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[D11] Client side achievement support for #16 - PS4 trophy description change
[D11] Server support for achievement #16
[D11][Tutorial] Renamed craft_fuel localisation key to something more accurate
[D11][Tutorial] Fix for issue #1118, Finishing tutorial would throw an exception due to an event not being properly cleaned up
[D11] [UI] Added error states for UnitFormatter for when parsing fails that's more descriptive than the default error. Fixed Stats prefab navigation bar having incorrect string key value for "Cycle Tabs"
[D11] [UI] more tweaks to the gun bar aesthetics
[D11][UI] Fixed issues with uiinventory. Changed keyboard input settings for editor
[D11] [UI] Re-added rich presence stuff.
Merge from flamethrower_v2
[D11][Tutorial] Removed pickup option for the reactive target in the tutorial, also made it invincible
Fixed Linux release build getting written to debug folder (classic andre)
[D11] [UI] fixed a missing material on the condition bars
[D11][Tutorial] Disabled time progression during the tutorial and reset time to morning
[D11] [UI] more adjustments to gun attributes aesthetics
[D11][Tutorial] Removed unused assets
[D11][Tutorial] Sped up night time, hooked up to options and updated tutorial events for time of day
[D11][UI] Striped out unused Ui elements. Switched itemicons and virtual item icons over to using textmesh pro
[D11] [UI] Added Microphone check for console versions on Loading Screen. Added missing translations in leaderboards, loading, and death screen. Adjusted death screen stats gather to be easier to manager when hooks are introduced.
Fixed censorship pixelation sometimes getting enabled even though underwear is enabled (for example when equipping bone armor)
[D11][Tutorial] Missing comma in language file
[D11] More achievements client-side
[D11] Updated PS4 trophy name/description #21
[D11] [UI] updated the look of the gun modification UI
[D11][Tutorial] Fix for issue #1107, incorrect localisation text for acquire fuel objective
[D11] Achievement #21 server-side support
Add hint about tree stumps
Fixes missing sfx on prefab
[D11][Tutorial] compile fix
[D11] [UI] reduced disabled navigation bar text from 50% opacity to 25%
Modified building tooltip
[D11] Tweak to DTLS reliable-order message retry request quantity per tick to slightly improve initial load time to map.