reporust_rebootcancel

121,142 Commits over 4,018 Days - 1.26cph!

32 Days Ago
merge from softcore_update -> aux2
32 Days Ago
merge from tc_changes -> softcore_update
32 Days Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
32 Days Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
32 Days Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
32 Days Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
32 Days Ago
merge from softcore_update
32 Days Ago
merge from softcore_update
32 Days Ago
merge from main
32 Days Ago
merge from 117533 horse costume world model
32 Days Ago
removed old horsecostume model and set outline script on chicken costume
32 Days Ago
merge from softcore_update/deployable_corpse
32 Days Ago
changed ui sounds to cloth and burlap sack
32 Days Ago
Updated bounds of all container corpses
32 Days Ago
Fixed some rail / road / river intersection issues
32 Days Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
32 Days Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
32 Days Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
32 Days Ago
Corpse ingredient tweaks
32 Days Ago
Collider fix on retro and shockbyte tc corpses
32 Days Ago
Disabled show health info on elec furnace corpse
32 Days Ago
Improved corpse repositioning on ground missing
32 Days Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
32 Days Ago
increased ironsights intro speed
32 Days Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
32 Days Ago
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32 Days Ago
enabled mipmaps on horse costume
32 Days Ago
bow_fixes_2 -> main
32 Days Ago
toggle crouch fade on horse costume
32 Days Ago
Fixed bows showing every arrow head on init
32 Days Ago
Added AO and spec textures to Riot Helmet
32 Days Ago
Merge from jungle_update (fix compile error)
32 Days Ago
Fix compile error
32 Days Ago
Merge from jungle_update (croc has more realistic reach when attacking)
32 Days Ago
range_volumes -> main
32 Days Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
32 Days Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times
32 Days Ago
reduce the alpha on the zone material
32 Days Ago
Merge from creative_alwayson
32 Days Ago
Fixed issues with HBHF sensor visualisation
32 Days Ago
fixed a spot where you could get stuck at satellite dish
32 Days Ago
Updated Construction and Weapon desc based on feedback, also fixed some grammar/typo errors
32 Days Ago
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32 Days Ago
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32 Days Ago
Added support for tesla coil
32 Days Ago
▉▇▋ ▌▇▊▉▍▌.▍▅▍▊▍▆▇▉.▊▋▊▌_▊▇▉_▅█▄▋▌▌▌▇_▊▊▋▋▊▌▆ (▄.▉▅ ▌▋▉▇▄▌▉) ▋▅ ▇▅▋▆ ▍▄▅▊▍▉▋▄ ▄▄▌▇▄▅ ▉▊▊▇ ▋▅▋▌▊▄▌_█▆▆▅▊█▆▌█▌ ▊█▆ ▇█▋▄ ▋▊▋▍▄▊▍▄ (<= █) ▄█ ▊█▅█▄▋ ▉▇▉▍█▉ (▉█▊▇▌▆█ ▄▆▇▋▄▍ ▇▌ ▇▊▆▄▅█▌) ▆▍ ▊▆██▌ ▅▅▅▆▅ ▅▉█▇▄▌▄▍▅ ▆▋▄▉ ▋▍▅▊▇▌▇ ▅▋▆ ▊▊▊▌▄▅▅
32 Days Ago
Change fogmachine and snow machine checks to work the same as everything else
32 Days Ago
Added support for igniter
32 Days Ago
Added HBHF sensor range visualisation
32 Days Ago
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