115,360 Commits over 3,959 Days - 1.21cph!
compound tunnel A improvements
scene2prefab
compound tunnel A
scene2prefab
▍▇▌▍▅ ▇▊▍▉▋ ▋▉▌▋ █▊ ▉▍▉▌▅ ▍▋▉▄█▊▇ ▅█▅▌ ▆█▆▉ ▍▍▉██▌▅▉▇
! █▄▇▆▇ "▍█▆▆▍▍▊▆▍" ▊▋▇▌▅▉ ▌▇▇▉▍▊▊ █▅▇▆▌▅▅
Fixed deprecated api causing errors on il2cpp
Another Compound out of bounds fix
Fixed lerp client time offset corruption when server timestamp goes out of sync (from low level CPU stalls that can occur on some managed hosts)
Fixed compound workbench not saving on server restart
another pass on out of bound abuse at compound
Add safezone check to patrol heli.
Small hostility check optimization for Scientists.
NPC turrets no longer target animals (just annoying).
NPC turrets no longer allow any other type of NPC close to the Compound, other than Scientists.
█▄▅▌▄▇ ▅▊▆█ ▅▍▊▍▍▍▇▊▆ ▄▄▄▉▊▆▆ ▋▍ ▇▅▍█ ▉▌▇▇▋▍▊▄ ▄▇▇▌ ▉▆▍█▇▆ ▊▆ ▇▋ ▍▇██ ▉▋▊▅ ▆▅▉▋ █▌▊▊▅█▄▅▄▋▋ ▊▅▍▆▆▉▅ █▊▄ ▌▌▄ ▌▇ ▇▌█▍▄▆▆ ▋▌▅▌ ▋▄▆▆▆▋▆▊▌▇▊█▇▉▄▊▌▋▉▍▉▋ (▌▄▅▋▄▊█▇▇ ▄▅█ ▌▄▅█▌▅▊▇▄ ▍▋█ ▄▇▍▉█▄▇▆▆▄▆▅▅ ▉▊ ▊▅█▍▉▇▍▋▍█ █▍█▇▆▋▌).
▇▊▊ ▋▊▍▍ ▇▋▌ ▅▌▌▄▆ ▆█▍▆▊▄ ▅▄▄▉▍ ▄▄▅▌ ▌▄▇▇▌█▌ ▌▍▅█ ▉▋█▌▍▅█▅▊▍▇ ▍▄▋▅▊▉▅.
More 2018.1 shader updates; fixes shadow related shaders errors when using torch
Touched relevant shaders
Fixed potential NRE in color grading effect editor
Updated shaders to 2018.1
Fixed compile errors on some old SF shaders
Fixed shaders fetching DXT5nm packed w/ other data
Merged in IHV srgb import fixes
Fixed/updated motion vectors
Rebaked terrain atlas
Compound out of bounds fixes
Slightly moved chillzone decal to prevent z-flickering / disabled shadow casting on the decal
Fix sound modulation application stomping distant volumes the first frame a sound is played
Merge from main (final, hopefully)
rebuilt male_facial_hairstyle_04 with new vertex colour, morphs and skinning
Reverted Flare cost reduction
Removed Flare from compound vending machine
Only one player can use recycler at once fix
Switched SSAO back to gbuffer normals; fix for liney vm occlusion and over-darken vegetation
flare cost reduced (less gp from recycle)
Cannot loot other player corpses / sleepers / bags inside safe zones
Merge from save162 (another staging server wipe, sorry guys)
Added terrain anchors to compound monument
no longer mark hostile when suiciding in safe zone
Local player footsteps are quieter than other players
Boat sounds
Chainsaw sounds
Misc sound polish & mix tweaks
Fixed underwater decor maximum crate population exceeding spawn positions available
looting wounded or sleeping players in safe zone marks you as hostile
one last sentry near chill zone