ago
[D11] Compile fix
6 Years Ago
Tweaked waves and foam until proper fix: longer waves, less frequent & softer foam
6 Years Ago
Fixed oil rig lights pulsing intensity after switching culling state
6 Years Ago
Fixed oil rig distance flares not turning off during day time
6 Years Ago
skin approval
6 Years Ago
backup
6 Years Ago
instancing fix
6 Years Ago
Skin bundle update
6 Years Ago
[D11] [UI] Fixed Loading Screen tips being incorrect. Added new translations for loading screen hints. Adjusted layout of loading screen.
6 Years Ago
[D11] Prevent DeathScreen from being stuck on screen if leaving a game with it open
6 Years Ago
[D11] Various optimizations of the uiinventory and lootpanels enabling and disabling
6 Years Ago
merge with main
6 Years Ago
Adds change item sfx (it really quiet though)
6 Years Ago
[D11][Tutorial] WIP, singleplayer manifest file, updated tutorial map
6 Years Ago
Adds change item sfx
6 Years Ago
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6 Years Ago
Fix for issue #1095, changed how objectives are set to prevent stuck tasks
6 Years Ago
[D11][Tutorial] Added helicopter flyby when leaving cave
6 Years Ago
[D11] Enable SFX precache
6 Years Ago
terrain conveyor belt tweakage
6 Years Ago
[D11] PS4 Trophy description change
6 Years Ago
[D11] DTLS plugin release builds added as default.
6 Years Ago
[D11] Removed flags from server info on a number of pages, and reformatted the Find/Join Games page a little on request of Design
6 Years Ago
[D11] [UI] forgot to add the new vital bar prefab file
6 Years Ago
Adds SFX for sliders in FE
6 Years Ago
Adds SFX for sliders in FE
6 Years Ago
End of greybox Excavator scene re-organisation Terrain dressing base
6 Years Ago
[D11] Fix achievement when killing scientist with rock
6 Years Ago
[D11] Player game data save changes - client side achievement fixes
6 Years Ago
[D11] Server side achievement fixes
6 Years Ago
Prevent RandomDestroy objects from being considered for instancing
6 Years Ago
world spawn fix
6 Years Ago
adds info panel sfx for join server