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106,957 Commits over 3,836 Days - 1.16cph!

6 Years Ago
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6 Years Ago
Server projectiles and thrown weapons inherit velocity from player parent
6 Years Ago
Added GetLocalVelocity, GetWorldVelocity and GetParentVelocity for both client and server Implemented server velocity for cargo ship
6 Years Ago
Fixed NRE in A* scientist's navigation.
6 Years Ago
Updated Scientist prefabs with proper stat definitions that got lost earlier in the week.
6 Years Ago
Adjusting the cover point system to support being part of a dynamic, moving entity. Adjusting the A* pathfinding system to use dynamic positions that can follow a moving parent.
6 Years Ago
[D11][Jenkins] More Fixes
6 Years Ago
[D11] [UI] Recycler loot panel
6 Years Ago
[D11] More complicated build steps
6 Years Ago
[D11][UI] More UI loot panels. Fix for opening an unchanged panel
6 Years Ago
[D11] [UI] Main Menu overhauled to more closely match design doc. Button behaviour extended to allow locked buttons
6 Years Ago
[D11] Support for building server asset bundle on a Mac for OSX64.
6 Years Ago
[D11] Add share param file path on PS4
6 Years Ago
[D11] Start adding some platform publishing assets
6 Years Ago
Corrected projectile directions for NPCs when on the Cargo Ship.
6 Years Ago
cargo ship loot tests
6 Years Ago
More improvements to AI orientation when on the Cargo Ship.
6 Years Ago
More work on solving orientation for AI on the Cargo Ship.
6 Years Ago
More progress on AI heading/orientation when on the Cargo Ship.
6 Years Ago
PlayerGrid now lives in world space, and other world vs local space things related to AI.
6 Years Ago
ambientLightLOD set to isDynamic
6 Years Ago
Added lifeboat arms to the cargo ship scene
6 Years Ago
Cargo ship lifeboat arms prefabs and meshes
6 Years Ago
Players update their network group even when standing still while parented Players update their server query position even when standing still while parented (for AI queries)
6 Years Ago
Players don't inherit network group when parented
6 Years Ago
[D11] [UI] Fix to vital bars not updating with the correct values. Now correctly updates based on containers and using the conditions the items require for their consumable effects.
6 Years Ago
waterline test
6 Years Ago
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)
6 Years Ago
[D11] Rebecca - Texture Metadata - 2nd batch resized textures
6 Years Ago
[D11] Throw Error in Jenkins
6 Years Ago
More work on AI side.
6 Years Ago
[D11][Jenkins] Disable Win64 and the unneeded methods to debug the master package builds on PS4/XboxOne
6 Years Ago
[D11] [UI] wrapped some functions in the UIHUD in defines to stop errors when not using the new HUD
6 Years Ago
[D11] Fixing a lost reference - includes new gamertag and version number text fields which aren't used yet
6 Years Ago
[D11] [UI] Added a HUD element to visualise players ping, added a HUD element to show players current Coordinates, added a HUD element to visualise current radiation levels, tweaked the appearance of several UI elements and images, added a drop shadow to text that needs it
6 Years Ago
[D11] Enable package builds on jenkins
6 Years Ago
Cherry picking 28703
6 Years Ago
Removed LOD hacks from cargo ship Removed smooth rotation override from cargo ship (smooth rotation is now default)
6 Years Ago
LOD components support moving objects when isDynamic is true
6 Years Ago
Updated manifest
6 Years Ago
Made AI operate in world space more correctly.
6 Years Ago
[D11] [UI] Left Stick and DPad now work for all transitions and movement on the Main Menu Carousel
6 Years Ago
[D11] Server analytics data expanded to include network statistics.
6 Years Ago
[D11] bit of code to dump full contents of warmup bundle
6 Years Ago
Fixed a couple NREs in AI.
6 Years Ago
[D11][UI][WIP] First pass of new UI Loot panels and prefabs. Removed unneeded log message
6 Years Ago
[D11] Rebecca - Texture metadata - Tex resizing for PS4 build
6 Years Ago
higher res foam texture
6 Years Ago
Simplified collider for the cargo ship
6 Years Ago
Merge from entity_parenting