reporust_rebootcancel

106,698 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Merged from main
7 Years Ago
Fifth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save) Better server startup logging in case this doesn't do it
7 Years Ago
Beancan charge, C4, Bone Knife, Bota bag - Updated to latest rig, added arms, clean exports, rebuilt prefabs
7 Years Ago
Merged from main
7 Years Ago
Disabled scientist populations by default. Disabled nav_grid by default.
7 Years Ago
Potential fix for crash bug.
7 Years Ago
Phrases
7 Years Ago
Voice limiting tweaks Play camera focus sound less often on auto turret
7 Years Ago
Auto turret accent sound voice limiting tweaks
7 Years Ago
Female body lods & all head lods
7 Years Ago
Added "foliagegrid" editor convar
7 Years Ago
Fix for bradley shooting trough the rocket factory roof
7 Years Ago
Fixed profiler sample mismatch in RendererCell.RefreshAsync
7 Years Ago
Added ProfilerDebug tool to track down profiler sample mismatches
7 Years Ago
Some "using UnityEngine.Profiling;"
7 Years Ago
Fixed client side profiler mismatch in BasePlayer.SendClientTick
7 Years Ago
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
7 Years Ago
Fourth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
7 Years Ago
PrefabParameters now contains a priority Monuments are ordered by priority when placed
7 Years Ago
Testing/Uncovering crash bug.
7 Years Ago
Merged from main
7 Years Ago
Merged in 2017.1
7 Years Ago
Third attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
7 Years Ago
detail dressing pass gas station
7 Years Ago
Second attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
7 Years Ago
Network++ Save++
7 Years Ago
Reapplied smalluments
7 Years Ago
Subtracting smalluments (will re-add later with other wiping changes)
7 Years Ago
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
7 Years Ago
Attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
7 Years Ago
merge from smalluments
7 Years Ago
merge from main
7 Years Ago
Supermarket junk LOD's/prefabs
7 Years Ago
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
7 Years Ago
Merged from main
7 Years Ago
fixed the 'EffectRecycle' code so it takes into account the max particle time
7 Years Ago
7 Years Ago
Merge from unity_2017.1
7 Years Ago
Cleaver big, Guitar, Medical syringe, Mace, Machete, Longsword, Water bucket - Updated to latest rig, added new arms, clean export, rebuilt prefabs
7 Years Ago
Full plugin rebuild (API changes)
7 Years Ago
Supermarket junk texture progress
7 Years Ago
2017.1.1f1
7 Years Ago
UnityWebRequest.GetTexture -> UnityWebRequestTexture.GetTexture (soon: UnityTextureWebRequestTexture.GetTexture, then: UnityTextureWebTextureRequestTexture.GetTexture)
7 Years Ago
Merge from main
7 Years Ago
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
7 Years Ago
Raycast navmesh links to ensure they don't go through stones, walls, etc. Add a convar bool to enable/disable navmesh link generation, that it's not enforced. Set up a convar for how many links we try to set up between navmesh grid cells.
7 Years Ago
Merged from main
7 Years Ago
Fixed some foods having missing sounds when consumed Consuming raw foods now makes the player vomit (better feedback) Armored square foundation now uses correct footstep sfx
7 Years Ago
Updated Apex libraries (API auto-update)
7 Years Ago
More description updates and fixes