115,422 Commits over 3,959 Days - 1.21cph!
monument puzzle IO entity work
Updated NPC communication ranges.
scene2prefab (prefabs only)
Improvements to AI waypoint system.
More accurate range check for AI sensations.
AI Memory improvements.
NPC patrolling at MT enabled again.
Cloning vat bay final models/prefabs
airfield armory polish
MT lab polish
Noise levels for weapons used by AI sensory system.
Junkpile Scientists are less hostile.
Enabled probex, culling and coverage queries on Vulkan
Updated AsyncGPUReadback to work on 2018.2+
Disabled mesh compression on some hairstyles fbx to prevent crashes in 2018.2 beta (bug submitted)
Merge in new AI Sensory System and changes.
Added Texture set plastic pipes
Added textured WIP cloning vat model
Laboratory in military tunnels set dressed
More NPC sensory system work. Better control over tick rates for the systems involved ++.
Fixed particle addsmooth + cleaned up a couple others
Further NPC sensory system upgrades. Target detectibility (fov, noise, etc), Gun noise +++.
Improved junkpile scientist behaviour through new sensory system ++.
Swamp placeholder material update
Bandit town scene progress
added swamp tree greyboxes
added placeholder swamp material
Added "Soft Camera" Fade toggle and Factor to soft particle shaders
Fixed soft particle shaders not properly fading against water surfaces
More work on sensory system. They no longer freak out about flares++.
Island cleanup
Compound work
clone vat greybox for tunnels lab
All levels so far: independent crate spawners for loot rooms
Wooden cabins modular pieces LOD/COL/Prefabs
Walkway segments LOD/COL/Prefabs
Updated swamp cabins scene
More work on NPC sensory system update.
More work on NPC sensory system.
Airfield and trainyard progress backup
More updates on sensory system refac. Cover point sensing now up to date.
Hapis Islands monument progress
Bandit town progress / greyboxed wooden shack modular walls
More work on NPC sensory system.
Powerplant near final puzzle/set dressing
extra overhang pieces based on stairs set
Updated texel density tool; fixes scene view
Updated visualize texel density to latest; now works in scene view
Added texel density support for core/foliage, core/foliage-billboard
Added root .vs folder to ignore.conf