reporust_rebootcancel

106,528 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Disabled occlusion culling by default + added "culling.enabled" for toggling Made occlusion culling code fully portable between projects (albeit still requires renderer.dll)
8 Years Ago
Ricochet LOS fix on weapons with huge projectile thickness
8 Years Ago
Anim fix for endless bandage bug Prefab positional fix for flamethrower flickering arm bug
8 Years Ago
Fixed occ cull debug shader error
8 Years Ago
Added dynamic occlusion culling to camera Registering PlaceDecor spawns for culling Fixed static occludees being zeroed on occ sys re-enable Added occludee meshLOD handling
8 Years Ago
merge from main
8 Years Ago
added entitytype socket mod hemp plant sizes are smaller large planter has hint sockets hemp is destroyed when the planter it is placed in is destroyed
8 Years Ago
Clothing world models
8 Years Ago
Fix for water occasionally not visible when exiting caves (RUST-1476)
8 Years Ago
Fixed bear corpse bounds (unable to gather on certain parts of the corpse) Set lock bounds padding to same as door
8 Years Ago
Fixed projectile ricochet verification issues Network++
8 Years Ago
Made skin icon loading a bit more elegant Don't show skins you don't own in skin options
8 Years Ago
Fixed warnings
8 Years Ago
Population is null bullshit is a warning
8 Years Ago
Merged editor QOL from 17874
8 Years Ago
reversed bandage entity changes
8 Years Ago
fixed endless bandage bug
8 Years Ago
Harbor_2 progress
8 Years Ago
GameSetup LoadMenu - skip loading menu screen (but load other needed UI) Skip steam auth in editor Don't show previous life/respawn screen on first spawn in editor
8 Years Ago
Added ServerPosition, ClientPosition properties (access transform.localPosition instead of transform.position) EntityTransformNetworking is obsolete Added Facepunch.Tick boilerplate Entity type headers in inspector PrefabId shown in inspector PrefabId set in OnValidate - so it can never be unset Run Preprocess on map entities (editor)
8 Years Ago
Projectiles send periodic position updates when gravity significantly changes their velocity Network++
8 Years Ago
Added dynamic occlusion culling system to third party Updated renderer native plugin to latest
8 Years Ago
Fixed splat painting (RUST-1482)
8 Years Ago
Updated native libraries (updated MTU size, RUST-749)
8 Years Ago
Harbor_1 backup dock grounds harbor_1 definitive meshes added
8 Years Ago
Prepping dockwall overhangs Harbor_1 dressing polish Loading bay LODs Some cover tarp meshes for containers Updated some old prefabs to current models Cover props moved folder and now fully static
8 Years Ago
Scene2Prefab
8 Years Ago
Cave layer fixes
8 Years Ago
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
8 Years Ago
harbor_1 backup
8 Years Ago
rope prop models/Prefabs
8 Years Ago
Resources, bleach bottle, duct tape, fuel jar, metal blade, metal pipe, road signs, rope, spring. Textures, materials, prefabs, collision and lods
8 Years Ago
Fixed RUST-1480
8 Years Ago
AH LOS tweaks
8 Years Ago
Server compile fix
8 Years Ago
fixed large planter deploy bugs and sizes
8 Years Ago
Fixed another u55 scripting error from merge
8 Years Ago
Cleaned CLIENT define from native interop api
8 Years Ago
Fixed profiler-related script error
8 Years Ago
protocol++
8 Years Ago
fixed invisible guide for planter
8 Years Ago
planters first pass
8 Years Ago
missing files
8 Years Ago
re-enabled xmas content (daily event) coal can be recycled
8 Years Ago
Properly retired BoneRetarget (fixes RUST-1473)
8 Years Ago
Update from Rust.Ai
8 Years Ago
Using Unity assertions
8 Years Ago
Harbor_1 back up
8 Years Ago
Wooden crates models/LODs/COLs/Prefabs and textures
8 Years Ago
AH LOS tweaks