126,678 Commits over 4,109 Days - 1.28cph!
▌▄▇▅▄▇█ ▊▇▍▊ ▍▄▊█▌ ▉▌▊▇ █▅▋▌█▄▊
▊▅▍▅▌▊▅ ▇▉▅▋ ▋ ▉▄▍▋ ▇▇▄▄▅ █.▆ ▅▋▄ ▉▅▊▇█ ▋▄▋▌▉█ ▌▌▇▌▇▌▋▋ ▅▅▇ ▉█▇██▍█
Make hiding the body and VM when alt looking less aggressive
Attempt to optimise by grouping hitboxes
Optimized ice sheet texture sizes.
Diffusion profile variants of LitBase & LitBlend4Way
Diffusion profile for ice
Icebergs & sheets converted + scene
▅█▄▆▄ ▉█▅▆▊▄ ▍▌▍▅▆▋ ▇▇▌ ▇▍▆▋▉▆▌ ▄▊▊▌█▍▍
▆▅▊▊▅▇▅█▊▇ ▊▄▄ ▄▊▅ ▄▋▉▊▇▅ ▆▇▋▋▊
[D11] update some more sky assets
[D11] update scenesetup in-line with recent FP HDRP branch changes (e.g. separate sky settings), there are still some more bits to update after this
Fixed cliff and cliff_basic_snow (terrain sampling)
A bit of tidy up and an some possible optimisation
Ice lakes 1-4 scenes converted.
snow_balls material uses hdrp translucency.
[D11] update standin water shader from FP hdrp, slightly nicer shore line.
Rebuilt all monument prefabs using truck models
World stack scripts re-order
Fixed vent_LOD1 read-only mesh collider errors
Updated launch_site and Hapis
corrected mesh_replace on surgeon_outfit_split prefab
rock_14_diff tweaks (brightness)
World stack scripts re-order
Fix funky viewmodel positioning when parented
Removing a load of older cliffs/deprecated cliffs meshes/materials/textures/prefabs
▌▋▌▌▌ ▉▆▅▆▋_▆█▌▊▍▆_▄▇▍▊▅▄▉, ▅▍▍▅▅ ▆▌▍▆▉▉▊
Ragdoll setup on player_model. Changes to the editor. Hit detection tweaks.
Tundra color correction
Various foliage spawning tweaks
Added GenerateTerrainMesh on the world stack (project_gaea)
New cliffs WIP
Simplifed Cliff shader (killed tri-planar projection and second albedo tinting, added a 'data map' slot to replace vertex colors use)
Renamed greybox folder
[D11] re-merge
40196 to fix the player's torch not actually lighting anything. NB: I've disabled the torch light's shadow mapping for now as it seems broken in engine.
GenerateCliffTopology works on custom maps
▉▌▍▋▆▋▋▄▄ ▄▌▊▍█ ▍▍▌ ▅▊▌▌ ▊▌▊▄▉▉▍█▋ ▆▊ ▉▆▅ ▍▅▍▋▊▅▆▋█▍ ▅▅▊▄▊ ▄▄▊▇ ▅▍▍ ▆▋▋ ▆▌▊▆▌▆▄▊▇▍▌ ▌█▄▊▊ ▌▇ ▋▌▇▌▌
Fixed incorrect slot checks on right-click move when using multi-slot modules. Added optional "slotIsReserved" delegate to ItemContainer which acts much like the "canAcceptItem" pre-filter, but for SlotTaken. Also fixed a related bug in SocketIsFree.
Tweaked bass third person hold position
Add channel info to debugMidi logs
█▄▋█ ▉▉▄▄▇▌█ ▍▌▇▋▆ ▆█▉█▄▅▋ ▉█▊▇▅▋▍▍ ▄▅ ▅▄▋▅▌▊▆, ▉▉▆ ▋▋▌▅▉█ ▌▇▆▆ ▅▍▇▆▅▄▍▅▌▆▇.▌▇▌▊▆▍▄█▋▆▍█ ▌▄▋▉▉▌
Added some textures in Content/Player+Props+Structures+Vehicles and Prefabs/Clothes to streaming pool
▇▌▍▉▋ ▄▆▄▌▇█_▌▄▆▍_▋▊▍█▍▉_▅_▅▅▄_▄▍▋▊ ▋▉▍▉▄
Added streaming texture search utility (editor only)
Rename "contents" garage UI title to "output"
Hide garage output when empty + fix client compile
Now that the internal garage container is shown in the UI, remove the PlayerLoot CanMoveLoot code from changeset #
42636 entirely. This also fixes loot not moving from the output container into the main inventory correctly.
It does feel wrong to let player right-click move items from inventory into the recycle "output" container, but I note that the recycler allows it.
Tweaked bass hold position