reporust_rebootcancel

106,698 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Potential fix for crash when closing the game
7 Years Ago
last set of clothing edits
7 Years Ago
Removed a number of less important profiler samples to improve profiler stability
7 Years Ago
Hatchets and pickaxe - Updated to latest rig, added arms, clean exports, rebuilt prefabs
7 Years Ago
Fixed LOD warnings in workshop item viewer Removed legacy functionality from GameManager Re-enabled lowercase conversion warning when creating prefabs (standalone)
7 Years Ago
Another UI fix introduced in 2017 Unity update
7 Years Ago
More clothing edits
7 Years Ago
Fixed supermarket products LOD issues
7 Years Ago
Merged from ai_4
7 Years Ago
Merged from main
7 Years Ago
Cleaner seperation of server and client in ai code. No nested coroutines in navmesh grid generation. New convars to control navmesh grid generation (cell size and height).
7 Years Ago
Supermarket products finished textures
7 Years Ago
Stripped shadervariants asset
7 Years Ago
Removed editor shader warmup (see comment)
7 Years Ago
More clothing edits
7 Years Ago
Fix for main menu news img displaying incorrect since Unity 2017 update
7 Years Ago
compile fix
7 Years Ago
weapon information panel
7 Years Ago
Added back shaderwarmup for editor only + shader variant collection
7 Years Ago
Fixed deferred mesh decals
7 Years Ago
Fixed image layer NRE when composite isn't available
7 Years Ago
fixed geiger counter pose made geiger counter rod folow the left hand
7 Years Ago
Updated speedtree shaders Updated motion vectors shader Updated standard cgincs
7 Years Ago
overlays no longer visible in third person (scope/helmet) fixed missing ref on planters manifest/prefab spam
7 Years Ago
Clothing edits to match new geometry
7 Years Ago
Fixed screen space shadows
7 Years Ago
Moved tonemapping+grading effect back to main camera
7 Years Ago
Fix for ServerImage displaying incorrect since Unity update
7 Years Ago
Merge from save150
7 Years Ago
Merge from main
7 Years Ago
Updated supermarket and gas station terrain anchors and terrain adjustment radius / fade for smoother transition
7 Years Ago
Forest splat tweak
7 Years Ago
Fixed some monument prefabs being saved active instead of inactive
7 Years Ago
added 3rd person animations for holding the camera properly. fixed the camera materials tweaked the 3rd person walking animations
7 Years Ago
Updated microcliff splat and topology modifiers to make their transition look less horrendous
7 Years Ago
Updated cliff splatting and topology analysis to better preserve existing values (primarily around mountains and cliffs)
7 Years Ago
geiger counter entity / animations
7 Years Ago
Updated supermarket prefab
7 Years Ago
Supermarket junk colliders
7 Years Ago
Merge from main
7 Years Ago
Fixed grass meshes sometimes reaching onto other splats
7 Years Ago
Don't cache map in editor
7 Years Ago
ApplyTerrainAnchorsNew is now the default
7 Years Ago
Fixed compile issues
7 Years Ago
Increased launch site spawn priority to highest
7 Years Ago
Fixed ai.prefab data reset.
7 Years Ago
Default map size is once again 4k (which means official servers will switch to 4k maps this wipe)
7 Years Ago
Merge from main
7 Years Ago
Fixed a couple Server vs Client compile errors.
7 Years Ago
Merged from NavMesh Link branch