reporust_rebootcancel

116,465 Commits over 3,987 Days - 1.22cph!

6 Years Ago
[D11] DTLS network interface 'connected' state implemented, and has write streams setup. Log level set externally by the application. Socket error feedback improvements, and multiple connection test-code tidied.
6 Years Ago
[D11] Hooked up PS4 lightbar and vibration to UI ConVar's
6 Years Ago
Backup
6 Years Ago
ch47 landing behavior
6 Years Ago
[D11] Fix for not getting into 4k maps, made the storage for the maps use persistantDataPath instead of streamingDataFolder, tested on PS4, Editor and Xbox
6 Years Ago
When you thought your last fix was the last fix.
6 Years Ago
More fixes. Removed the buzz from non-fluorescent ship lights because it's driving me nuts.
6 Years Ago
Fixes.
6 Years Ago
Ship1 lighting RC
6 Years Ago
Spotlight bug repro.
6 Years Ago
Fixed LightGroupAtTime disabling volumetric beams directly, to only adjust alpha
6 Years Ago
scene2prefab
6 Years Ago
merge from main
6 Years Ago
LOD, renderer, collider and foliage grids extent beyond terrain size to support offshore stuff
6 Years Ago
Added monument offshore placement logic (used by oil rigs)
6 Years Ago
Added invert culling toggle to culling volume
6 Years Ago
Removed light housings from heavy scientist helmet
6 Years Ago
Ocean foam tiling tweak.
6 Years Ago
Cargoship light bleeding issues.
6 Years Ago
Temp hack for non-procedurally-instanced billboard scale/rotation
6 Years Ago
Added bake imposters option to asset fiddler
6 Years Ago
Fixed Oak E imposter (it was referencing itself)
6 Years Ago
[D11][UI] Adjustments to Research table UI, and fade removed from inventory sort icon.
6 Years Ago
[D11] Adjustments to look-at-detection - stretch capsule downwards rather than equally from middle
6 Years Ago
Added error for imposters trying to reference themselves
6 Years Ago
Fix for tree pools with new lodgroup changes. Made D11DynamicInstancing prefab info static. Made PrefabPoolCollection.SetGroup assign the correct prefabID instead of relying on the Poolable component being preprocessed before the component that assigns the group.
6 Years Ago
Merge from water4
6 Years Ago
[D11][UI] Added RPC to sort items in an item container. Enabled right click to sort player main inventory
6 Years Ago
Fixed various UI panels using GameObject instead of GameObjectRef
6 Years Ago
Merge from water4
6 Years Ago
Imposter server compile fix
6 Years Ago
Merge from main
6 Years Ago
backup greybox
6 Years Ago
Fixed invisible light occludees when not bound to a culling volume
6 Years Ago
[D11] [UI] Added static method for closing any active radial menus.
6 Years Ago
Add D11DynamicInstancing component to camera
6 Years Ago
Proper fix for impostor probe lighting (all platforms)
6 Years Ago
[D11] [UI] Interaction menus when hovering over objects in the world now correctly get hidden/disabled (previously didn't work for dropped world-entity objects).
6 Years Ago
[D11] [UI] adjusted the map UI to match the updated mockup
6 Years Ago
Disabled texture streaming debug text
6 Years Ago
Server compile fix
6 Years Ago
Merge with d11_console_version
6 Years Ago
Attempt at fixing intermittent impostor indirect lighting on vulkan
6 Years Ago
[D11] [UI] Adjusted selector visuals in radial menus. Adjusted blur size on radial menus. Fixed quick craft not having blur enabled. Added translations for thumbsticks.
6 Years Ago
CodeLock.keyEnterDialog is GameObjectRef
6 Years Ago
Convert renderer/tree LODGrid components to LODGroup components, fixed billboard shaders
6 Years Ago
Added client.createtiming convar to log entity creation timings
6 Years Ago
[D11] [UI] Fixed toggle position animations not working. Removed some debug log messages.
6 Years Ago
Gather stats for plant skins and save out gibs as prefabs
6 Years Ago
[D11] [UI] Interactions will no longer work and action menus in-game for interacting with objects in the world will no longer appear when in "Build" mode (player has planner selected).