201,689 Commits over 4,171 Days - 2.01cph!
Double right click to move
stripped the stuff out of icon render that I don't need
Subtracted hiz culling changes (needs more testing)
Added hiz culling changes
Fixed some skin icons
Fixed poncho skins
Compile fix
Renamed batching.status to bat_status
Perception and Roles summaries and cleanup.
renamed buffalo to bison (trying to)
Another ceiling light client side physics optimization
Deployables no longer ignore "can rotate" flag
corn/pumpkin no longer ignore melee attacks
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fixed flame turret damage going through walls sometimes
fixed orders of many menu options
drastically reduced cost of most signage
slightly decreased size of flame turret
lowered ambient flame turret volume
pool leak fix (thanks bawng)
Separate music volume sliders for in game & in menu
Music format tweaks
Definitions use generics for static properties exposing an array of definitions of that type, added IDefinition
EntityManager cleanup
Debug spawner improvements
Renamed destruction method in EntityManager
Relationships summaries and cleanup.
Rename of FriendFoe relationship opinion to AttractionRepulsion.
Fixed player animations when holding weapons
Fixed player spawns, no longer spawning at zero
Fixed initialisation order problem with players who were already in vehicles
Cop AI is dumb and a bit broken, but this version has been tested and seems stable + has some bug fixes, so it can go into trunk.
Cops put their guns away when
Cops put their weapons away when not in use (no target)