201,677 Commits over 4,171 Days - 2.01cph!

9 Years Ago
vending machine with full inv drops currency items out the back fixed being unable to place vending machine inside metal doorways
9 Years Ago
fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
9 Years Ago
Building editor decay slider, fixes Removed some old random building materials that aren't used Added decay tint color to building shader, optional dissolve via switch node
9 Years Ago
Tweaked transmission and added biome tinting Added transmission to foliage shader and stripped more unused properties Updated speedtree shaders with transmittance params
9 Years Ago
Event based audio snapshot support.
9 Years Ago
Fixed server side player eyes position when duked (I think?)
9 Years Ago
flame turret no longer turns on for one frame when hit with melee and out of fuel
9 Years Ago
Fixed difficulty picking up items when near objects (RUST-1518)
9 Years Ago
More building editor improvements and addons groundwork
9 Years Ago
Latest car rig Added drift settings
9 Years Ago
More text replacement
9 Years Ago
Fixed buildings not starting with full hp
9 Years Ago
FOR FUCK SAKE convert font number to monospace for timers
9 Years Ago
FOR FUCK SAKE ui
9 Years Ago
Fixed incorrect ShaderAPI calls in queued CMaterialVars Fixed wonky ref-counting in queued CMaterialVars when setting multiple texture/material vars in a frame
bot
9 Years Ago
Automated Linux Build #542
bot
9 Years Ago
Automated OSX Build #542
bot
9 Years Ago
Automated Windows Build #542
9 Years Ago
Disabled culling by default due to last minute issues
9 Years Ago
Added profiling line
bot
9 Years Ago
Automated Linux DS Build #542
9 Years Ago
Improved temporal alpha dither to break pattern + touched foliage and grass shaders
9 Years Ago
FOR FUCK SAKE ui tweak element position, dimed tile glow and some minor changes, change target sorting in miniframe and increased font size
9 Years Ago
Starting to add a little network stats GUI thing
9 Years Ago
Fixed potential NRE in ArticulatedOccludee
9 Years Ago
audio modifier experiment
9 Years Ago
command point UI empty classes/setup
9 Years Ago
Added TEXTUREFLAGS_IMMEDIATE_CLEANUP from upstream (and fixed it) Textures loaded with FreeImage have TEXTUREFLAGS_IMMEDIATE_CLEANUP set Moved Lua Material() function from client to shared code (flags get passed properly on servers) Removed mips flag from a few UI materials Mainmenu background textures get unloaded when they disappear
bot
9 Years Ago
Automated Linux Build #543
bot
9 Years Ago
Automated OSX Build #543
bot
9 Years Ago
Automated Windows Build #543
9 Years Ago
Fixed eyes shader Various UI fuckeries
bot
9 Years Ago
Automated Linux DS Build #543
9 Years Ago
FOR FUCK SAKE UI tweak
9 Years Ago
Network stats UI changes. Bill Ford's going to make an interface to actually get the stats.
9 Years Ago
FOR FUCK SAKE ui miniframe alignment
9 Years Ago
AI timing tweaks
9 Years Ago
Spread out NPC spawns a bit more
9 Years Ago
Random messing with stuff
9 Years Ago
table support for util.Decal's ignore argument
bot
9 Years Ago
Automated Linux Build #544
bot
9 Years Ago
Automated OSX Build #544
bot
9 Years Ago
Automated Windows Build #544
bot
9 Years Ago
Automated Linux DS Build #544
9 Years Ago
trying to make branch better but cant edit attachment position
9 Years Ago
gameplay warning stuff, started splitting CP ui stuff into prefabs for coding
9 Years Ago
ui
9 Years Ago
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
9 Years Ago
rearranged vertex colour order or on the shelter so builds better
9 Years Ago
CodeGen clean rebuild