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106,958 Commits over 3,836 Days - 1.16cph!

6 Years Ago
cargo ship map marker cargo ship movement improved cargo ship ladder mounting improved cargo ship NRE on exit fixed
6 Years Ago
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6 Years Ago
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11][#13][UI] Ingame carousel will correctly close when the player dies or is disconnected
6 Years Ago
[D11][#14] The furnace is now selectable
6 Years Ago
Fixed timed explosive sticking when parented
6 Years Ago
[D11] [UI] Updated Radial Menu Textures with different method for blending between radial and segment glows (WIP). Replaced code-based animations with Unity Animation assets in new Radial menu, set up new animations for menu. Adjusted centre text to be more readable and take up more empty space. Centre icon now matches it colour to the status of the action you have selected to more accurately reflect its usable state.
6 Years Ago
Cargo ship parenting trigger interacts with physics projectile layer as well Physics projectiles interact with trigger layer (for parenting trigger)
6 Years Ago
Don't unparent sleepers from cargo ship
6 Years Ago
Reverted change for client of remote players from earlier today (and put it behind a convar instead).
6 Years Ago
[D11] Unique playerID fix + update to Jenkins build to set master/development
6 Years Ago
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now) Added "Vehicle Large" layer and set up collision matrix / layer masks
6 Years Ago
[D11] Output debug build on xboxone as development package
6 Years Ago
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
6 Years Ago
An attempt at fixing remote players not animating movement on Cargo Ship (same solution as for NPCs).
6 Years Ago
[D11] Merge 28935 + Sleeping bag message
6 Years Ago
[D11][#8] Generic loot containers are openable again
6 Years Ago
[D11] add some time to the uniqueId for the time being xboxone only, will cause users not to persist but might help
6 Years Ago
[D11] Take out zip FTM
6 Years Ago
[D11] Try building assets for StandaloneLinux64 and output message in client failure to teams
6 Years Ago
[D11] Added stats output for comparing console texture METAs
6 Years Ago
[D11] Compile fix
6 Years Ago
Tweaked set network rotation on player client.
6 Years Ago
merge into main protocol++
6 Years Ago
merge from main
6 Years Ago
compile fixes rhib spawning and detatching loot spawning egression
6 Years Ago
use new lighting on cargo ship
6 Years Ago
merge from cargo_ship_lighting
6 Years Ago
Fixed icon rendering on entities with isDynamic set
6 Years Ago
skin approval files
6 Years Ago
skin approval cs
6 Years Ago
Merge from parent.
6 Years Ago
Fixed the wall light fixture perf wastage.
6 Years Ago
Cherry picked 28917 to main
6 Years Ago
Fixed Assets/Scripts/Rendering/Impostors.meta
6 Years Ago
6 Years Ago
[D11] [UI] Updated Radial Pie Menu textures, fixed bug with new Radial menu when selecting disabled actions. Added colour changes to new highlight outline in radial menu.
6 Years Ago
6 Years Ago
[D11] Merge 28906 and Merge 28909
6 Years Ago
[D11] reduce pool sizes a bit temporarily to help with low memory. Simplify texture conversion script.
6 Years Ago
[D11][UI] Respawn screen controllable selecting and deleting sleeping bags is enabled
6 Years Ago
[D11] Hopefully stop the build sticking building linux server
6 Years Ago
[D11] Fix for sprint toggling off as soon as the left stick is anywhere other than perfectly straight up
6 Years Ago
[d11] bring all the xbox texture sizes in line with ps4
6 Years Ago
Made a few lights have longer LOD ranges for off-board visibility. Bridge/cabin volumetrics.
6 Years Ago
[D11] Increased sensitivity on Right Analogue Left/Right
6 Years Ago
[D11] Merge 28901 and Merge 28904
6 Years Ago
[D11] Fix for LootContainer trying to call steamworks when steam is disabled