reporust_rebootcancel

107,035 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] DTLS reliable-order message handling integrated.
6 Years Ago
[D11][Tutorial] Changed loading order of scenes during game setup
6 Years Ago
Tidied up world spawn pool and pool grouping stuff
6 Years Ago
[D11] DTLS reliable-order resend message handling in the Unity API.
6 Years Ago
Fix for MeshLOD creating empty renderers, reverted bad commit of gameObject -> rootObject (causing planter placement issues)
6 Years Ago
[D11] [UI] made the thirst bar flash when you try to sprint but you're too thirsty
6 Years Ago
[D11] [UI] Fixed grid numbers and lines having incorrect alpha values when first opened.
6 Years Ago
[D11] DTLS reliable-order retry request implemented in the Unity API wrapper. Request handling side still needs implementing.
6 Years Ago
[D11] Fix for craft first firearm achievement
6 Years Ago
merge from main
6 Years Ago
navmesh fix
6 Years Ago
ch47 egress state fix
6 Years Ago
compile fix
6 Years Ago
AIInformationZone NRE fix for no AIInformationZone
6 Years Ago
merge from main
6 Years Ago
hail mary water q=0 displacement fix
6 Years Ago
remove stray stopping music debug.log
6 Years Ago
merge from main
6 Years Ago
Prefab ID fixes
6 Years Ago
fixed disabled navmesh spam
6 Years Ago
oil rig ch47 no longer drops crates when destroyed
6 Years Ago
roam bunching fix rowboat fix
6 Years Ago
More foam on rhib + longer fading ocean disturbance
6 Years Ago
[D11][Tutorial] WIP
6 Years Ago
door work fixed scientist respawns on oil rig do not save scientists
6 Years Ago
Oil rig breaker clunk sound
6 Years Ago
[d11][Audio] Sphere tank, Storm Drain, Supermarket, Timber Mine, Train Wagon C, Tunnels - all updated with new reverb settings
6 Years Ago
Grenade Launcher, world and view model. lods and prefab + materials.
6 Years Ago
Fixed NPC moving all fucked when traversing navmesh link (classic)
6 Years Ago
[D11] [UI] Moved lastTickTime and timeSinceLastTick outside of server define and removed variables with same name from BasePlayer-Client to prevent ambiguity.
6 Years Ago
Water interaction aligment proper + rowboat disturbance size tweaks
6 Years Ago
debug.log removal
6 Years Ago
manifest
6 Years Ago
[D11] Col meshes reduction
6 Years Ago
[D11][Tutorial] Updated manifest, removed old stripped version (no longer needed)
6 Years Ago
[D11][Tutorial] Changes to tutorial game options prefab so it is added to the manifest
6 Years Ago
[D11] PS4 Fix description of achievement - Sulfur -> Sulfur Ore
6 Years Ago
potential nre fix
6 Years Ago
Backing up this prefab.
6 Years Ago
Oil rig ambient stings
6 Years Ago
[D11] Bug fix for achievement (award kill by rock when killing non-player)
6 Years Ago
Reapply 32821 NRE Fixes
6 Years Ago
Softer cargoship splash wake intersection with ocean (needs switch to interaction later)
6 Years Ago
merge with main
6 Years Ago
adds D11 map sfx
6 Years Ago
Adds D11 map SFX
6 Years Ago
[D11] [UI] Meta file for previous submit.
6 Years Ago
[D11] [UI] Map grid text now uses text mesh pro and renders at a reasonable size. Should appear in builds now.
6 Years Ago
Fixed rhib and rowboat disturbance always active, even when not submerged; updated both prefabs
6 Years Ago
[d11][Audio] Sewer Tunnels and Rooms, new reverb settings updated.