reporust_rebootcancel

133,005 Commits over 4,293 Days - 1.29cph!

5 Years Ago
Monument AI conversion tool now replaces old bandit guard prefabs with the new one. Manifest.
5 Years Ago
new bandit guard prefab, setup, starting point AI design/config.
5 Years Ago
Remaining Site B pass
5 Years Ago
Bandit town test scene
5 Years Ago
Loot/Trigger/Rad/etc pass backup. Small terrain fixes.
5 Years Ago
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5 Years Ago
rename scene
5 Years Ago
merge from outpost
5 Years Ago
merge from main
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5 Years Ago
camper module - adding gibs/setup, fix collider conditional, setting physic material definition
5 Years Ago
Don't render motion vectors if they aren't needed.
5 Years Ago
Merge from main
5 Years Ago
Effect script changes
5 Years Ago
Motion vector fixes
5 Years Ago
merge from loot_container_size
5 Years Ago
network++
5 Years Ago
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Progress on UI
5 Years Ago
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5 Years Ago
Hide Pee Pee 9000 on the map
5 Years Ago
Add click events with handler
5 Years Ago
Use EscapeRichText for player names (not related to this branch)
5 Years Ago
Update protobuf code generator to support copying repeated fields
5 Years Ago
Big tunnel radtown revamp WIP
5 Years Ago
Fixed sticky gizmo on another bunker prefab
5 Years Ago
Deleted old tunnel2 (replaced by road tunnel)