reporust_rebootcancel

106,796 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Merged from ai branch
7 Years Ago
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7 Years Ago
Merged from main
7 Years Ago
Added runtime lookat debug info for ai.
7 Years Ago
moved overgrowth materials to core/foliage
7 Years Ago
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
7 Years Ago
Willow bushes / tweaks, prefab setup and autospawn
7 Years Ago
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7 Years Ago
tweaks to overgrowth materials - temporary until move to current foliage shader
7 Years Ago
merge from legacy foliage spec
7 Years Ago
New Forest splat textures (Maybe not definitive)
7 Years Ago
Fixed smoothness being zeroed
7 Years Ago
Launcher splash screen updated
7 Years Ago
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7 Years Ago
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
7 Years Ago
Deleted old unused tree assets
7 Years Ago
Moving tree stump / log textures to safety
7 Years Ago
Restore spec for legacy nature/foliage shader
7 Years Ago
Time of Day update
7 Years Ago
Willow bushes / meshes, textures, LOD's and billboards
7 Years Ago
Removed all remaining objects from the reflection layer (now unused) Reflection probe uses skybox shader (no directional scattering)
7 Years Ago
Merged from reflection-fix
7 Years Ago
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7 Years Ago
Scientists optimization pass
7 Years Ago
7 Years Ago
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7 Years Ago
Scientist alertness tweaks.
7 Years Ago
skin approval fixed third person flashlight offset
7 Years Ago
current progress on haircaps, exported playermodel with uv2 channels on head and bodies, hairstyle 2, hairstyle 1, composite maps, disabled more automatic dye presets
7 Years Ago
merge from main
7 Years Ago
early out opt
7 Years Ago
Tweaks to sun and moon highlights to preserve range and size
7 Years Ago
Merge from main
7 Years Ago
Mitigated water shore flickering when temporal-aa is enabled
7 Years Ago
Merge from main
7 Years Ago
Touched water background shader (caustics)
7 Years Ago
Removed sun and moon from global reflection probe Added analytical sun and moon approximation to water reflections
7 Years Ago
Scientists now have an alertness level. Player movement, body state, distance and active light source affect how easily Scientists detect players. Scientist alertness level affect how easily they detect players.
7 Years Ago
Merge from main
7 Years Ago
Hapis NRE fix
7 Years Ago
Merge from main
7 Years Ago
fixed frog boots clipping with pants
7 Years Ago
Merge from main
7 Years Ago
Disabled LOD upscaling on lots of clutter (less popping)
7 Years Ago
Cleared map cache Network++
7 Years Ago
Minor Hapis fixes
7 Years Ago
Merged from main
7 Years Ago
fire arrow costs less cloth
7 Years Ago
Reapply ambience streaming change without stray waterwell files
7 Years Ago
Subtract 25407 just in case