reporust_rebootcancel

107,026 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Updated Unity version
6 Years Ago
Set readableCollisionMeshes flag on server
6 Years Ago
[D11][UI] Navigation for create server screen, popup buttons added, screen blocking added for create server screen. Fixes for mod and multipliers screen
6 Years Ago
[D11] Server side PlayFab stats for structures built
6 Years Ago
[D11] Server side PlayFab stats for Ranged Weapon and Melee Weapon kills
6 Years Ago
Fixed a potential NRE in CLIENT_PendingInvite
6 Years Ago
Oilrig AI spawns and cover points backup
6 Years Ago
[D11] Controller vibration when radiation overlay active
6 Years Ago
[D11] [UI] Added support for parsing the Canvas Renderer component.
6 Years Ago
[D11] Enable/Disable SharePlay - PS4
6 Years Ago
[D11] Server commands for enabling/disabling all runtime spawning.
6 Years Ago
Fixed non-matching profiler endsample
6 Years Ago
Nuked optimize animator; no longer beneficial Updated ragdoll prefabs to use articulated occludee directly
6 Years Ago
Fixed Ocean Patrol Paths NRE blocking some test scenes
6 Years Ago
Sewer FX & backup.
6 Years Ago
[D11] [UI] RectTransform component now fully compiles and parses all data with the UI Markup system.
6 Years Ago
minicopter progress
6 Years Ago
Backup
6 Years Ago
Oilrig progress backup
6 Years Ago
merge from main
6 Years Ago
pressure pad pickuppable
6 Years Ago
mat
6 Years Ago
Moved some hard-coded params to material; tweaks
6 Years Ago
buoyancy perf improvements
6 Years Ago
FX files. Backup.
6 Years Ago
[D11][Audio] Baked in Parametric EQ being applied to ambient sounds at runtime in the old mixer. Only baked it on the ambiences I felt were being affected by the EQ during testing.
6 Years Ago
mfm
6 Years Ago
Scene & prefabs.
6 Years Ago
RF nre fix
6 Years Ago
[D11] [UI] UI Markup Parser now creates empty game objects for each widget and child widget it deserialises from JSON.
6 Years Ago
Backup
6 Years Ago
[D11] Test scene for mem profile
6 Years Ago
[D11][UI] Create server Customize with mods screen set up. Removed physics shapes from server images
6 Years Ago
[D11] Server commands for viewing all entity spawns in the main log.
6 Years Ago
[D11] [UI] Starting rework on UI Markup parse. Commented out initialisation of community hub dynamic buttons while parsing is being rewritten.
6 Years Ago
[D11][Audio] Set up DSP settings for various snapshots, set up rival footstep enhancement DSP.
6 Years Ago
Additional client profiling
6 Years Ago
Compile fix
6 Years Ago
[D11] Heap dump reporter exception fix when parsing disordered log data file outputs.
6 Years Ago
Added pooling to ceiling lights
6 Years Ago
[D11] [UI] updated aesthetics on the find / join game screen, fixed a coroutine running when it shouldn't
6 Years Ago
[D11][TUTORIAL] Cargo plane now spawns after leaving shelter + tweaks to camera
6 Years Ago
Implemented IOEntity.ResetState
6 Years Ago
Oilrig progress backup loot spawns - final dressing for exterior of rig gap and bug fixes, etc.
6 Years Ago
[D11] [UI] Fixed indexing and JSON structure for children within UI hierarchy.
6 Years Ago
[D11] Fix for attempting to save while another save operation is in progress (PS4) - reduce log output while saving
6 Years Ago
[D11] [UI] Starting to rework the compilation and parse logic for the UI Markup classes to fit a new structure.
6 Years Ago
Merge from main
6 Years Ago
Updated interaction disturbance foam Stated unifying global water foam into interaction system (large-scale waves, shore, etc)
6 Years Ago
[D11][TUTORIAL] Added lookat action to cargo supply drop