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106,374 Commits over 3,806 Days - 1.16cph!

9 Years Ago
electrical shock code for code locks, no more bruteforce
9 Years Ago
Workshop download diagnosis code
9 Years Ago
Added command "clear" (clears console) Added command "copy" (copies console content to clipboard)
9 Years Ago
Fixed some RPC exploits
9 Years Ago
Builder using 5.3.2p3
9 Years Ago
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9 Years Ago
Tweaked a number of important textures to use trilinear filtering (coz it's 2016) and anisotropic
9 Years Ago
Building block prefab updates
9 Years Ago
Conditional models run on both client and server
9 Years Ago
Missing meta
9 Years Ago
Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader
9 Years Ago
Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
9 Years Ago
Merge from main
9 Years Ago
Pre merge
9 Years Ago
Added detail spec/gloss to skin shader; made SSS blur stronger
9 Years Ago
fixed incorrect material display on brickwall LODs
9 Years Ago
plaster rendered brick walls variations prefabs powerplant dressing update
9 Years Ago
Added skin variation lookup
9 Years Ago
concrete piles models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
9 Years Ago
Skin testing stuff
9 Years Ago
Removed hand popping into view on all hatchet vms
9 Years Ago
Matched old playermodel prefab settings. Fixed some negatively scaled bones.
9 Years Ago
reactive target fbx, lods and materials
9 Years Ago
Added background texture for blog render videos
9 Years Ago
brick piles and coal piles models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
9 Years Ago
Merge from main
9 Years Ago
reduced the amount of wrist deformation when the flamethrower reloads
9 Years Ago
Ported over fix for AO overdarkening screen top
9 Years Ago
Deleted some source psds
9 Years Ago
Fixed some errors
9 Years Ago
flamethrower viewmodel prefabs / sounds / special fx
9 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
9 Years Ago
Merge from main
9 Years Ago
Re-added deployer for locks (until we have something better for them)
9 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)
9 Years Ago
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9 Years Ago
Manifest
9 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
9 Years Ago
9 Years Ago
blueprint unlocking
9 Years Ago
concrete slabs models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
9 Years Ago
Missed heli glass material
9 Years Ago
Xp Hud Shit
9 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain
9 Years Ago
Tweaked SMAA for quality; now works on grass and others
9 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
9 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
9 Years Ago
...but only on 64bit OSes
9 Years Ago
Enabled prefab pool by default
9 Years Ago
Xp per minute setup mechanic