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106,698 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Supermarket material polish / removed invisible blockers
7 Years Ago
Supermarket junk props
7 Years Ago
Merged from main
7 Years Ago
Updated Unity libraries in Plugins/
7 Years Ago
Merge from main
7 Years Ago
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
7 Years Ago
fixed muzzleflash location on several weapons ( 3rd person )
7 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
7 Years Ago
2017.1.0p5
7 Years Ago
fixed bradley loot table giving way too much
7 Years Ago
fixing workshop f-up
7 Years Ago
Npcs should wait for dynamic navmesh to finish baking before attempting to spawn on a valid navmesh.
7 Years Ago
merge into main
7 Years Ago
skin approval
7 Years Ago
merge from main
7 Years Ago
bradley health doubled bradley loot tables modified - won't drop explosives bradley turret aim adjusted - coax is way more accurate bradley coax damage slightly lowered
7 Years Ago
Bandages, Mp5, Python, Sal Axe, Sal, Hammer, Sal Icepick, Sal sword - Updated to latest rig and added new arms
7 Years Ago
Semi auto rifle fbx revert
7 Years Ago
Removed terrain4_rock2_smoothness; replaced by spec on quarry_stone_debris Renamed terrain4_rock2_specularity Disabled readwrite on all terrain4_rock2 textures
7 Years Ago
Disabled mips on terrain alpha to prevent caves from closing in low quality
7 Years Ago
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
7 Years Ago
Supermarket bugfixes
7 Years Ago
Network++
7 Years Ago
Decor / clutter tweaks
7 Years Ago
Supermarket counter / reduced wood saturation
7 Years Ago
Cleanup
7 Years Ago
Fixed RUST-836
7 Years Ago
Staying up to date with main
7 Years Ago
Async navmesh link generation and some cleanup.
7 Years Ago
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7 Years Ago
Forgot two f
7 Years Ago
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
7 Years Ago
Fixed client side texture memory leak when paintable signs are destroyed (!)
7 Years Ago
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7 Years Ago
Eliminated GC allocs from MeshPaintableSource
7 Years Ago
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
7 Years Ago
Deleted Plugins/ProtoBuffers (empty csproj)
7 Years Ago
Profiling
7 Years Ago
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
7 Years Ago
Eliminated GC allocs from UpdateClothingItems
7 Years Ago
Added Union64 to Rust.Global Fixed CRC.Compute32 discarding the passed CRC value Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
7 Years Ago
Yet another merge from main
7 Years Ago
Fixed a bad check in nav_disable improvements.
7 Years Ago
Retired TextureUtils (GC alloc galore) Added GC-free Texture2D.Clear extension method
7 Years Ago
Merged from main
7 Years Ago
nav_disable usage improvements and compatibility with nav_grid. When animals fail to spawn on a navmesh they now drop a corpse on removal/kill (scientists won't).
7 Years Ago
Added schematime convar (inventory schema refresh interval)
7 Years Ago
custom smg learnable recoil patterns and reduced aimcone fixed flyhack catching people standing on vehicles
7 Years Ago
bradley shows smoke and fire based on current health after not being attacked for 5 minutes, bradley heals over 60 seconds code cleanup
7 Years Ago
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