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106,767 Commits over 3,836 Days - 1.16cph!

7 Years Ago
some fixes to water wells gas station decor workbench looks decayed fixed packed material for potted plant not displaying correctly masked
7 Years Ago
Hapis bug fixes
7 Years Ago
Added static recycler to Savas KOTH Tweaked Savas Junkpile & barrel spawn locations
7 Years Ago
backup ocean / skydome doodling
7 Years Ago
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7 Years Ago
added relaxed gun pose for scientists fixed some minor glitches with 3rd person attack animations
7 Years Ago
waterwell baseline
7 Years Ago
Patrol points prefab update for Military Tunnel. NavMesh now take transparent layer into account when baking (fences).
7 Years Ago
New trees / polish / prefab settings / LOD distances / snow variants
7 Years Ago
7 Years Ago
First pass single frame imposter runtime and tools
7 Years Ago
Merge from main
7 Years Ago
Replaced skin hair masks with multi-param packed map; added toggle for feature
7 Years Ago
Merge from main
7 Years Ago
added uv2 channel to playermodel LOD0 heads for test (need to add to all lods and bodies) added hair mask to skin material, testing nontssaa with new comp and diffuse textures
7 Years Ago
Rivers are no longer green
7 Years Ago
vm admire updates
7 Years Ago
Merged from main
7 Years Ago
Removed support socket from floor prefab
7 Years Ago
Removed support socket type
7 Years Ago
Removed pillar building block (how much outrage could this possibly cause?)
7 Years Ago
Why do you hate me Plastic
7 Years Ago
Significantly more cliffs and hills
7 Years Ago
NPCs can now use patrol points.
7 Years Ago
added recycler to junkyard
7 Years Ago
static building parts fix
7 Years Ago
merge from Mini water well monuments
7 Years Ago
merge from MT level design
7 Years Ago
various fixes
7 Years Ago
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7 Years Ago
Merged from AI branch.
7 Years Ago
Merged from main
7 Years Ago
7 Years Ago
NPCs now break down barricades that stand in their way.
7 Years Ago
cloth collection tutorial sleeping bag tutorial
7 Years Ago
spear craft tutorial convar and menu option to disable game tips
7 Years Ago
NPCs now open doors
7 Years Ago
Added mainland topology (everything connected to the main island) Only spawn players and monuments on mainland
7 Years Ago
various fixes
7 Years Ago
Added support for NavMeshModifierVolumes to DynamicNavMesh and MonumentNavMesh. Started work on supporting door opening for NPCs while making sure Animals can't open them.
7 Years Ago
merge from main
7 Years Ago
Progress backup
7 Years Ago
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7 Years Ago
Progress backup
7 Years Ago
Rolling back BaseProjectile to before goosey's changes
7 Years Ago
Trying to untangle merge / subtract garbage
7 Years Ago
Updated manifest
7 Years Ago
Code gen
7 Years Ago
Merged back in subtracted AI changes.
7 Years Ago
Updated keylock phrases to reflect a key is no longer required Phrases