115,355 Commits over 3,959 Days - 1.21cph!
CodeGen uses UNIX line endings instead of system ones
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
Renamed some Rust.Workshop script files so the file names are identical to the class names
Switched coverage queries to AsyncGPUReadback; enabled non-windows platforms (testing)
Replaced old powerlines in the compound monument
Fixed AO flickering when both MB and TAA are disabled
Electric poles / spotlight and snapped cable variants
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Updated AO2/GTAO to latest; patched
Toggled downscaled AO mode; 2x faster, same quality
Viewmodel range AO tweaks
Broken electric pole variant
Hapis compound monument prep
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Possible fix for cave spikes pit resetting last wipe
WTP terrain blend texture fix
Added padding polygon strip to sewer tunnels to avoid sky clipping through at lower quality levels
Fixed UV direction being wrong on all watch towers
Updated PCSS shadows to 2018.1
Fixed PCSS shadows for point lights + added blue noise
Leveraged PCSS and blue noise w/ TAA for smooth penumbra shadows
Fixed core/skin bug in normal blending
Touched relevant shaders
New electric poles / removed old meshes
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Update prefab ID in DoPrepare instead of OnValidate
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tunnel B scientists patrols
A and B lookat's
scene2prefab
progress backup / tunnel A scientists patrols
compound tunnel B improvements
light overgrowth pass
scene2prefab
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compound tunnel B progress backup
fixed checkpoint model LOD1 floating decal
compound tunnel A improvements
scene2prefab
compound tunnel A
scene2prefab
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Fixed deprecated api causing errors on il2cpp